/* * Copyright (C) 2016 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #ifndef FD5_CONTEXT_H_ #define FD5_CONTEXT_H_ #include "util/u_upload_mgr.h" #include "freedreno_context.h" #include "ir3/ir3_shader.h" struct fd5_context { struct fd_context base; /* This only needs to be 4 * num_of_pipes bytes (ie. 32 bytes). We * could combine it with another allocation. */ struct fd_bo *vsc_size_mem; /* TODO not sure what this is for.. probably similar to * CACHE_FLUSH_TS on kernel side, where value gets written * to this address synchronized w/ 3d (ie. a way to * synchronize when the CP is running far ahead) */ struct fd_bo *blit_mem; struct u_upload_mgr *border_color_uploader; struct pipe_resource *border_color_buf; /* if *any* of bits are set in {v,f}saturate_{s,t,r} */ bool vsaturate, fsaturate; /* bitmask of sampler which needs coords clamped for vertex * shader: */ uint16_t vsaturate_s, vsaturate_t, vsaturate_r; /* bitmask of sampler which needs coords clamped for frag * shader: */ uint16_t fsaturate_s, fsaturate_t, fsaturate_r; /* bitmask of samplers which need astc srgb workaround: */ uint16_t vastc_srgb, fastc_srgb; /* some state changes require a different shader variant. Keep * track of this so we know when we need to re-emit shader state * due to variant change. See fixup_shader_state() */ struct ir3_shader_key last_key; /* number of active samples-passed queries: */ int samples_passed_queries; /* cached state about current emitted shader program (3d): */ unsigned max_loc; }; static inline struct fd5_context * fd5_context(struct fd_context *ctx) { return (struct fd5_context *)ctx; } struct pipe_context * fd5_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags); /* helper for places where we need to stall CP to wait for previous draws: */ static inline void fd5_emit_flush(struct fd_context *ctx, struct fd_ringbuffer *ring) { OUT_PKT7(ring, CP_EVENT_WRITE, 4); OUT_RING(ring, CACHE_FLUSH_TS); OUT_RELOCW(ring, fd5_context(ctx)->blit_mem, 0, 0, 0); /* ADDR_LO/HI */ OUT_RING(ring, 0x00000000); OUT_WFI5(ring); } #endif /* FD5_CONTEXT_H_ */