/* * Copyright (C) 2015 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "util/ralloc.h" #include "util/hash_table.h" #include "ir3_cache.h" #include "ir3_gallium.h" static uint32_t key_hash(const void *_key) { const struct ir3_cache_key *key = _key; uint32_t hash = _mesa_fnv32_1a_offset_bias; hash = _mesa_fnv32_1a_accumulate_block(hash, key, sizeof(*key)); return hash; } static bool key_equals(const void *_a, const void *_b) { const struct ir3_cache_key *a = _a; const struct ir3_cache_key *b = _b; // TODO we could optimize the key shader-variant key comparison by not // ignoring has_per_samp.. not really sure if that helps.. return memcmp(a, b, sizeof(struct ir3_cache_key)) == 0; } struct ir3_cache { /* cache mapping gallium/etc shader state-objs + shader-key to backend * specific state-object */ struct hash_table *ht; const struct ir3_cache_funcs *funcs; void *data; }; struct ir3_cache * ir3_cache_create(const struct ir3_cache_funcs *funcs, void *data) { struct ir3_cache *cache = rzalloc(NULL, struct ir3_cache); cache->ht = _mesa_hash_table_create(cache, key_hash, key_equals); cache->funcs = funcs; cache->data = data; return cache; } void ir3_cache_destroy(struct ir3_cache *cache) { /* _mesa_hash_table_destroy is so *almost* useful.. */ hash_table_foreach(cache->ht, entry) { cache->funcs->destroy_state(cache->data, entry->data); } ralloc_free(cache); } struct ir3_program_state * ir3_cache_lookup(struct ir3_cache *cache, const struct ir3_cache_key *key, struct pipe_debug_callback *debug) { uint32_t hash = key_hash(key); struct hash_entry *entry = _mesa_hash_table_search_pre_hashed(cache->ht, hash, key); if (entry) { return entry->data; } struct ir3_shader_variant *bs = ir3_shader_variant(key->vs, key->key, true, debug); struct ir3_shader_variant *vs = ir3_shader_variant(key->vs, key->key, false, debug); struct ir3_shader_variant *fs = ir3_shader_variant(key->fs, key->key, false, debug); if (!bs || !vs || !fs) { return NULL; } struct ir3_program_state *state = cache->funcs->create_state(cache->data, bs, vs, fs, &key->key); state->key = *key; /* NOTE: uses copy of key in state obj, because pointer passed by caller * is probably on the stack */ _mesa_hash_table_insert_pre_hashed(cache->ht, hash, &state->key, state); return state; } /* call when an API level state object is destroyed, to invalidate * cache entries which reference that state object. */ void ir3_cache_invalidate(struct ir3_cache *cache, void *stobj) { hash_table_foreach(cache->ht, entry) { const struct ir3_cache_key *key = entry->key; if ((key->fs == stobj) || (key->vs == stobj)) { cache->funcs->destroy_state(cache->data, entry->data); _mesa_hash_table_remove(cache->ht, entry); return; } } }