/* * Copyright (C) 2018 Alyssa Rosenzweig * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "main/mtypes.h" #include "compiler/glsl/standalone.h" #include "compiler/glsl/glsl_to_nir.h" #include "compiler/nir_types.h" #include "midgard_compile.h" #include "disassemble.h" #include "util/u_dynarray.h" bool c_do_mat_op_to_vec(struct exec_list *instructions); static void finalise_to_disk(const char *filename, struct util_dynarray *data) { FILE *fp; fp = fopen(filename, "wb"); fwrite(data->data, 1, data->size, fp); fclose(fp); util_dynarray_fini(data); } static void compile_shader(char **argv) { struct gl_shader_program *prog; nir_shader *nir; struct standalone_options options = { .glsl_version = 140, .do_link = true, }; static struct gl_context local_ctx; prog = standalone_compile_shader(&options, 2, argv, &local_ctx); prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->info.stage = MESA_SHADER_FRAGMENT; for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) { if (prog->_LinkedShaders[i] == NULL) continue; c_do_mat_op_to_vec(prog->_LinkedShaders[i]->ir); } midgard_program compiled; nir = glsl_to_nir(&local_ctx, prog, MESA_SHADER_VERTEX, &midgard_nir_options); midgard_compile_shader_nir(nir, &compiled, false); finalise_to_disk("vertex.bin", &compiled.compiled); nir = glsl_to_nir(&local_ctx, prog, MESA_SHADER_FRAGMENT, &midgard_nir_options); midgard_compile_shader_nir(nir, &compiled, false); finalise_to_disk("fragment.bin", &compiled.compiled); } static void compile_blend(char **argv) { struct gl_shader_program *prog; nir_shader *nir; struct standalone_options options = { .glsl_version = 140, }; static struct gl_context local_ctx; prog = standalone_compile_shader(&options, 1, argv, &local_ctx); prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->info.stage = MESA_SHADER_FRAGMENT; midgard_program program; nir = glsl_to_nir(&local_ctx, prog, MESA_SHADER_FRAGMENT, &midgard_nir_options); midgard_compile_shader_nir(nir, &program, true); finalise_to_disk("blend.bin", &program.compiled); } static void disassemble(const char *filename) { FILE *fp = fopen(filename, "rb"); assert(fp); fseek(fp, 0, SEEK_END); int filesize = ftell(fp); rewind(fp); unsigned char *code = malloc(filesize); fread(code, 1, filesize, fp); fclose(fp); disassemble_midgard(code, filesize); free(code); } int main(int argc, char **argv) { if (argc < 2) { fprintf(stderr, "Usage: midgard_compiler command [args]\n"); fprintf(stderr, "midgard_compiler compile program.vert program.frag\n"); fprintf(stderr, "midgard_compiler blend program.blend\n"); fprintf(stderr, "midgard_compiler disasm binary.bin\n"); exit(1); } if (strcmp(argv[1], "compile") == 0) { compile_shader(&argv[2]); } else if (strcmp(argv[1], "blend") == 0) { compile_blend(&argv[2]); } else if (strcmp(argv[1], "disasm") == 0) { disassemble(argv[2]); } else { fprintf(stderr, "Unknown command\n"); exit(1); } }