/**************************************************************************** * Copyright (C) 2016 Intel Corporation. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * @file archrast.cpp * * @brief Implementation for archrast. * ******************************************************************************/ #include #include "common/os.h" #include "archrast/archrast.h" #include "archrast/eventmanager.h" #include "gen_ar_eventhandlerfile.hpp" namespace ArchRast { ////////////////////////////////////////////////////////////////////////// /// @brief struct that keeps track of depth and stencil event information struct DepthStencilStats { uint32_t earlyZTestPassCount = 0; uint32_t earlyZTestFailCount = 0; uint32_t lateZTestPassCount = 0; uint32_t lateZTestFailCount = 0; uint32_t earlyStencilTestPassCount = 0; uint32_t earlyStencilTestFailCount = 0; uint32_t lateStencilTestPassCount = 0; uint32_t lateStencilTestFailCount = 0; }; struct CStats { uint32_t trivialRejectCount; uint32_t trivialAcceptCount; uint32_t mustClipCount; }; struct TEStats { uint32_t inputPrims = 0; //@todo:: Change this to numPatches. Assumed: 1 patch per prim. If holds, its fine. }; struct GSStateInfo { uint32_t inputPrimCount; uint32_t primGeneratedCount; uint32_t vertsInput; }; struct RastStats { uint32_t rasterTiles = 0; }; struct CullStats { uint32_t degeneratePrimCount = 0; uint32_t backfacePrimCount = 0; }; struct AlphaStats { uint32_t alphaTestCount = 0; uint32_t alphaBlendCount = 0; }; ////////////////////////////////////////////////////////////////////////// /// @brief Event handler that handles API thread events. This is shared /// between the API and its caller (e.g. driver shim) but typically /// there is only a single API thread per context. So you can save /// information in the class to be used for other events. class EventHandlerApiStats : public EventHandlerFile { public: EventHandlerApiStats(uint32_t id) : EventHandlerFile(id) { #if defined(_WIN32) // Attempt to copy the events.proto file to the ArchRast output dir. It's common for // tools to place the events.proto file in the DEBUG_OUTPUT_DIR when launching AR. If it // exists, this will attempt to copy it the first time we get here to package it with // the stats. Otherwise, the user would need to specify the events.proto location when // parsing the stats in post. std::stringstream eventsProtoSrcFilename, eventsProtoDstFilename; eventsProtoSrcFilename << KNOB_DEBUG_OUTPUT_DIR << "\\events.proto" << std::ends; eventsProtoDstFilename << mOutputDir.substr(0, mOutputDir.size() - 1) << "\\events.proto" << std::ends; // If event.proto already exists, we're done; else do the copy struct stat buf; // Use a Posix stat for file existence check if (!stat(eventsProtoDstFilename.str().c_str(), &buf) == 0) { // Now check to make sure the events.proto source exists if (stat(eventsProtoSrcFilename.str().c_str(), &buf) == 0) { std::ifstream srcFile; srcFile.open(eventsProtoSrcFilename.str().c_str(), std::ios::binary); if (srcFile.is_open()) { // Just do a binary buffer copy std::ofstream dstFile; dstFile.open(eventsProtoDstFilename.str().c_str(), std::ios::binary); dstFile << srcFile.rdbuf(); dstFile.close(); } srcFile.close(); } } #endif } virtual void Handle(const DrawInstancedEvent& event) { DrawInfoEvent e(event.data.drawId, ArchRast::Instanced, event.data.topology, event.data.numVertices, 0, 0, event.data.startVertex, event.data.numInstances, event.data.startInstance, event.data.tsEnable, event.data.gsEnable, event.data.soEnable, event.data.soTopology, event.data.splitId); EventHandlerFile::Handle(e); } virtual void Handle(const DrawIndexedInstancedEvent& event) { DrawInfoEvent e(event.data.drawId, ArchRast::IndexedInstanced, event.data.topology, 0, event.data.numIndices, event.data.indexOffset, event.data.baseVertex, event.data.numInstances, event.data.startInstance, event.data.tsEnable, event.data.gsEnable, event.data.soEnable, event.data.soTopology, event.data.splitId); EventHandlerFile::Handle(e); } }; ////////////////////////////////////////////////////////////////////////// /// @brief Event handler that handles worker thread events. There is one /// event handler per thread. The python script will need to sum /// up counters across all of the threads. class EventHandlerWorkerStats : public EventHandlerFile { public: EventHandlerWorkerStats(uint32_t id) : EventHandlerFile(id), mNeedFlush(false) { memset(mShaderStats, 0, sizeof(mShaderStats)); } virtual void Handle(const EarlyDepthStencilInfoSingleSample& event) { // earlyZ test compute mDSSingleSample.earlyZTestPassCount += _mm_popcnt_u32(event.data.depthPassMask); mDSSingleSample.earlyZTestFailCount += _mm_popcnt_u32((!event.data.depthPassMask) & event.data.coverageMask); // earlyStencil test compute mDSSingleSample.earlyStencilTestPassCount += _mm_popcnt_u32(event.data.stencilPassMask); mDSSingleSample.earlyStencilTestFailCount += _mm_popcnt_u32((!event.data.stencilPassMask) & event.data.coverageMask); // earlyZ test single and multi sample mDSCombined.earlyZTestPassCount += _mm_popcnt_u32(event.data.depthPassMask); mDSCombined.earlyZTestFailCount += _mm_popcnt_u32((!event.data.depthPassMask) & event.data.coverageMask); // earlyStencil test single and multi sample mDSCombined.earlyStencilTestPassCount += _mm_popcnt_u32(event.data.stencilPassMask); mDSCombined.earlyStencilTestFailCount += _mm_popcnt_u32((!event.data.stencilPassMask) & event.data.coverageMask); mNeedFlush = true; } virtual void Handle(const EarlyDepthStencilInfoSampleRate& event) { // earlyZ test compute mDSSampleRate.earlyZTestPassCount += _mm_popcnt_u32(event.data.depthPassMask); mDSSampleRate.earlyZTestFailCount += _mm_popcnt_u32((!event.data.depthPassMask) & event.data.coverageMask); // earlyStencil test compute mDSSampleRate.earlyStencilTestPassCount += _mm_popcnt_u32(event.data.stencilPassMask); mDSSampleRate.earlyStencilTestFailCount += _mm_popcnt_u32((!event.data.stencilPassMask) & event.data.coverageMask); // earlyZ test single and multi sample mDSCombined.earlyZTestPassCount += _mm_popcnt_u32(event.data.depthPassMask); mDSCombined.earlyZTestFailCount += _mm_popcnt_u32((!event.data.depthPassMask) & event.data.coverageMask); // earlyStencil test single and multi sample mDSCombined.earlyStencilTestPassCount += _mm_popcnt_u32(event.data.stencilPassMask); mDSCombined.earlyStencilTestFailCount += _mm_popcnt_u32((!event.data.stencilPassMask) & event.data.coverageMask); mNeedFlush = true; } virtual void Handle(const EarlyDepthStencilInfoNullPS& event) { // earlyZ test compute mDSNullPS.earlyZTestPassCount += _mm_popcnt_u32(event.data.depthPassMask); mDSNullPS.earlyZTestFailCount += _mm_popcnt_u32((!event.data.depthPassMask) & event.data.coverageMask); // earlyStencil test compute mDSNullPS.earlyStencilTestPassCount += _mm_popcnt_u32(event.data.stencilPassMask); mDSNullPS.earlyStencilTestFailCount += _mm_popcnt_u32((!event.data.stencilPassMask) & event.data.coverageMask); mNeedFlush = true; } virtual void Handle(const LateDepthStencilInfoSingleSample& event) { // lateZ test compute mDSSingleSample.lateZTestPassCount += _mm_popcnt_u32(event.data.depthPassMask); mDSSingleSample.lateZTestFailCount += _mm_popcnt_u32((!event.data.depthPassMask) & event.data.coverageMask); // lateStencil test compute mDSSingleSample.lateStencilTestPassCount += _mm_popcnt_u32(event.data.stencilPassMask); mDSSingleSample.lateStencilTestFailCount += _mm_popcnt_u32((!event.data.stencilPassMask) & event.data.coverageMask); // lateZ test single and multi sample mDSCombined.lateZTestPassCount += _mm_popcnt_u32(event.data.depthPassMask); mDSCombined.lateZTestFailCount += _mm_popcnt_u32((!event.data.depthPassMask) & event.data.coverageMask); // lateStencil test single and multi sample mDSCombined.lateStencilTestPassCount += _mm_popcnt_u32(event.data.stencilPassMask); mDSCombined.lateStencilTestFailCount += _mm_popcnt_u32((!event.data.stencilPassMask) & event.data.coverageMask); mNeedFlush = true; } virtual void Handle(const LateDepthStencilInfoSampleRate& event) { // lateZ test compute mDSSampleRate.lateZTestPassCount += _mm_popcnt_u32(event.data.depthPassMask); mDSSampleRate.lateZTestFailCount += _mm_popcnt_u32((!event.data.depthPassMask) & event.data.coverageMask); // lateStencil test compute mDSSampleRate.lateStencilTestPassCount += _mm_popcnt_u32(event.data.stencilPassMask); mDSSampleRate.lateStencilTestFailCount += _mm_popcnt_u32((!event.data.stencilPassMask) & event.data.coverageMask); // lateZ test single and multi sample mDSCombined.lateZTestPassCount += _mm_popcnt_u32(event.data.depthPassMask); mDSCombined.lateZTestFailCount += _mm_popcnt_u32((!event.data.depthPassMask) & event.data.coverageMask); // lateStencil test single and multi sample mDSCombined.lateStencilTestPassCount += _mm_popcnt_u32(event.data.stencilPassMask); mDSCombined.lateStencilTestFailCount += _mm_popcnt_u32((!event.data.stencilPassMask) & event.data.coverageMask); mNeedFlush = true; } virtual void Handle(const LateDepthStencilInfoNullPS& event) { // lateZ test compute mDSNullPS.lateZTestPassCount += _mm_popcnt_u32(event.data.depthPassMask); mDSNullPS.lateZTestFailCount += _mm_popcnt_u32((!event.data.depthPassMask) & event.data.coverageMask); // lateStencil test compute mDSNullPS.lateStencilTestPassCount += _mm_popcnt_u32(event.data.stencilPassMask); mDSNullPS.lateStencilTestFailCount += _mm_popcnt_u32((!event.data.stencilPassMask) & event.data.coverageMask); mNeedFlush = true; } virtual void Handle(const EarlyDepthInfoPixelRate& event) { // earlyZ test compute mDSPixelRate.earlyZTestPassCount += event.data.depthPassCount; mDSPixelRate.earlyZTestFailCount += (_mm_popcnt_u32(event.data.activeLanes) - event.data.depthPassCount); mNeedFlush = true; } virtual void Handle(const LateDepthInfoPixelRate& event) { // lateZ test compute mDSPixelRate.lateZTestPassCount += event.data.depthPassCount; mDSPixelRate.lateZTestFailCount += (_mm_popcnt_u32(event.data.activeLanes) - event.data.depthPassCount); mNeedFlush = true; } virtual void Handle(const ClipInfoEvent& event) { mClipper.mustClipCount += _mm_popcnt_u32(event.data.clipMask); mClipper.trivialRejectCount += event.data.numInvocations - _mm_popcnt_u32(event.data.validMask); mClipper.trivialAcceptCount += _mm_popcnt_u32(event.data.validMask & ~event.data.clipMask); } void UpdateStats(SWR_SHADER_STATS* pStatTotals, const SWR_SHADER_STATS* pStatUpdate) { pStatTotals->numInstExecuted += pStatUpdate->numInstExecuted; pStatTotals->numSampleExecuted += pStatUpdate->numSampleExecuted; pStatTotals->numSampleLExecuted += pStatUpdate->numSampleLExecuted; pStatTotals->numSampleBExecuted += pStatUpdate->numSampleBExecuted; pStatTotals->numSampleCExecuted += pStatUpdate->numSampleCExecuted; pStatTotals->numSampleCLZExecuted += pStatUpdate->numSampleCLZExecuted; pStatTotals->numSampleCDExecuted += pStatUpdate->numSampleCDExecuted; pStatTotals->numGather4Executed += pStatUpdate->numGather4Executed; pStatTotals->numGather4CExecuted += pStatUpdate->numGather4CExecuted; pStatTotals->numGather4CPOExecuted += pStatUpdate->numGather4CPOExecuted; pStatTotals->numGather4CPOCExecuted += pStatUpdate->numGather4CPOCExecuted; pStatTotals->numLodExecuted += pStatUpdate->numLodExecuted; } virtual void Handle(const VSStats& event) { SWR_SHADER_STATS* pStats = (SWR_SHADER_STATS*)event.data.hStats; UpdateStats(&mShaderStats[SHADER_VERTEX], pStats); } virtual void Handle(const GSStats& event) { SWR_SHADER_STATS* pStats = (SWR_SHADER_STATS*)event.data.hStats; UpdateStats(&mShaderStats[SHADER_GEOMETRY], pStats); } virtual void Handle(const DSStats& event) { SWR_SHADER_STATS* pStats = (SWR_SHADER_STATS*)event.data.hStats; UpdateStats(&mShaderStats[SHADER_DOMAIN], pStats); } virtual void Handle(const HSStats& event) { SWR_SHADER_STATS* pStats = (SWR_SHADER_STATS*)event.data.hStats; UpdateStats(&mShaderStats[SHADER_HULL], pStats); } virtual void Handle(const PSStats& event) { SWR_SHADER_STATS* pStats = (SWR_SHADER_STATS*)event.data.hStats; UpdateStats(&mShaderStats[SHADER_PIXEL], pStats); mNeedFlush = true; } virtual void Handle(const CSStats& event) { SWR_SHADER_STATS* pStats = (SWR_SHADER_STATS*)event.data.hStats; UpdateStats(&mShaderStats[SHADER_COMPUTE], pStats); mNeedFlush = true; } // Flush cached events for this draw virtual void FlushDraw(uint32_t drawId) { if (mNeedFlush == false) return; EventHandlerFile::Handle(PSInfo(drawId, mShaderStats[SHADER_PIXEL].numInstExecuted, mShaderStats[SHADER_PIXEL].numSampleExecuted, mShaderStats[SHADER_PIXEL].numSampleLExecuted, mShaderStats[SHADER_PIXEL].numSampleBExecuted, mShaderStats[SHADER_PIXEL].numSampleCExecuted, mShaderStats[SHADER_PIXEL].numSampleCLZExecuted, mShaderStats[SHADER_PIXEL].numSampleCDExecuted, mShaderStats[SHADER_PIXEL].numGather4Executed, mShaderStats[SHADER_PIXEL].numGather4CExecuted, mShaderStats[SHADER_PIXEL].numGather4CPOExecuted, mShaderStats[SHADER_PIXEL].numGather4CPOCExecuted, mShaderStats[SHADER_PIXEL].numLodExecuted)); EventHandlerFile::Handle(CSInfo(drawId, mShaderStats[SHADER_COMPUTE].numInstExecuted, mShaderStats[SHADER_COMPUTE].numSampleExecuted, mShaderStats[SHADER_COMPUTE].numSampleLExecuted, mShaderStats[SHADER_COMPUTE].numSampleBExecuted, mShaderStats[SHADER_COMPUTE].numSampleCExecuted, mShaderStats[SHADER_COMPUTE].numSampleCLZExecuted, mShaderStats[SHADER_COMPUTE].numSampleCDExecuted, mShaderStats[SHADER_COMPUTE].numGather4Executed, mShaderStats[SHADER_COMPUTE].numGather4CExecuted, mShaderStats[SHADER_COMPUTE].numGather4CPOExecuted, mShaderStats[SHADER_COMPUTE].numGather4CPOCExecuted, mShaderStats[SHADER_COMPUTE].numLodExecuted)); // singleSample EventHandlerFile::Handle(EarlyZSingleSample( drawId, mDSSingleSample.earlyZTestPassCount, mDSSingleSample.earlyZTestFailCount)); EventHandlerFile::Handle(LateZSingleSample( drawId, mDSSingleSample.lateZTestPassCount, mDSSingleSample.lateZTestFailCount)); EventHandlerFile::Handle( EarlyStencilSingleSample(drawId, mDSSingleSample.earlyStencilTestPassCount, mDSSingleSample.earlyStencilTestFailCount)); EventHandlerFile::Handle( LateStencilSingleSample(drawId, mDSSingleSample.lateStencilTestPassCount, mDSSingleSample.lateStencilTestFailCount)); // sampleRate EventHandlerFile::Handle(EarlyZSampleRate( drawId, mDSSampleRate.earlyZTestPassCount, mDSSampleRate.earlyZTestFailCount)); EventHandlerFile::Handle(LateZSampleRate( drawId, mDSSampleRate.lateZTestPassCount, mDSSampleRate.lateZTestFailCount)); EventHandlerFile::Handle( EarlyStencilSampleRate(drawId, mDSSampleRate.earlyStencilTestPassCount, mDSSampleRate.earlyStencilTestFailCount)); EventHandlerFile::Handle(LateStencilSampleRate(drawId, mDSSampleRate.lateStencilTestPassCount, mDSSampleRate.lateStencilTestFailCount)); // combined EventHandlerFile::Handle( EarlyZ(drawId, mDSCombined.earlyZTestPassCount, mDSCombined.earlyZTestFailCount)); EventHandlerFile::Handle( LateZ(drawId, mDSCombined.lateZTestPassCount, mDSCombined.lateZTestFailCount)); EventHandlerFile::Handle(EarlyStencil(drawId, mDSCombined.earlyStencilTestPassCount, mDSCombined.earlyStencilTestFailCount)); EventHandlerFile::Handle(LateStencil(drawId, mDSCombined.lateStencilTestPassCount, mDSCombined.lateStencilTestFailCount)); // pixelRate EventHandlerFile::Handle(EarlyZPixelRate( drawId, mDSPixelRate.earlyZTestPassCount, mDSPixelRate.earlyZTestFailCount)); EventHandlerFile::Handle(LateZPixelRate( drawId, mDSPixelRate.lateZTestPassCount, mDSPixelRate.lateZTestFailCount)); // NullPS EventHandlerFile::Handle( EarlyZNullPS(drawId, mDSNullPS.earlyZTestPassCount, mDSNullPS.earlyZTestFailCount)); EventHandlerFile::Handle(EarlyStencilNullPS( drawId, mDSNullPS.earlyStencilTestPassCount, mDSNullPS.earlyStencilTestFailCount)); // Rasterized Subspans EventHandlerFile::Handle(RasterTiles(drawId, rastStats.rasterTiles)); // Alpha Subspans EventHandlerFile::Handle( AlphaEvent(drawId, mAlphaStats.alphaTestCount, mAlphaStats.alphaBlendCount)); // Primitive Culling EventHandlerFile::Handle( CullEvent(drawId, mCullStats.backfacePrimCount, mCullStats.degeneratePrimCount)); mDSSingleSample = {}; mDSSampleRate = {}; mDSCombined = {}; mDSPixelRate = {}; mDSNullPS = {}; rastStats = {}; mCullStats = {}; mAlphaStats = {}; mShaderStats[SHADER_PIXEL] = {}; mShaderStats[SHADER_COMPUTE] = {}; mNeedFlush = false; } virtual void Handle(const FrontendDrawEndEvent& event) { // Clipper EventHandlerFile::Handle(ClipperEvent(event.data.drawId, mClipper.trivialRejectCount, mClipper.trivialAcceptCount, mClipper.mustClipCount)); // Tesselator EventHandlerFile::Handle(TessPrims(event.data.drawId, mTS.inputPrims)); // Geometry Shader EventHandlerFile::Handle(GSInputPrims(event.data.drawId, mGS.inputPrimCount)); EventHandlerFile::Handle(GSPrimsGen(event.data.drawId, mGS.primGeneratedCount)); EventHandlerFile::Handle(GSVertsInput(event.data.drawId, mGS.vertsInput)); EventHandlerFile::Handle(VSInfo(event.data.drawId, mShaderStats[SHADER_VERTEX].numInstExecuted, mShaderStats[SHADER_VERTEX].numSampleExecuted, mShaderStats[SHADER_VERTEX].numSampleLExecuted, mShaderStats[SHADER_VERTEX].numSampleBExecuted, mShaderStats[SHADER_VERTEX].numSampleCExecuted, mShaderStats[SHADER_VERTEX].numSampleCLZExecuted, mShaderStats[SHADER_VERTEX].numSampleCDExecuted, mShaderStats[SHADER_VERTEX].numGather4Executed, mShaderStats[SHADER_VERTEX].numGather4CExecuted, mShaderStats[SHADER_VERTEX].numGather4CPOExecuted, mShaderStats[SHADER_VERTEX].numGather4CPOCExecuted, mShaderStats[SHADER_VERTEX].numLodExecuted)); EventHandlerFile::Handle(HSInfo(event.data.drawId, mShaderStats[SHADER_HULL].numInstExecuted, mShaderStats[SHADER_HULL].numSampleExecuted, mShaderStats[SHADER_HULL].numSampleLExecuted, mShaderStats[SHADER_HULL].numSampleBExecuted, mShaderStats[SHADER_HULL].numSampleCExecuted, mShaderStats[SHADER_HULL].numSampleCLZExecuted, mShaderStats[SHADER_HULL].numSampleCDExecuted, mShaderStats[SHADER_HULL].numGather4Executed, mShaderStats[SHADER_HULL].numGather4CExecuted, mShaderStats[SHADER_HULL].numGather4CPOExecuted, mShaderStats[SHADER_HULL].numGather4CPOCExecuted, mShaderStats[SHADER_HULL].numLodExecuted)); EventHandlerFile::Handle(DSInfo(event.data.drawId, mShaderStats[SHADER_DOMAIN].numInstExecuted, mShaderStats[SHADER_DOMAIN].numSampleExecuted, mShaderStats[SHADER_DOMAIN].numSampleLExecuted, mShaderStats[SHADER_DOMAIN].numSampleBExecuted, mShaderStats[SHADER_DOMAIN].numSampleCExecuted, mShaderStats[SHADER_DOMAIN].numSampleCLZExecuted, mShaderStats[SHADER_DOMAIN].numSampleCDExecuted, mShaderStats[SHADER_DOMAIN].numGather4Executed, mShaderStats[SHADER_DOMAIN].numGather4CExecuted, mShaderStats[SHADER_DOMAIN].numGather4CPOExecuted, mShaderStats[SHADER_DOMAIN].numGather4CPOCExecuted, mShaderStats[SHADER_DOMAIN].numLodExecuted)); EventHandlerFile::Handle(GSInfo(event.data.drawId, mShaderStats[SHADER_GEOMETRY].numInstExecuted, mShaderStats[SHADER_GEOMETRY].numSampleExecuted, mShaderStats[SHADER_GEOMETRY].numSampleLExecuted, mShaderStats[SHADER_GEOMETRY].numSampleBExecuted, mShaderStats[SHADER_GEOMETRY].numSampleCExecuted, mShaderStats[SHADER_GEOMETRY].numSampleCLZExecuted, mShaderStats[SHADER_GEOMETRY].numSampleCDExecuted, mShaderStats[SHADER_GEOMETRY].numGather4Executed, mShaderStats[SHADER_GEOMETRY].numGather4CExecuted, mShaderStats[SHADER_GEOMETRY].numGather4CPOExecuted, mShaderStats[SHADER_GEOMETRY].numGather4CPOCExecuted, mShaderStats[SHADER_GEOMETRY].numLodExecuted)); mShaderStats[SHADER_VERTEX] = {}; mShaderStats[SHADER_HULL] = {}; mShaderStats[SHADER_DOMAIN] = {}; mShaderStats[SHADER_GEOMETRY] = {}; // Reset Internal Counters mClipper = {}; mTS = {}; mGS = {}; } virtual void Handle(const GSPrimInfo& event) { mGS.inputPrimCount += event.data.inputPrimCount; mGS.primGeneratedCount += event.data.primGeneratedCount; mGS.vertsInput += event.data.vertsInput; } virtual void Handle(const TessPrimCount& event) { mTS.inputPrims += event.data.primCount; } virtual void Handle(const RasterTileCount& event) { rastStats.rasterTiles += event.data.rasterTiles; } virtual void Handle(const CullInfoEvent& event) { mCullStats.degeneratePrimCount += _mm_popcnt_u32( event.data.validMask ^ (event.data.validMask & ~event.data.degeneratePrimMask)); mCullStats.backfacePrimCount += _mm_popcnt_u32( event.data.validMask ^ (event.data.validMask & ~event.data.backfacePrimMask)); } virtual void Handle(const AlphaInfoEvent& event) { mAlphaStats.alphaTestCount += event.data.alphaTestEnable; mAlphaStats.alphaBlendCount += event.data.alphaBlendEnable; } protected: bool mNeedFlush; // Per draw stats DepthStencilStats mDSSingleSample = {}; DepthStencilStats mDSSampleRate = {}; DepthStencilStats mDSPixelRate = {}; DepthStencilStats mDSCombined = {}; DepthStencilStats mDSNullPS = {}; DepthStencilStats mDSOmZ = {}; CStats mClipper = {}; TEStats mTS = {}; GSStateInfo mGS = {}; RastStats rastStats = {}; CullStats mCullStats = {}; AlphaStats mAlphaStats = {}; SWR_SHADER_STATS mShaderStats[NUM_SHADER_TYPES]; }; static EventManager* FromHandle(HANDLE hThreadContext) { return reinterpret_cast(hThreadContext); } // Construct an event manager and associate a handler with it. HANDLE CreateThreadContext(AR_THREAD type) { // Can we assume single threaded here? static std::atomic counter(0); uint32_t id = counter.fetch_add(1); EventManager* pManager = new EventManager(); if (pManager) { EventHandlerFile* pHandler = nullptr; if (type == AR_THREAD::API) { pHandler = new EventHandlerApiStats(id); pManager->Attach(pHandler); pHandler->Handle(ThreadStartApiEvent()); } else { pHandler = new EventHandlerWorkerStats(id); pManager->Attach(pHandler); pHandler->Handle(ThreadStartWorkerEvent()); } pHandler->MarkHeader(); return pManager; } SWR_INVALID("Failed to register thread."); return nullptr; } void DestroyThreadContext(HANDLE hThreadContext) { EventManager* pManager = FromHandle(hThreadContext); SWR_ASSERT(pManager != nullptr); delete pManager; } // Dispatch event for this thread. void Dispatch(HANDLE hThreadContext, const Event& event) { EventManager* pManager = FromHandle(hThreadContext); SWR_ASSERT(pManager != nullptr); pManager->Dispatch(event); } // Flush for this thread. void FlushDraw(HANDLE hThreadContext, uint32_t drawId) { EventManager* pManager = FromHandle(hThreadContext); SWR_ASSERT(pManager != nullptr); pManager->FlushDraw(drawId); } } // namespace ArchRast