NOTE: this section is incomplete.
The following include files are typically required by video drivers:
All drivers should include these:
Wherever inb/outb (and related things) are used the following should be included:"xf86.h"
"xf86_OSproc.h"
"xf86_ansic.h"
"xf86Resources.h"Note: in drivers, this must be included after"compiler.h"
"xf86_ansic.h"
.Drivers that need to access PCI vendor/device definitions need this:
"xf86PciInfo.h"
Drivers that need to access the PCI config space need this:
"xf86Pci.h"
Drivers that initialise a SW cursor need this:
"mipointer.h"
All drivers implementing backing store need this:
"mibstore.h"
All drivers using the mi colourmap code need this:
"micmap.h"
If a driver uses the vgahw module, it needs this:
"vgaHW.h"
Drivers supporting VGA or Hercules monochrome screens need:
"xf1bpp.h"
Drivers supporting VGA or EGC 16-colour screens need:
"xf4bpp.h"
Drivers using cfb need:
#define PSZ 8
#include "cfb.h"
#undef PSZDrivers supporting bpp 16, 24 or 32 with cfb need one or more of:
"cfb16.h"
"cfb24.h"
"cfb32.h"If a driver uses XAA, it needs these:
"xaa.h"
"xaalocal.h"If a driver uses the fb manager, it needs this:
"xf86fbman.h"
Non-driver modules should include "xf86_ansic.h"
to get the correct
wrapping of ANSI C/libc functions.
All modules must NOT include any system include files, or the following:
"xf86Priv.h"
"xf86Privstr.h"
"xf86_OSlib.h"
"Xos.h"
In addition, "xf86_libc.h" must not be included explicitly. It is included implicitly by "xf86_ansic.h".