Mesa 10.2.3 Release Notes / July 7, 2014
Mesa 10.2.3 is a bug fix release which fixes bugs found since the 10.2.2 release.
Mesa 10.2.3 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is only available if requested at context creation because compatibility contexts are not supported.
SHA256 checksums
e482a96170c98b17d6aba0d6e4dda4b9a2e61c39587bb64ac38cadfa4aba4aeb MesaLib-10.2.3.tar.bz2 96cffacaa1c52ae659b3b0f91be2eebf5528b748934256751261fb79ea3d6636 MesaLib-10.2.3.tar.gz 82cab6ff14c8038ee39842dbdea0d447a78d119efd8d702d1497bc7c246434e9 MesaLib-10.2.3.zip
New features
None
Bug fixes
This list is likely incomplete.
Changes
Aaron Watry (1):
- radeon/llvm: Allocate space for kernel metadata operands
Carl Worth (2):
- docs: Add sha256 sums for the 10.2.2 release
- cherry-ignore: Add a patch that's been rejected
Ilia Mirkin (4):
- nouveau: dup fd before passing it to device
- nv50: disable dedicated ubo upload method
- nv50: do an explicit flush on draw when there are persistent buffers
- nvc0: add a memory barrier when there are persistent UBOs
Jasper St. Pierre (1):
- glxext: Send the Drawable's ID in the GLX_BufferSwapComplete event
Kenneth Graunke (3):
- i965: Don't emit SURFACE_STATEs for gather workarounds on Broadwell.
- i965: Include marketing names for Broadwell GPUs.
- i965/disasm: Fix INTEL_DEBUG=fs on Broadwell for ARB_fp applications.
Michel Dänzer (1):
- radeon/llvm: Use the llvm.rsq.clamped intrinsic for RSQ
Rob Clark (9):
- xa: fix segfault
- freedreno: use OUT_RELOCW when buffer is written
- freedreno/a3xx: fix depth/stencil GMEM positioning
- freedreno/a3xx: fix depth/stencil gmem restore
- freedreno/a3xx: fix blend opcode
- freedreno: few caps fixes
- freedreno/a3xx: texture fixes
- freedreno: fix for null textures
- freedreno/a3xx: vtx formats
Roland Scheidegger (1):
- draw: (trivial) fix clamping of viewport index
Takashi Iwai (1):
- llvmpipe: Fix zero-division in llvmpipe_texture_layout()
Thomas Hellstrom (1):
- st/xa: Don't close the drm fd on failure v2
Tobias Klausmann (1):
- nv50/ir: allow gl_ViewportIndex to work on non-provoking vertices