Mesa 10.6.8 Release Notes / September 20, 2015
Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7 release.
Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is only available if requested at context creation because compatibility contexts are not supported.
SHA256 checksums
1f34dba2a8059782e3e4e0f18b9628004e253b2c69085f735b846d2e63c9e250 mesa-10.6.8.tar.gz e36ee5ceeadb3966fb5ce5b4cf18322dbb76a4f075558ae49c3bba94f57d58fd mesa-10.6.8.tar.xz
New features
None
Bug fixes
This list is likely incomplete.
- Bug 90621 - Mesa fail to build from git
- Bug 91526 - World of Warcraft (on Wine) has UI corruption with nouveau
- Bug 91719 - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders
Changes
Alejandro PiƱeiro (1):
- i965/vec4: fill src_reg type using the constructor type parameter
Antia Puentes (1):
- i965/vec4: Fix saturation errors when coalescing registers
Emil Velikov (2):
- docs: add sha256 checksums for 10.6.7
- cherry-ignore: add commit non applicable for 10.6
Hans de Goede (4):
- nv30: Fix creation of scanout buffers
- nv30: Implement color resolve for msaa
- nv30: Fix max width / height checks in nv30 sifm code
- nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA
Ian Romanick (2):
- mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type
- mesa: Don't allow wrong type setters for matrix uniforms
Ilia Mirkin (5):
- st/mesa: don't fall back to 16F when 32F is requested
- nvc0: always emit a full shader colormask
- nvc0: remove BGRA4 format support
- st/mesa: avoid integer overflows with buffers >= 512MB
- nv50, nvc0: fix max texture buffer size to 128M elements
Jason Ekstrand (1):
- i965/vec4: Don't reswizzle hardware registers
Jose Fonseca (1):
- gallivm: Workaround LLVM PR23628.
Kenneth Graunke (1):
- i965: Momentarily pretend to support ARB_texture_stencil8 for blits.
Oded Gabbay (1):
- llvmpipe: convert double to long long instead of unsigned long long
Ray Strode (1):
- gbm: convert gbm bo format to fourcc format on dma-buf import
Ulrich Weigand (1):
- mesa: Fix texture compression on big-endian systems
Vinson Lee (1):
- gallivm: Do not use NoFramePointerElim with LLVM 3.7.