/************************************************************************** * * Copyright 2020 Red Hat. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **************************************************************************/ #ifndef DRAW_TESS_H #define DRAW_TESS_H #include "draw_context.h" #include "draw_private.h" struct draw_context; #ifdef DRAW_LLVM_AVAILABLE #define NUM_PATCH_INPUTS 32 #define NUM_TCS_INPUTS (PIPE_MAX_SHADER_INPUTS - NUM_PATCH_INPUTS) struct draw_tcs_inputs { /* num vertices per prim */ float data[32][NUM_TCS_INPUTS][4]; }; struct draw_tcs_outputs { /* num vertices per prim */ float data[32][PIPE_MAX_SHADER_INPUTS][4]; }; struct draw_tes_inputs { /* num vertices per prim */ float data[32][PIPE_MAX_SHADER_INPUTS][4]; }; #endif struct draw_tess_ctrl_shader { struct draw_context *draw; struct pipe_shader_state state; struct tgsi_shader_info info; unsigned vector_length; unsigned vertices_out; unsigned input_vertex_stride; const float (*input)[4]; const struct tgsi_shader_info *input_info; #ifdef DRAW_LLVM_AVAILABLE struct draw_tcs_inputs *tcs_input; struct draw_tcs_outputs *tcs_output; struct draw_tcs_jit_context *jit_context; struct draw_tcs_llvm_variant *current_variant; #endif }; struct draw_tess_eval_shader { struct draw_context *draw; struct pipe_shader_state state; struct tgsi_shader_info info; unsigned prim_mode; unsigned spacing; unsigned vertex_order_cw; unsigned point_mode; unsigned position_output; unsigned viewport_index_output; unsigned clipvertex_output; unsigned ccdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT]; unsigned vector_length; unsigned input_vertex_stride; const float (*input)[4]; const struct tgsi_shader_info *input_info; #ifdef DRAW_LLVM_AVAILABLE struct draw_tes_inputs *tes_input; struct draw_tes_jit_context *jit_context; struct draw_tes_llvm_variant *current_variant; #endif }; enum pipe_prim_type get_tes_output_prim(struct draw_tess_eval_shader *shader); int draw_tess_ctrl_shader_run(struct draw_tess_ctrl_shader *shader, const void *constants[PIPE_MAX_CONSTANT_BUFFERS], const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS], const struct draw_vertex_info *input_verts, const struct draw_prim_info *input_prim, const struct tgsi_shader_info *input_info, struct draw_vertex_info *output_verts, struct draw_prim_info *output_prims ); int draw_tess_eval_shader_run(struct draw_tess_eval_shader *shader, const void *constants[PIPE_MAX_CONSTANT_BUFFERS], const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS], unsigned num_input_vertices_per_patch, const struct draw_vertex_info *input_verts, const struct draw_prim_info *input_prim, const struct tgsi_shader_info *input_info, struct draw_vertex_info *output_verts, struct draw_prim_info *output_prims, ushort **elts_out); #ifdef DRAW_LLVM_AVAILABLE void draw_tcs_set_current_variant(struct draw_tess_ctrl_shader *shader, struct draw_tcs_llvm_variant *variant); void draw_tes_set_current_variant(struct draw_tess_eval_shader *shader, struct draw_tes_llvm_variant *variant); #endif #endif