/* * Copyright (c) 2020 Etnaviv Project * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Christian Gmeiner */ #include #include "nir.h" #include "nir_builder.h" extern "C" { /* we really do not want to include etnaviv_nir.h as it makes it * harder to get this test compiling. as we are only working with * nir we do not need any etnaviv specifc stuff here. */ extern bool etna_nir_lower_ubo_to_uniform(nir_shader *shader); } class nir_lower_ubo_test : public ::testing::Test { protected: nir_lower_ubo_test(); ~nir_lower_ubo_test(); nir_intrinsic_instr *intrinsic(nir_intrinsic_op op); unsigned count_intrinsic(nir_intrinsic_op op); nir_builder b; }; nir_lower_ubo_test::nir_lower_ubo_test() { glsl_type_singleton_init_or_ref(); static const nir_shader_compiler_options options = { }; b = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, &options, "ubo lowering tests"); } nir_lower_ubo_test::~nir_lower_ubo_test() { if (HasFailure()) { printf("\nShader from the failed test:\n\n"); nir_print_shader(b.shader, stdout); } ralloc_free(b.shader); glsl_type_singleton_decref(); } nir_intrinsic_instr * nir_lower_ubo_test::intrinsic(nir_intrinsic_op op) { nir_foreach_block(block, b.impl) { nir_foreach_instr(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); if (intr->intrinsic == op) return intr; } } return NULL; } unsigned nir_lower_ubo_test::count_intrinsic(nir_intrinsic_op op) { unsigned count = 0; nir_foreach_block(block, b.impl) { nir_foreach_instr(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); if (intr->intrinsic == op) count++; } } return count; } TEST_F(nir_lower_ubo_test, nothing_to_lower) { nir_ssa_def *offset = nir_imm_int(&b, 4); nir_load_uniform(&b, 1, 32, offset); nir_validate_shader(b.shader, NULL); ASSERT_FALSE(etna_nir_lower_ubo_to_uniform(b.shader)); nir_validate_shader(b.shader, NULL); ASSERT_EQ(count_intrinsic(nir_intrinsic_load_ubo), 0); ASSERT_EQ(count_intrinsic(nir_intrinsic_load_uniform), 1); } TEST_F(nir_lower_ubo_test, basic) { nir_ssa_def *offset = nir_imm_int(&b, 4); nir_load_uniform(&b, 1, 32, offset); nir_lower_uniforms_to_ubo(b.shader, false, false); nir_opt_constant_folding(b.shader); ASSERT_TRUE(etna_nir_lower_ubo_to_uniform(b.shader)); nir_validate_shader(b.shader, NULL); nir_opt_constant_folding(b.shader); nir_intrinsic_instr *load_uniform = intrinsic(nir_intrinsic_load_uniform); ASSERT_EQ(nir_src_as_uint(load_uniform->src[0]), 4); ASSERT_EQ(intrinsic(nir_intrinsic_load_ubo), nullptr); } TEST_F(nir_lower_ubo_test, index_not_null) { nir_ssa_def *index = nir_imm_int(&b, 1); nir_ssa_def *offset = nir_imm_int(&b, 4); nir_load_ubo(&b, 1, 32, index, offset, .align_mul = 16, .align_offset = 0, .range_base = 0, .range = 8); nir_validate_shader(b.shader, NULL); ASSERT_FALSE(etna_nir_lower_ubo_to_uniform(b.shader)); ASSERT_EQ(count_intrinsic(nir_intrinsic_load_ubo), 1); ASSERT_EQ(count_intrinsic(nir_intrinsic_load_uniform), 0); } TEST_F(nir_lower_ubo_test, indirect_index) { nir_ssa_def *one = nir_imm_int(&b, 1); nir_ssa_def *index = nir_fadd(&b, one, one); nir_ssa_def *offset = nir_imm_int(&b, 4); nir_load_ubo(&b, 1, 32, index, offset, .align_mul = 16, .align_offset = 0, .range_base = 0, .range = 8); nir_validate_shader(b.shader, NULL); ASSERT_FALSE(etna_nir_lower_ubo_to_uniform(b.shader)); nir_validate_shader(b.shader, NULL); ASSERT_EQ(count_intrinsic(nir_intrinsic_load_ubo), 1); ASSERT_EQ(count_intrinsic(nir_intrinsic_load_uniform), 0); } TEST_F(nir_lower_ubo_test, indirect_offset) { nir_ssa_def *one = nir_imm_int(&b, 1); nir_ssa_def *index = nir_imm_int(&b, 0); nir_ssa_def *offset = nir_fadd(&b, one, one); nir_load_ubo(&b, 1, 32, index, offset, .align_mul = 16, .align_offset = 0, .range_base = 0, .range = 8); nir_validate_shader(b.shader, NULL); ASSERT_FALSE(etna_nir_lower_ubo_to_uniform(b.shader)); nir_validate_shader(b.shader, NULL); ASSERT_EQ(count_intrinsic(nir_intrinsic_load_ubo), 1); ASSERT_EQ(count_intrinsic(nir_intrinsic_load_uniform), 0); }