/* * Copyright (C) 2016 Rob Clark * Copyright © 2018 Google, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "freedreno_query_acc.h" #include "freedreno_state.h" #include "fd6_blend.h" #include "fd6_blitter.h" #include "fd6_compute.h" #include "fd6_context.h" #include "fd6_draw.h" #include "fd6_emit.h" #include "fd6_gmem.h" #include "fd6_image.h" #include "fd6_program.h" #include "fd6_query.h" #include "fd6_rasterizer.h" #include "fd6_resource.h" #include "fd6_texture.h" #include "fd6_zsa.h" static void fd6_context_destroy(struct pipe_context *pctx) in_dt { struct fd6_context *fd6_ctx = fd6_context(fd_context(pctx)); u_upload_destroy(fd6_ctx->border_color_uploader); pipe_resource_reference(&fd6_ctx->border_color_buf, NULL); if (fd6_ctx->streamout_disable_stateobj) fd_ringbuffer_del(fd6_ctx->streamout_disable_stateobj); fd_context_destroy(pctx); if (fd6_ctx->vsc_draw_strm) fd_bo_del(fd6_ctx->vsc_draw_strm); if (fd6_ctx->vsc_prim_strm) fd_bo_del(fd6_ctx->vsc_prim_strm); fd_bo_del(fd6_ctx->control_mem); fd_context_cleanup_common_vbos(&fd6_ctx->base); fd6_texture_fini(pctx); free(fd6_ctx); } static void * fd6_vertex_state_create(struct pipe_context *pctx, unsigned num_elements, const struct pipe_vertex_element *elements) { struct fd_context *ctx = fd_context(pctx); struct fd6_vertex_stateobj *state = CALLOC_STRUCT(fd6_vertex_stateobj); memcpy(state->base.pipe, elements, sizeof(*elements) * num_elements); state->base.num_elements = num_elements; state->stateobj = fd_ringbuffer_new_object(ctx->pipe, 4 * (num_elements * 2 + 1)); struct fd_ringbuffer *ring = state->stateobj; OUT_PKT4(ring, REG_A6XX_VFD_DECODE(0), 2 * num_elements); for (int32_t i = 0; i < num_elements; i++) { const struct pipe_vertex_element *elem = &elements[i]; enum pipe_format pfmt = elem->src_format; enum a6xx_format fmt = fd6_vertex_format(pfmt); bool isint = util_format_is_pure_integer(pfmt); debug_assert(fmt != FMT6_NONE); OUT_RING(ring, A6XX_VFD_DECODE_INSTR_IDX(elem->vertex_buffer_index) | A6XX_VFD_DECODE_INSTR_OFFSET(elem->src_offset) | A6XX_VFD_DECODE_INSTR_FORMAT(fmt) | COND(elem->instance_divisor, A6XX_VFD_DECODE_INSTR_INSTANCED) | A6XX_VFD_DECODE_INSTR_SWAP(fd6_vertex_swap(pfmt)) | A6XX_VFD_DECODE_INSTR_UNK30 | COND(!isint, A6XX_VFD_DECODE_INSTR_FLOAT)); OUT_RING(ring, MAX2(1, elem->instance_divisor)); /* VFD_DECODE[j].STEP_RATE */ } return state; } static void fd6_vertex_state_delete(struct pipe_context *pctx, void *hwcso) { struct fd6_vertex_stateobj *so = hwcso; fd_ringbuffer_del(so->stateobj); FREE(hwcso); } static void validate_surface(struct pipe_context *pctx, struct pipe_surface *psurf) assert_dt { fd6_validate_format(fd_context(pctx), fd_resource(psurf->texture), psurf->format); } static void fd6_set_framebuffer_state(struct pipe_context *pctx, const struct pipe_framebuffer_state *pfb) in_dt { if (pfb->zsbuf) validate_surface(pctx, pfb->zsbuf); for (unsigned i = 0; i < pfb->nr_cbufs; i++) { if (!pfb->cbufs[i]) continue; validate_surface(pctx, pfb->cbufs[i]); } fd_set_framebuffer_state(pctx, pfb); } static void setup_state_map(struct fd_context *ctx) { STATIC_ASSERT(FD6_GROUP_NON_GROUP < 32); fd_context_add_map(ctx, FD_DIRTY_VTXSTATE, BIT(FD6_GROUP_VTXSTATE)); fd_context_add_map(ctx, FD_DIRTY_VTXBUF, BIT(FD6_GROUP_VBO)); fd_context_add_map(ctx, FD_DIRTY_ZSA | FD_DIRTY_RASTERIZER, BIT(FD6_GROUP_ZSA)); fd_context_add_map(ctx, FD_DIRTY_ZSA | FD_DIRTY_BLEND | FD_DIRTY_PROG, BIT(FD6_GROUP_LRZ) | BIT(FD6_GROUP_LRZ_BINNING)); fd_context_add_map(ctx, FD_DIRTY_PROG | FD_DIRTY_RASTERIZER_CLIP_PLANE_ENABLE, BIT(FD6_GROUP_PROG)); fd_context_add_map(ctx, FD_DIRTY_RASTERIZER, BIT(FD6_GROUP_RASTERIZER)); fd_context_add_map(ctx, FD_DIRTY_FRAMEBUFFER | FD_DIRTY_RASTERIZER_DISCARD | FD_DIRTY_PROG | FD_DIRTY_BLEND_DUAL, BIT(FD6_GROUP_PROG_FB_RAST)); fd_context_add_map(ctx, FD_DIRTY_BLEND | FD_DIRTY_SAMPLE_MASK, BIT(FD6_GROUP_BLEND)); fd_context_add_map(ctx, FD_DIRTY_BLEND_COLOR, BIT(FD6_GROUP_BLEND_COLOR)); fd_context_add_map(ctx, FD_DIRTY_SSBO | FD_DIRTY_IMAGE | FD_DIRTY_PROG, BIT(FD6_GROUP_IBO)); fd_context_add_map(ctx, FD_DIRTY_PROG, BIT(FD6_GROUP_VS_TEX) | BIT(FD6_GROUP_HS_TEX) | BIT(FD6_GROUP_DS_TEX) | BIT(FD6_GROUP_GS_TEX) | BIT(FD6_GROUP_FS_TEX)); fd_context_add_map(ctx, FD_DIRTY_PROG | FD_DIRTY_CONST, BIT(FD6_GROUP_CONST)); fd_context_add_map(ctx, FD_DIRTY_STREAMOUT, BIT(FD6_GROUP_SO)); fd_context_add_shader_map(ctx, PIPE_SHADER_VERTEX, FD_DIRTY_SHADER_TEX, BIT(FD6_GROUP_VS_TEX)); fd_context_add_shader_map(ctx, PIPE_SHADER_TESS_CTRL, FD_DIRTY_SHADER_TEX, BIT(FD6_GROUP_HS_TEX)); fd_context_add_shader_map(ctx, PIPE_SHADER_TESS_EVAL, FD_DIRTY_SHADER_TEX, BIT(FD6_GROUP_DS_TEX)); fd_context_add_shader_map(ctx, PIPE_SHADER_GEOMETRY, FD_DIRTY_SHADER_TEX, BIT(FD6_GROUP_GS_TEX)); fd_context_add_shader_map(ctx, PIPE_SHADER_FRAGMENT, FD_DIRTY_SHADER_TEX, BIT(FD6_GROUP_FS_TEX)); /* NOTE: scissor enabled bit is part of rasterizer state, but * fd_rasterizer_state_bind() will mark scissor dirty if needed: */ fd_context_add_map(ctx, FD_DIRTY_SCISSOR, BIT(FD6_GROUP_SCISSOR)); /* Stuff still emit in IB2 * * NOTE: viewport state doesn't seem to change frequently, so possibly * move it into FD6_GROUP_RASTERIZER? */ fd_context_add_map( ctx, FD_DIRTY_STENCIL_REF | FD_DIRTY_VIEWPORT | FD_DIRTY_RASTERIZER, BIT(FD6_GROUP_NON_GROUP)); } struct pipe_context * fd6_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags) disable_thread_safety_analysis { struct fd_screen *screen = fd_screen(pscreen); struct fd6_context *fd6_ctx = CALLOC_STRUCT(fd6_context); struct pipe_context *pctx; if (!fd6_ctx) return NULL; pctx = &fd6_ctx->base.base; pctx->screen = pscreen; fd6_ctx->base.dev = fd_device_ref(screen->dev); fd6_ctx->base.screen = fd_screen(pscreen); fd6_ctx->base.last.key = &fd6_ctx->last_key; pctx->destroy = fd6_context_destroy; pctx->create_blend_state = fd6_blend_state_create; pctx->create_rasterizer_state = fd6_rasterizer_state_create; pctx->create_depth_stencil_alpha_state = fd6_zsa_state_create; pctx->create_vertex_elements_state = fd6_vertex_state_create; fd6_draw_init(pctx); fd6_compute_init(pctx); fd6_gmem_init(pctx); fd6_texture_init(pctx); fd6_prog_init(pctx); fd6_emit_init(pctx); fd6_query_context_init(pctx); setup_state_map(&fd6_ctx->base); pctx = fd_context_init(&fd6_ctx->base, pscreen, priv, flags); if (!pctx) return NULL; pctx->set_framebuffer_state = fd6_set_framebuffer_state; /* after fd_context_init() to override set_shader_images() */ fd6_image_init(pctx); util_blitter_set_texture_multisample(fd6_ctx->base.blitter, true); pctx->delete_vertex_elements_state = fd6_vertex_state_delete; /* fd_context_init overwrites delete_rasterizer_state, so set this * here. */ pctx->delete_rasterizer_state = fd6_rasterizer_state_delete; pctx->delete_blend_state = fd6_blend_state_delete; pctx->delete_depth_stencil_alpha_state = fd6_zsa_state_delete; /* initial sizes for VSC buffers (or rather the per-pipe sizes * which is used to derive entire buffer size: */ fd6_ctx->vsc_draw_strm_pitch = 0x440; fd6_ctx->vsc_prim_strm_pitch = 0x1040; fd6_ctx->control_mem = fd_bo_new(screen->dev, 0x1000, 0, "control"); memset(fd_bo_map(fd6_ctx->control_mem), 0, sizeof(struct fd6_control)); fd_context_setup_common_vbos(&fd6_ctx->base); fd6_blitter_init(pctx); fd6_ctx->border_color_uploader = u_upload_create(pctx, 4096, 0, PIPE_USAGE_STREAM, 0); return fd_context_init_tc(pctx, flags); }