/* * Copyright (C) 2016 Rob Clark * Copyright © 2018 Google, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #ifndef FD6_CONTEXT_H_ #define FD6_CONTEXT_H_ #include "util/u_upload_mgr.h" #include "freedreno_context.h" #include "freedreno_resource.h" #include "ir3/ir3_shader.h" #include "a6xx.xml.h" struct fd6_lrz_state { bool enable : 1; bool write : 1; bool test : 1; enum fd_lrz_direction direction : 2; /* this comes from the fs program state, rather than zsa: */ enum a6xx_ztest_mode z_mode : 2; }; struct fd6_context { struct fd_context base; /* Two buffers related to hw binning / visibility stream (VSC). * Compared to previous generations * (1) we cannot specify individual buffers per VSC, instead * just a pitch and base address * (2) there is a second smaller buffer.. we also stash * VSC_BIN_SIZE at end of 2nd buffer. */ struct fd_bo *vsc_draw_strm, *vsc_prim_strm; unsigned vsc_draw_strm_pitch, vsc_prim_strm_pitch; /* The 'control' mem BO is used for various housekeeping * functions. See 'struct fd6_control' */ struct fd_bo *control_mem; uint32_t seqno; struct u_upload_mgr *border_color_uploader; struct pipe_resource *border_color_buf; /* pre-backed stateobj for stream-out disable: */ struct fd_ringbuffer *streamout_disable_stateobj; /* storage for ctx->last.key: */ struct ir3_shader_key last_key; /* Is there current VS driver-param state set? */ bool has_dp_state; /* number of active samples-passed queries: */ int samples_passed_queries; /* cached stateobjs to avoid hashtable lookup when not dirty: */ const struct fd6_program_state *prog; uint16_t tex_seqno; struct hash_table *tex_cache; struct { /* previous binning/draw lrz state, which is a function of multiple * gallium stateobjs, but doesn't necessarily change as frequently: */ struct fd6_lrz_state lrz[2]; } last; }; static inline struct fd6_context * fd6_context(struct fd_context *ctx) { return (struct fd6_context *)ctx; } struct pipe_context *fd6_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags); /* This struct defines the layout of the fd6_context::control buffer: */ struct fd6_control { uint32_t seqno; /* seqno for async CP_EVENT_WRITE, etc */ uint32_t _pad0; volatile uint32_t vsc_overflow; uint32_t _pad1[5]; /* scratch space for VPC_SO[i].FLUSH_BASE_LO/HI, start on 32 byte boundary. */ struct { uint32_t offset; uint32_t pad[7]; } flush_base[4]; }; #define control_ptr(fd6_ctx, member) \ (fd6_ctx)->control_mem, offsetof(struct fd6_control, member), 0, 0 static inline void emit_marker6(struct fd_ringbuffer *ring, int scratch_idx) { extern int32_t marker_cnt; unsigned reg = REG_A6XX_CP_SCRATCH_REG(scratch_idx); if (__EMIT_MARKER) { OUT_WFI5(ring); OUT_PKT4(ring, reg, 1); OUT_RING(ring, p_atomic_inc_return(&marker_cnt)); } } struct fd6_vertex_stateobj { struct fd_vertex_stateobj base; struct fd_ringbuffer *stateobj; }; static inline struct fd6_vertex_stateobj * fd6_vertex_stateobj(void *p) { return (struct fd6_vertex_stateobj *)p; } #endif /* FD6_CONTEXT_H_ */