/* * Copyright (C) 2016 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #ifndef FREEDRENO_BATCH_H_ #define FREEDRENO_BATCH_H_ #include "util/list.h" #include "util/simple_mtx.h" #include "util/u_inlines.h" #include "util/u_queue.h" #include "util/perf/u_trace.h" #include "freedreno_context.h" #include "freedreno_fence.h" #include "freedreno_util.h" #ifdef __cplusplus extern "C" { #endif struct fd_resource; struct fd_batch_key; struct fd_batch_result; /* A batch tracks everything about a cmdstream batch/submit, including the * ringbuffers used for binning, draw, and gmem cmds, list of associated * fd_resource-s, etc. */ struct fd_batch { struct pipe_reference reference; unsigned seqno; unsigned idx; /* index into cache->batches[] */ struct u_trace trace; /* To detect cases where we can skip cmdstream to record timestamp: */ uint32_t *last_timestamp_cmd; int in_fence_fd; struct pipe_fence_handle *fence; struct fd_context *ctx; /* emit_lock serializes cmdstream emission and flush. Acquire before * screen->lock. */ simple_mtx_t submit_lock; /* do we need to mem2gmem before rendering. We don't, if for example, * there was a glClear() that invalidated the entire previous buffer * contents. Keep track of which buffer(s) are cleared, or needs * restore. Masks of PIPE_CLEAR_* * * The 'cleared' bits will be set for buffers which are *entirely* * cleared, and 'partial_cleared' bits will be set if you must * check cleared_scissor. * * The 'invalidated' bits are set for cleared buffers, and buffers * where the contents are undefined, ie. what we don't need to restore * to gmem. */ enum { /* align bitmask values w/ PIPE_CLEAR_*.. since that is convenient.. */ FD_BUFFER_COLOR = PIPE_CLEAR_COLOR, FD_BUFFER_DEPTH = PIPE_CLEAR_DEPTH, FD_BUFFER_STENCIL = PIPE_CLEAR_STENCIL, FD_BUFFER_ALL = FD_BUFFER_COLOR | FD_BUFFER_DEPTH | FD_BUFFER_STENCIL, } invalidated, cleared, fast_cleared, restore, resolve; /* is this a non-draw batch (ie compute/blit which has no pfb state)? */ bool nondraw : 1; bool needs_flush : 1; bool flushed : 1; bool tessellation : 1; /* tessellation used in batch */ /* Keep track if WAIT_FOR_IDLE is needed for registers we need * to update via RMW: */ bool needs_wfi : 1; /* To decide whether to render to system memory, keep track of the * number of draws, and whether any of them require multisample, * depth_test (or depth write), stencil_test, blending, and * color_logic_Op (since those functions are disabled when by- * passing GMEM. */ enum fd_gmem_reason gmem_reason; /* At submit time, once we've decided that this batch will use GMEM * rendering, the appropriate gmem state is looked up: */ const struct fd_gmem_stateobj *gmem_state; /* A calculated "draw cost" value for the batch, which tries to * estimate the bandwidth-per-sample of all the draws according * to: * * foreach_draw (...) { * cost += num_mrt; * if (blend_enabled) * cost += num_mrt; * if (depth_test_enabled) * cost++; * if (depth_write_enabled) * cost++; * } * * The idea is that each sample-passed minimally does one write * per MRT. If blend is enabled, the hw will additionally do * a framebuffer read per sample-passed (for each MRT with blend * enabled). If depth-test is enabled, the hw will additionally * a depth buffer read. If depth-write is enable, the hw will * additionally do a depth buffer write. * * This does ignore depth buffer traffic for samples which do not * pass do to depth-test fail, and some other details. But it is * just intended to be a rough estimate that is easy to calculate. */ unsigned cost; /* Tells the gen specific backend where to write stats used for * the autotune module. * * Pointer only valid during gmem emit code. */ struct fd_batch_result *autotune_result; unsigned num_draws; /* number of draws in current batch */ unsigned num_vertices; /* number of vertices in current batch */ /* Currently only used on a6xx, to calculate vsc prim/draw stream * sizes: */ unsigned num_bins_per_pipe; unsigned prim_strm_bits; unsigned draw_strm_bits; /* Track the maximal bounds of the scissor of all the draws within a * batch. Used at the tile rendering step (fd_gmem_render_tiles(), * mem2gmem/gmem2mem) to avoid needlessly moving data in/out of gmem. */ struct pipe_scissor_state max_scissor; /* Keep track of DRAW initiators that need to be patched up depending * on whether we using binning or not: */ struct util_dynarray draw_patches; /* texture state that needs patching for fb_read: */ struct util_dynarray fb_read_patches; /* Keep track of writes to RB_RENDER_CONTROL which need to be patched * once we know whether or not to use GMEM, and GMEM tile pitch. * * (only for a3xx.. but having gen specific subclasses of fd_batch * seemed overkill for now) */ struct util_dynarray rbrc_patches; /* Keep track of GMEM related values that need to be patched up once we * know the gmem layout: */ struct util_dynarray gmem_patches; /* Keep track of pointer to start of MEM exports for a20x binning shaders * * this is so the end of the shader can be cut off at the right point * depending on the GMEM configuration */ struct util_dynarray shader_patches; struct pipe_framebuffer_state framebuffer; struct fd_submit *submit; /** draw pass cmdstream: */ struct fd_ringbuffer *draw; /** binning pass cmdstream: */ struct fd_ringbuffer *binning; /** tiling/gmem (IB0) cmdstream: */ struct fd_ringbuffer *gmem; /** preemble cmdstream (executed once before first tile): */ struct fd_ringbuffer *prologue; /** epilogue cmdstream (executed after each tile): */ struct fd_ringbuffer *epilogue; struct fd_ringbuffer *tile_setup; struct fd_ringbuffer *tile_fini; union pipe_color_union clear_color[MAX_RENDER_TARGETS]; double clear_depth; unsigned clear_stencil; /** * hw query related state: */ /*@{*/ /* next sample offset.. incremented for each sample in the batch/ * submit, reset to zero on next submit. */ uint32_t next_sample_offset; /* cached samples (in case multiple queries need to reference * the same sample snapshot) */ struct fd_hw_sample *sample_cache[MAX_HW_SAMPLE_PROVIDERS]; /* which sample providers were used in the current batch: */ uint32_t query_providers_used; /* which sample providers are currently enabled in the batch: */ uint32_t query_providers_active; /* list of samples in current batch: */ struct util_dynarray samples; /* current query result bo and tile stride: */ struct pipe_resource *query_buf; uint32_t query_tile_stride; /*@}*/ /* Set of resources used by currently-unsubmitted batch (read or * write).. does not hold a reference to the resource. */ struct set *resources; /** key in batch-cache (if not null): */ struct fd_batch_key *key; uint32_t hash; /** set of dependent batches.. holds refs to dependent batches: */ uint32_t dependents_mask; /* Buffer for tessellation engine input */ struct fd_bo *tessfactor_bo; uint32_t tessfactor_size; /* Buffer for passing parameters between TCS and TES */ struct fd_bo *tessparam_bo; uint32_t tessparam_size; struct fd_ringbuffer *tess_addrs_constobj; }; struct fd_batch *fd_batch_create(struct fd_context *ctx, bool nondraw); void fd_batch_reset(struct fd_batch *batch) assert_dt; void fd_batch_flush(struct fd_batch *batch) assert_dt; void fd_batch_add_dep(struct fd_batch *batch, struct fd_batch *dep) assert_dt; void fd_batch_resource_write(struct fd_batch *batch, struct fd_resource *rsc) assert_dt; void fd_batch_resource_read_slowpath(struct fd_batch *batch, struct fd_resource *rsc) assert_dt; void fd_batch_check_size(struct fd_batch *batch) assert_dt; uint32_t fd_batch_key_hash(const void *_key); bool fd_batch_key_equals(const void *_a, const void *_b); struct fd_batch_key *fd_batch_key_clone(void *mem_ctx, const struct fd_batch_key *key); /* not called directly: */ void __fd_batch_describe(char *buf, const struct fd_batch *batch) assert_dt; void __fd_batch_destroy(struct fd_batch *batch); /* * NOTE the rule is, you need to hold the screen->lock when destroying * a batch.. so either use fd_batch_reference() (which grabs the lock * for you) if you don't hold the lock, or fd_batch_reference_locked() * if you do hold the lock. * * WARNING the _locked() version can briefly drop the lock. Without * recursive mutexes, I'm not sure there is much else we can do (since * __fd_batch_destroy() needs to unref resources) * * WARNING you must acquire the screen->lock and use the _locked() * version in case that the batch being ref'd can disappear under * you. */ static inline void fd_batch_reference_locked(struct fd_batch **ptr, struct fd_batch *batch) { struct fd_batch *old_batch = *ptr; /* only need lock if a reference is dropped: */ if (old_batch) fd_screen_assert_locked(old_batch->ctx->screen); if (pipe_reference_described( &(*ptr)->reference, &batch->reference, (debug_reference_descriptor)__fd_batch_describe)) __fd_batch_destroy(old_batch); *ptr = batch; } static inline void fd_batch_reference(struct fd_batch **ptr, struct fd_batch *batch) { struct fd_batch *old_batch = *ptr; struct fd_context *ctx = old_batch ? old_batch->ctx : NULL; if (ctx) fd_screen_lock(ctx->screen); fd_batch_reference_locked(ptr, batch); if (ctx) fd_screen_unlock(ctx->screen); } static inline void fd_batch_unlock_submit(struct fd_batch *batch) { simple_mtx_unlock(&batch->submit_lock); } /** * Returns true if emit-lock was acquired, false if failed to acquire lock, * ie. batch already flushed. */ static inline bool MUST_CHECK fd_batch_lock_submit(struct fd_batch *batch) { simple_mtx_lock(&batch->submit_lock); bool ret = !batch->flushed; if (!ret) fd_batch_unlock_submit(batch); return ret; } /** * Mark the batch as having something worth flushing (rendering, blit, query, * etc) */ static inline void fd_batch_needs_flush(struct fd_batch *batch) { batch->needs_flush = true; fd_fence_ref(&batch->ctx->last_fence, NULL); } /* Since we reorder batches and can pause/resume queries (notably for disabling * queries dueing some meta operations), we update the current query state for * the batch before each draw. */ static inline void fd_batch_update_queries(struct fd_batch *batch) assert_dt { struct fd_context *ctx = batch->ctx; if (ctx->query_update_batch) ctx->query_update_batch(batch, false); } static inline void fd_batch_finish_queries(struct fd_batch *batch) assert_dt { struct fd_context *ctx = batch->ctx; if (ctx->query_update_batch) ctx->query_update_batch(batch, true); } static inline void fd_reset_wfi(struct fd_batch *batch) { batch->needs_wfi = true; } void fd_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring) assert_dt; /* emit a CP_EVENT_WRITE: */ static inline void fd_event_write(struct fd_batch *batch, struct fd_ringbuffer *ring, enum vgt_event_type evt) { OUT_PKT3(ring, CP_EVENT_WRITE, 1); OUT_RING(ring, evt); fd_reset_wfi(batch); } /* Get per-tile epilogue */ static inline struct fd_ringbuffer * fd_batch_get_epilogue(struct fd_batch *batch) { if (batch->epilogue == NULL) { batch->epilogue = fd_submit_new_ringbuffer(batch->submit, 0x1000, (enum fd_ringbuffer_flags)0); } return batch->epilogue; } struct fd_ringbuffer *fd_batch_get_prologue(struct fd_batch *batch); #ifdef __cplusplus } #endif #endif /* FREEDRENO_BATCH_H_ */