/* * Copyright (C) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "pipe/p_state.h" #include "util/format/u_format.h" #include "util/u_draw.h" #include "util/u_helpers.h" #include "util/u_memory.h" #include "util/u_prim.h" #include "util/u_string.h" #include "freedreno_blitter.h" #include "freedreno_context.h" #include "freedreno_draw.h" #include "freedreno_fence.h" #include "freedreno_query_acc.h" #include "freedreno_query_hw.h" #include "freedreno_resource.h" #include "freedreno_state.h" #include "freedreno_util.h" static void resource_read(struct fd_batch *batch, struct pipe_resource *prsc) assert_dt { if (!prsc) return; fd_batch_resource_read(batch, fd_resource(prsc)); } static void resource_written(struct fd_batch *batch, struct pipe_resource *prsc) assert_dt { if (!prsc) return; fd_batch_resource_write(batch, fd_resource(prsc)); } static void batch_draw_tracking_for_dirty_bits(struct fd_batch *batch) assert_dt { struct fd_context *ctx = batch->ctx; struct pipe_framebuffer_state *pfb = &batch->framebuffer; unsigned buffers = 0, restore_buffers = 0; if (ctx->dirty & (FD_DIRTY_FRAMEBUFFER | FD_DIRTY_ZSA)) { if (fd_depth_enabled(ctx)) { if (fd_resource(pfb->zsbuf->texture)->valid) { restore_buffers |= FD_BUFFER_DEPTH; /* storing packed d/s depth also stores stencil, so we need * the stencil restored too to avoid invalidating it. */ if (pfb->zsbuf->texture->format == PIPE_FORMAT_Z24_UNORM_S8_UINT) restore_buffers |= FD_BUFFER_STENCIL; } else { batch->invalidated |= FD_BUFFER_DEPTH; } batch->gmem_reason |= FD_GMEM_DEPTH_ENABLED; if (fd_depth_write_enabled(ctx)) { buffers |= FD_BUFFER_DEPTH; resource_written(batch, pfb->zsbuf->texture); } else { resource_read(batch, pfb->zsbuf->texture); } } if (fd_stencil_enabled(ctx)) { if (fd_resource(pfb->zsbuf->texture)->valid) { restore_buffers |= FD_BUFFER_STENCIL; /* storing packed d/s stencil also stores depth, so we need * the depth restored too to avoid invalidating it. */ if (pfb->zsbuf->texture->format == PIPE_FORMAT_Z24_UNORM_S8_UINT) restore_buffers |= FD_BUFFER_DEPTH; } else { batch->invalidated |= FD_BUFFER_STENCIL; } batch->gmem_reason |= FD_GMEM_STENCIL_ENABLED; buffers |= FD_BUFFER_STENCIL; resource_written(batch, pfb->zsbuf->texture); } } if (ctx->dirty & FD_DIRTY_FRAMEBUFFER) { for (unsigned i = 0; i < pfb->nr_cbufs; i++) { struct pipe_resource *surf; if (!pfb->cbufs[i]) continue; surf = pfb->cbufs[i]->texture; if (fd_resource(surf)->valid) { restore_buffers |= PIPE_CLEAR_COLOR0 << i; } else { batch->invalidated |= PIPE_CLEAR_COLOR0 << i; } buffers |= PIPE_CLEAR_COLOR0 << i; if (ctx->dirty & FD_DIRTY_FRAMEBUFFER) resource_written(batch, pfb->cbufs[i]->texture); } } if (ctx->dirty & FD_DIRTY_BLEND) { if (ctx->blend->logicop_enable) batch->gmem_reason |= FD_GMEM_LOGICOP_ENABLED; for (unsigned i = 0; i < pfb->nr_cbufs; i++) { if (ctx->blend->rt[i].blend_enable) batch->gmem_reason |= FD_GMEM_BLEND_ENABLED; } } /* Mark SSBOs */ if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_SSBO) { const struct fd_shaderbuf_stateobj *so = &ctx->shaderbuf[PIPE_SHADER_FRAGMENT]; u_foreach_bit (i, so->enabled_mask & so->writable_mask) resource_written(batch, so->sb[i].buffer); u_foreach_bit (i, so->enabled_mask & ~so->writable_mask) resource_read(batch, so->sb[i].buffer); } if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_IMAGE) { u_foreach_bit (i, ctx->shaderimg[PIPE_SHADER_FRAGMENT].enabled_mask) { struct pipe_image_view *img = &ctx->shaderimg[PIPE_SHADER_FRAGMENT].si[i]; if (img->access & PIPE_IMAGE_ACCESS_WRITE) resource_written(batch, img->resource); else resource_read(batch, img->resource); } } u_foreach_bit (s, ctx->bound_shader_stages) { /* Mark constbuf as being read: */ if (ctx->dirty_shader[s] & FD_DIRTY_SHADER_CONST) { u_foreach_bit (i, ctx->constbuf[s].enabled_mask) resource_read(batch, ctx->constbuf[s].cb[i].buffer); } /* Mark textures as being read */ if (ctx->dirty_shader[s] & FD_DIRTY_SHADER_TEX) { u_foreach_bit (i, ctx->tex[s].valid_textures) resource_read(batch, ctx->tex[s].textures[i]->texture); } } /* Mark VBOs as being read */ if (ctx->dirty & FD_DIRTY_VTXBUF) { u_foreach_bit (i, ctx->vtx.vertexbuf.enabled_mask) { assert(!ctx->vtx.vertexbuf.vb[i].is_user_buffer); resource_read(batch, ctx->vtx.vertexbuf.vb[i].buffer.resource); } } /* Mark streamout buffers as being written.. */ if (ctx->dirty & FD_DIRTY_STREAMOUT) { for (unsigned i = 0; i < ctx->streamout.num_targets; i++) if (ctx->streamout.targets[i]) resource_written(batch, ctx->streamout.targets[i]->buffer); } /* any buffers that haven't been cleared yet, we need to restore: */ batch->restore |= restore_buffers & (FD_BUFFER_ALL & ~batch->invalidated); /* and any buffers used, need to be resolved: */ batch->resolve |= buffers; } static void batch_draw_tracking(struct fd_batch *batch, const struct pipe_draw_info *info, const struct pipe_draw_indirect_info *indirect) assert_dt { struct fd_context *ctx = batch->ctx; /* NOTE: needs to be before resource_written(batch->query_buf), otherwise * query_buf may not be created yet. */ fd_batch_update_queries(batch); /* * Figure out the buffers/features we need: */ fd_screen_lock(ctx->screen); if (ctx->dirty & FD_DIRTY_RESOURCE) batch_draw_tracking_for_dirty_bits(batch); /* Mark index buffer as being read */ if (info->index_size) resource_read(batch, info->index.resource); /* Mark indirect draw buffer as being read */ if (indirect) { if (indirect->buffer) resource_read(batch, indirect->buffer); if (indirect->count_from_stream_output) resource_read( batch, fd_stream_output_target(indirect->count_from_stream_output) ->offset_buf); } resource_written(batch, batch->query_buf); list_for_each_entry (struct fd_acc_query, aq, &ctx->acc_active_queries, node) resource_written(batch, aq->prsc); fd_screen_unlock(ctx->screen); } static void update_draw_stats(struct fd_context *ctx, const struct pipe_draw_info *info, const struct pipe_draw_start_count_bias *draws, unsigned num_draws) assert_dt { ctx->stats.draw_calls++; if (ctx->screen->gen < 6) { /* Counting prims in sw doesn't work for GS and tesselation. For older * gens we don't have those stages and don't have the hw counters enabled, * so keep the count accurate for non-patch geometry. */ unsigned prims = 0; if ((info->mode != PIPE_PRIM_PATCHES) && (info->mode != PIPE_PRIM_MAX)) { for (unsigned i = 0; i < num_draws; i++) { prims += u_reduced_prims_for_vertices(info->mode, draws[i].count); } } ctx->stats.prims_generated += prims; if (ctx->streamout.num_targets > 0) { /* Clip the prims we're writing to the size of the SO buffers. */ enum pipe_prim_type tf_prim = u_decomposed_prim(info->mode); unsigned verts_written = u_vertices_for_prims(tf_prim, prims); unsigned remaining_vert_space = ctx->streamout.max_tf_vtx - ctx->streamout.verts_written; if (verts_written > remaining_vert_space) { verts_written = remaining_vert_space; u_trim_pipe_prim(tf_prim, &remaining_vert_space); } ctx->streamout.verts_written += verts_written; ctx->stats.prims_emitted += u_reduced_prims_for_vertices(tf_prim, verts_written); } } } static void fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info, unsigned drawid_offset, const struct pipe_draw_indirect_info *indirect, const struct pipe_draw_start_count_bias *draws, unsigned num_draws) in_dt { struct fd_context *ctx = fd_context(pctx); /* for debugging problems with indirect draw, it is convenient * to be able to emulate it, to determine if game is feeding us * bogus data: */ if (indirect && indirect->buffer && FD_DBG(NOINDR)) { /* num_draws is only applicable for direct draws: */ assert(num_draws == 1); util_draw_indirect(pctx, info, indirect); return; } /* TODO: push down the region versions into the tiles */ if (!fd_render_condition_check(pctx)) return; /* Upload a user index buffer. */ struct pipe_resource *indexbuf = NULL; unsigned index_offset = 0; struct pipe_draw_info new_info; if (info->index_size) { if (info->has_user_indices) { if (num_draws > 1) { util_draw_multi(pctx, info, drawid_offset, indirect, draws, num_draws); return; } if (!util_upload_index_buffer(pctx, info, &draws[0], &indexbuf, &index_offset, 4)) return; new_info = *info; new_info.index.resource = indexbuf; new_info.has_user_indices = false; info = &new_info; } else { indexbuf = info->index.resource; } } if ((ctx->streamout.num_targets > 0) && (num_draws > 1)) { util_draw_multi(pctx, info, drawid_offset, indirect, draws, num_draws); return; } struct fd_batch *batch = fd_context_batch(ctx); batch_draw_tracking(batch, info, indirect); while (unlikely(!fd_batch_lock_submit(batch))) { /* The current batch was flushed in batch_draw_tracking() * so start anew. We know this won't happen a second time * since we are dealing with a fresh batch: */ fd_batch_reference(&batch, NULL); batch = fd_context_batch(ctx); batch_draw_tracking(batch, info, indirect); assert(ctx->batch == batch); } batch->num_draws++; /* Marking the batch as needing flush must come after the batch * dependency tracking (resource_read()/resource_write()), as that * can trigger a flush */ fd_batch_needs_flush(batch); struct pipe_framebuffer_state *pfb = &batch->framebuffer; DBG("%p: %ux%u num_draws=%u (%s/%s)", batch, pfb->width, pfb->height, batch->num_draws, util_format_short_name(pipe_surface_format(pfb->cbufs[0])), util_format_short_name(pipe_surface_format(pfb->zsbuf))); batch->cost += ctx->draw_cost; for (unsigned i = 0; i < num_draws; i++) { ctx->draw_vbo(ctx, info, drawid_offset, indirect, &draws[i], index_offset); batch->num_vertices += draws[i].count * info->instance_count; } if (unlikely(ctx->stats_users > 0)) update_draw_stats(ctx, info, draws, num_draws); for (unsigned i = 0; i < ctx->streamout.num_targets; i++) { assert(num_draws == 1); ctx->streamout.offsets[i] += draws[0].count; } if (FD_DBG(DDRAW)) fd_context_all_dirty(ctx); debug_assert(!batch->flushed); fd_batch_unlock_submit(batch); fd_batch_check_size(batch); fd_batch_reference(&batch, NULL); if (info == &new_info) pipe_resource_reference(&indexbuf, NULL); } static void batch_clear_tracking(struct fd_batch *batch, unsigned buffers) assert_dt { struct fd_context *ctx = batch->ctx; struct pipe_framebuffer_state *pfb = &batch->framebuffer; unsigned cleared_buffers; /* pctx->clear() is only for full-surface clears, so scissor is * equivalent to having GL_SCISSOR_TEST disabled: */ batch->max_scissor.minx = 0; batch->max_scissor.miny = 0; batch->max_scissor.maxx = pfb->width; batch->max_scissor.maxy = pfb->height; /* for bookkeeping about which buffers have been cleared (and thus * can fully or partially skip mem2gmem) we need to ignore buffers * that have already had a draw, in case apps do silly things like * clear after draw (ie. if you only clear the color buffer, but * something like alpha-test causes side effects from the draw in * the depth buffer, etc) */ cleared_buffers = buffers & (FD_BUFFER_ALL & ~batch->restore); batch->cleared |= buffers; batch->invalidated |= cleared_buffers; batch->resolve |= buffers; fd_screen_lock(ctx->screen); if (buffers & PIPE_CLEAR_COLOR) for (unsigned i = 0; i < pfb->nr_cbufs; i++) if (buffers & (PIPE_CLEAR_COLOR0 << i)) resource_written(batch, pfb->cbufs[i]->texture); if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) { resource_written(batch, pfb->zsbuf->texture); batch->gmem_reason |= FD_GMEM_CLEARS_DEPTH_STENCIL; } resource_written(batch, batch->query_buf); list_for_each_entry (struct fd_acc_query, aq, &ctx->acc_active_queries, node) resource_written(batch, aq->prsc); fd_screen_unlock(ctx->screen); } static void fd_clear(struct pipe_context *pctx, unsigned buffers, const struct pipe_scissor_state *scissor_state, const union pipe_color_union *color, double depth, unsigned stencil) in_dt { struct fd_context *ctx = fd_context(pctx); /* TODO: push down the region versions into the tiles */ if (!fd_render_condition_check(pctx)) return; struct fd_batch *batch = fd_context_batch(ctx); batch_clear_tracking(batch, buffers); while (unlikely(!fd_batch_lock_submit(batch))) { /* The current batch was flushed in batch_clear_tracking() * so start anew. We know this won't happen a second time * since we are dealing with a fresh batch: */ fd_batch_reference(&batch, NULL); batch = fd_context_batch(ctx); batch_clear_tracking(batch, buffers); assert(ctx->batch == batch); } /* Marking the batch as needing flush must come after the batch * dependency tracking (resource_read()/resource_write()), as that * can trigger a flush */ fd_batch_needs_flush(batch); struct pipe_framebuffer_state *pfb = &batch->framebuffer; DBG("%p: %x %ux%u depth=%f, stencil=%u (%s/%s)", batch, buffers, pfb->width, pfb->height, depth, stencil, util_format_short_name(pipe_surface_format(pfb->cbufs[0])), util_format_short_name(pipe_surface_format(pfb->zsbuf))); /* if per-gen backend doesn't implement ctx->clear() generic * blitter clear: */ bool fallback = true; if (ctx->clear) { fd_batch_update_queries(batch); if (ctx->clear(ctx, buffers, color, depth, stencil)) { if (FD_DBG(DCLEAR)) fd_context_all_dirty(ctx); fallback = false; } } debug_assert(!batch->flushed); fd_batch_unlock_submit(batch); fd_batch_check_size(batch); if (fallback) { fd_blitter_clear(pctx, buffers, color, depth, stencil); } fd_batch_reference(&batch, NULL); } static void fd_clear_render_target(struct pipe_context *pctx, struct pipe_surface *ps, const union pipe_color_union *color, unsigned x, unsigned y, unsigned w, unsigned h, bool render_condition_enabled) { DBG("TODO: x=%u, y=%u, w=%u, h=%u", x, y, w, h); } static void fd_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps, unsigned buffers, double depth, unsigned stencil, unsigned x, unsigned y, unsigned w, unsigned h, bool render_condition_enabled) { DBG("TODO: buffers=%u, depth=%f, stencil=%u, x=%u, y=%u, w=%u, h=%u", buffers, depth, stencil, x, y, w, h); } static void fd_launch_grid(struct pipe_context *pctx, const struct pipe_grid_info *info) in_dt { struct fd_context *ctx = fd_context(pctx); const struct fd_shaderbuf_stateobj *so = &ctx->shaderbuf[PIPE_SHADER_COMPUTE]; struct fd_batch *batch, *save_batch = NULL; batch = fd_bc_alloc_batch(ctx, true); fd_batch_reference(&save_batch, ctx->batch); fd_batch_reference(&ctx->batch, batch); fd_context_all_dirty(ctx); fd_screen_lock(ctx->screen); /* Mark SSBOs */ u_foreach_bit (i, so->enabled_mask & so->writable_mask) resource_written(batch, so->sb[i].buffer); u_foreach_bit (i, so->enabled_mask & ~so->writable_mask) resource_read(batch, so->sb[i].buffer); u_foreach_bit (i, ctx->shaderimg[PIPE_SHADER_COMPUTE].enabled_mask) { struct pipe_image_view *img = &ctx->shaderimg[PIPE_SHADER_COMPUTE].si[i]; if (img->access & PIPE_IMAGE_ACCESS_WRITE) resource_written(batch, img->resource); else resource_read(batch, img->resource); } /* UBO's are read */ u_foreach_bit (i, ctx->constbuf[PIPE_SHADER_COMPUTE].enabled_mask) resource_read(batch, ctx->constbuf[PIPE_SHADER_COMPUTE].cb[i].buffer); /* Mark textures as being read */ u_foreach_bit (i, ctx->tex[PIPE_SHADER_COMPUTE].valid_textures) resource_read(batch, ctx->tex[PIPE_SHADER_COMPUTE].textures[i]->texture); /* For global buffers, we don't really know if read or written, so assume * the worst: */ u_foreach_bit (i, ctx->global_bindings.enabled_mask) resource_written(batch, ctx->global_bindings.buf[i]); if (info->indirect) resource_read(batch, info->indirect); fd_screen_unlock(ctx->screen); DBG("%p: work_dim=%u, block=%ux%ux%u, grid=%ux%ux%u", batch, info->work_dim, info->block[0], info->block[1], info->block[2], info->grid[0], info->grid[1], info->grid[2]); fd_batch_needs_flush(batch); ctx->launch_grid(ctx, info); fd_batch_flush(batch); fd_batch_reference(&ctx->batch, save_batch); fd_context_all_dirty(ctx); fd_batch_reference(&save_batch, NULL); fd_batch_reference(&batch, NULL); } void fd_draw_init(struct pipe_context *pctx) { pctx->draw_vbo = fd_draw_vbo; pctx->clear = fd_clear; pctx->clear_render_target = fd_clear_render_target; pctx->clear_depth_stencil = fd_clear_depth_stencil; if (has_compute(fd_screen(pctx->screen))) { pctx->launch_grid = fd_launch_grid; } }