/* * Copyright (C) 2014 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include #include #include #include #include #include #include #include #include #include "nir/tgsi_to_nir.h" #include "tgsi/tgsi_dump.h" #include "tgsi/tgsi_parse.h" #include "tgsi/tgsi_text.h" #include "ir3/instr-a3xx.h" #include "ir3/ir3.h" #include "ir3/ir3_compiler.h" #include "ir3/ir3_gallium.h" #include "ir3/ir3_nir.h" #include "main/mtypes.h" #include "compiler/glsl/gl_nir.h" #include "compiler/glsl/glsl_to_nir.h" #include "compiler/glsl/standalone.h" #include "compiler/nir_types.h" #include "compiler/spirv/nir_spirv.h" #include "pipe/p_context.h" static void dump_info(struct ir3_shader_variant *so, const char *str) { uint32_t *bin; const char *type = ir3_shader_stage(so); bin = ir3_shader_assemble(so); printf("; %s: %s\n", type, str); ir3_shader_disasm(so, bin, stdout); } static void insert_sorted(struct exec_list *var_list, nir_variable *new_var) { nir_foreach_variable_in_list (var, var_list) { if (var->data.location > new_var->data.location) { exec_node_insert_node_before(&var->node, &new_var->node); return; } } exec_list_push_tail(var_list, &new_var->node); } static void sort_varyings(nir_shader *nir, nir_variable_mode mode) { struct exec_list new_list; exec_list_make_empty(&new_list); nir_foreach_variable_with_modes_safe (var, nir, mode) { exec_node_remove(&var->node); insert_sorted(&new_list, var); } exec_list_append(&nir->variables, &new_list); } static void fixup_varying_slots(nir_shader *nir, nir_variable_mode mode) { nir_foreach_variable_with_modes (var, nir, mode) { if (var->data.location >= VARYING_SLOT_VAR0) { var->data.location += 9; } else if ((var->data.location >= VARYING_SLOT_TEX0) && (var->data.location <= VARYING_SLOT_TEX7)) { var->data.location += VARYING_SLOT_VAR0 - VARYING_SLOT_TEX0; } } } static struct ir3_compiler *compiler; static nir_shader * load_glsl(unsigned num_files, char *const *files, gl_shader_stage stage) { static const struct standalone_options options = { .glsl_version = 310, .do_link = true, .lower_precision = true, }; struct gl_shader_program *prog; const nir_shader_compiler_options *nir_options = ir3_get_compiler_options(compiler); static struct gl_context local_ctx; prog = standalone_compile_shader(&options, num_files, files, &local_ctx); if (!prog) errx(1, "couldn't parse `%s'", files[0]); nir_shader *nir = glsl_to_nir(&local_ctx, prog, stage, nir_options); /* required NIR passes: */ if (nir_options->lower_all_io_to_temps || nir->info.stage == MESA_SHADER_VERTEX || nir->info.stage == MESA_SHADER_GEOMETRY) { NIR_PASS_V(nir, nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir), true, true); } else if (nir->info.stage == MESA_SHADER_FRAGMENT) { NIR_PASS_V(nir, nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir), true, false); } NIR_PASS_V(nir, nir_lower_global_vars_to_local); NIR_PASS_V(nir, nir_split_var_copies); NIR_PASS_V(nir, nir_lower_var_copies); NIR_PASS_V(nir, nir_split_var_copies); NIR_PASS_V(nir, nir_lower_var_copies); nir_print_shader(nir, stdout); NIR_PASS_V(nir, gl_nir_lower_atomics, prog, true); NIR_PASS_V(nir, gl_nir_lower_buffers, prog); NIR_PASS_V(nir, nir_lower_atomics_to_ssbo); nir_print_shader(nir, stdout); switch (stage) { case MESA_SHADER_VERTEX: nir_assign_var_locations(nir, nir_var_shader_in, &nir->num_inputs, ir3_glsl_type_size); /* Re-lower global vars, to deal with any dead VS inputs. */ NIR_PASS_V(nir, nir_lower_global_vars_to_local); sort_varyings(nir, nir_var_shader_out); nir_assign_var_locations(nir, nir_var_shader_out, &nir->num_outputs, ir3_glsl_type_size); fixup_varying_slots(nir, nir_var_shader_out); break; case MESA_SHADER_FRAGMENT: sort_varyings(nir, nir_var_shader_in); nir_assign_var_locations(nir, nir_var_shader_in, &nir->num_inputs, ir3_glsl_type_size); fixup_varying_slots(nir, nir_var_shader_in); nir_assign_var_locations(nir, nir_var_shader_out, &nir->num_outputs, ir3_glsl_type_size); break; case MESA_SHADER_COMPUTE: case MESA_SHADER_KERNEL: break; default: errx(1, "unhandled shader stage: %d", stage); } nir_assign_var_locations(nir, nir_var_uniform, &nir->num_uniforms, ir3_glsl_type_size); NIR_PASS_V(nir, nir_lower_system_values); NIR_PASS_V(nir, nir_lower_compute_system_values, NULL); NIR_PASS_V(nir, nir_lower_frexp); NIR_PASS_V(nir, nir_lower_io, nir_var_shader_in | nir_var_shader_out | nir_var_uniform, ir3_glsl_type_size, (nir_lower_io_options)0); NIR_PASS_V(nir, gl_nir_lower_samplers, prog); return nir; } static int read_file(const char *filename, void **ptr, size_t *size) { int fd, ret; struct stat st; *ptr = MAP_FAILED; fd = open(filename, O_RDONLY); if (fd == -1) { warnx("couldn't open `%s'", filename); return 1; } ret = fstat(fd, &st); if (ret) errx(1, "couldn't stat `%s'", filename); *size = st.st_size; *ptr = mmap(NULL, st.st_size, PROT_READ, MAP_SHARED, fd, 0); if (*ptr == MAP_FAILED) errx(1, "couldn't map `%s'", filename); close(fd); return 0; } static void debug_func(void *priv, enum nir_spirv_debug_level level, size_t spirv_offset, const char *message) { // printf("%s\n", message); } static nir_shader * load_spirv(const char *filename, const char *entry, gl_shader_stage stage) { const struct spirv_to_nir_options spirv_options = { /* these caps are just make-believe */ .caps = { .draw_parameters = true, .float64 = true, .image_read_without_format = true, .image_write_without_format = true, .int64 = true, .variable_pointers = true, }, .debug = { .func = debug_func, } }; nir_shader *nir; void *buf; size_t size; read_file(filename, &buf, &size); nir = spirv_to_nir(buf, size / 4, NULL, 0, /* spec_entries */ stage, entry, &spirv_options, ir3_get_compiler_options(compiler)); const struct nir_lower_sysvals_to_varyings_options sysvals_to_varyings = { .frag_coord = true, .point_coord = true, }; NIR_PASS_V(nir, nir_lower_sysvals_to_varyings, &sysvals_to_varyings); nir_print_shader(nir, stdout); return nir; } static const char *shortopts = "g:hv"; static const struct option longopts[] = { {"gpu", required_argument, 0, 'g'}, {"help", no_argument, 0, 'h'}, {"verbose", no_argument, 0, 'v'}, }; static void print_usage(void) { printf("Usage: ir3_compiler [OPTIONS]... \n"); printf(" -g, --gpu GPU_ID - specify gpu-id (default 320)\n"); printf(" -h, --help - show this message\n"); printf(" -v, --verbose - verbose compiler/debug messages\n"); } int main(int argc, char **argv) { int ret = 0, opt; char *filenames[2]; int num_files = 0; unsigned stage = 0; struct ir3_shader_key key = {}; unsigned gpu_id = 320; const char *info; const char *spirv_entry = NULL; void *ptr; bool from_tgsi = false; size_t size; while ((opt = getopt_long_only(argc, argv, shortopts, longopts, NULL)) != -1) { switch (opt) { case 'g': gpu_id = strtol(optarg, NULL, 0); break; case 'v': ir3_shader_debug |= IR3_DBG_OPTMSGS | IR3_DBG_DISASM; break; default: printf("unrecognized arg: %c\n", opt); FALLTHROUGH; case 'h': print_usage(); return 0; } } if (optind >= argc) { fprintf(stderr, "no file specified!\n"); print_usage(); return 0; } unsigned n = optind; while (n < argc) { char *filename = argv[n]; char *ext = strrchr(filename, '.'); if (strcmp(ext, ".tgsi") == 0) { if (num_files != 0) errx(1, "in TGSI mode, only a single file may be specified"); from_tgsi = true; } else if (strcmp(ext, ".spv") == 0) { if (num_files != 0) errx(1, "in SPIR-V mode, only a single file may be specified"); stage = MESA_SHADER_COMPUTE; filenames[num_files++] = filename; n++; if (n == argc) errx(1, "in SPIR-V mode, an entry point must be specified"); spirv_entry = argv[n]; n++; } else if (strcmp(ext, ".comp") == 0) { if (from_tgsi || spirv_entry) errx(1, "cannot mix GLSL/TGSI/SPIRV"); if (num_files >= ARRAY_SIZE(filenames)) errx(1, "too many GLSL files"); stage = MESA_SHADER_COMPUTE; } else if (strcmp(ext, ".frag") == 0) { if (from_tgsi || spirv_entry) errx(1, "cannot mix GLSL/TGSI/SPIRV"); if (num_files >= ARRAY_SIZE(filenames)) errx(1, "too many GLSL files"); stage = MESA_SHADER_FRAGMENT; } else if (strcmp(ext, ".vert") == 0) { if (from_tgsi) errx(1, "cannot mix GLSL and TGSI"); if (num_files >= ARRAY_SIZE(filenames)) errx(1, "too many GLSL files"); stage = MESA_SHADER_VERTEX; } else { print_usage(); return -1; } filenames[num_files++] = filename; n++; } nir_shader *nir; struct fd_dev_id dev_id = { .gpu_id = gpu_id, }; compiler = ir3_compiler_create(NULL, &dev_id, false); if (from_tgsi) { struct tgsi_token toks[65536]; const nir_shader_compiler_options *nir_options = ir3_get_compiler_options(compiler); ret = read_file(filenames[0], &ptr, &size); if (ret) { print_usage(); return ret; } if (ir3_shader_debug & IR3_DBG_OPTMSGS) printf("%s\n", (char *)ptr); if (!tgsi_text_translate(ptr, toks, ARRAY_SIZE(toks))) errx(1, "could not parse `%s'", filenames[0]); if (ir3_shader_debug & IR3_DBG_OPTMSGS) tgsi_dump(toks, 0); nir = tgsi_to_nir_noscreen(toks, nir_options); NIR_PASS_V(nir, nir_lower_global_vars_to_local); } else if (spirv_entry) { nir = load_spirv(filenames[0], spirv_entry, stage); NIR_PASS_V(nir, nir_lower_io, nir_var_shader_in | nir_var_shader_out, ir3_glsl_type_size, (nir_lower_io_options)0); /* TODO do this somewhere else */ nir_lower_int64(nir); nir_lower_system_values(nir); nir_lower_compute_system_values(nir, NULL); } else if (num_files > 0) { nir = load_glsl(num_files, filenames, stage); } else { print_usage(); return -1; } ir3_nir_lower_io_to_temporaries(nir); ir3_finalize_nir(compiler, nir); ir3_nir_post_finalize(compiler, nir); struct ir3_shader *shader = rzalloc_size(NULL, sizeof(*shader)); shader->compiler = compiler; shader->type = stage; shader->nir = nir; struct ir3_shader_variant *v = rzalloc_size(shader, sizeof(*v)); v->type = shader->type; v->shader = shader; v->key = key; v->const_state = rzalloc_size(v, sizeof(*v->const_state)); shader->variants = v; shader->variant_count = 1; ir3_nir_lower_variant(v, nir); info = "NIR compiler"; ret = ir3_compile_shader_nir(compiler, v); if (ret) { fprintf(stderr, "compiler failed!\n"); return ret; } dump_info(v, info); return 0; }