/* * Copyright (C) 2014 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "ir3/ir3_nir.h" /* This has to reach into the fd_context a bit more than the rest of * ir3, but it needs to be aligned with the compiler, so both agree * on which const regs hold what. And the logic is identical between * ir3 generations, the only difference is small details in the actual * CP_LOAD_STATE packets (which is handled inside the generation * specific ctx->emit_const(_bo)() fxns) * * This file should be included in only a single .c file per gen, which * defines the following functions: */ static bool is_stateobj(struct fd_ringbuffer *ring); static void emit_const_user(struct fd_ringbuffer *ring, const struct ir3_shader_variant *v, uint32_t regid, uint32_t size, const uint32_t *user_buffer); static void emit_const_bo(struct fd_ringbuffer *ring, const struct ir3_shader_variant *v, uint32_t regid, uint32_t offset, uint32_t size, struct fd_bo *bo); static void emit_const_prsc(struct fd_ringbuffer *ring, const struct ir3_shader_variant *v, uint32_t regid, uint32_t offset, uint32_t size, struct pipe_resource *buffer) { struct fd_resource *rsc = fd_resource(buffer); emit_const_bo(ring, v, regid, offset, size, rsc->bo); } static void emit_const_ptrs(struct fd_ringbuffer *ring, const struct ir3_shader_variant *v, uint32_t dst_offset, uint32_t num, struct fd_bo **bos, uint32_t *offsets); static void emit_const_asserts(struct fd_ringbuffer *ring, const struct ir3_shader_variant *v, uint32_t regid, uint32_t sizedwords) { assert((regid % 4) == 0); assert((sizedwords % 4) == 0); assert(regid + sizedwords <= v->constlen * 4); } static void ring_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring) assert_dt { /* when we emit const state via ring (IB2) we need a WFI, but when * it is emit'd via stateobj, we don't */ if (is_stateobj(ring)) return; fd_wfi(batch, ring); } /** * Indirectly calculates size of cmdstream needed for ir3_emit_user_consts(). * Returns number of packets, and total size of all the payload. * * The value can be a worst-case, ie. some shader variants may not read all * consts, etc. * * Returns size in dwords. */ static inline void ir3_user_consts_size(struct ir3_ubo_analysis_state *state, unsigned *packets, unsigned *size) { *packets = *size = 0; for (uint32_t i = 0; i < ARRAY_SIZE(state->range); i++) { if (state->range[i].start < state->range[i].end) { *size += state->range[i].end - state->range[i].start; (*packets)++; } } } /** * Uploads the referenced subranges of the nir constant_data to the hardware's * constant buffer. */ static inline void ir3_emit_constant_data(struct fd_screen *screen, const struct ir3_shader_variant *v, struct fd_ringbuffer *ring) { const struct ir3_const_state *const_state = ir3_const_state(v); const struct ir3_ubo_analysis_state *state = &const_state->ubo_state; for (unsigned i = 0; i < state->num_enabled; i++) { unsigned ubo = state->range[i].ubo.block; if (ubo != const_state->constant_data_ubo) continue; uint32_t size = state->range[i].end - state->range[i].start; /* Pre-a6xx, we might have ranges enabled in the shader that aren't * used in the binning variant. */ if (16 * v->constlen <= state->range[i].offset) continue; /* and even if the start of the const buffer is before * first_immediate, the end may not be: */ size = MIN2(size, (16 * v->constlen) - state->range[i].offset); if (size == 0) continue; emit_const_bo(ring, v, state->range[i].offset / 4, v->info.constant_data_offset + state->range[i].start, size / 4, v->bo); } } /** * Uploads sub-ranges of UBOs to the hardware's constant buffer (UBO access * outside of these ranges will be done using full UBO accesses in the * shader). */ static inline void ir3_emit_user_consts(struct fd_screen *screen, const struct ir3_shader_variant *v, struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf) { const struct ir3_const_state *const_state = ir3_const_state(v); const struct ir3_ubo_analysis_state *state = &const_state->ubo_state; for (unsigned i = 0; i < state->num_enabled; i++) { assert(!state->range[i].ubo.bindless); unsigned ubo = state->range[i].ubo.block; if (!(constbuf->enabled_mask & (1 << ubo)) || ubo == const_state->constant_data_ubo) { continue; } struct pipe_constant_buffer *cb = &constbuf->cb[ubo]; uint32_t size = state->range[i].end - state->range[i].start; uint32_t offset = cb->buffer_offset + state->range[i].start; /* Pre-a6xx, we might have ranges enabled in the shader that aren't * used in the binning variant. */ if (16 * v->constlen <= state->range[i].offset) continue; /* and even if the start of the const buffer is before * first_immediate, the end may not be: */ size = MIN2(size, (16 * v->constlen) - state->range[i].offset); if (size == 0) continue; /* things should be aligned to vec4: */ debug_assert((state->range[i].offset % 16) == 0); debug_assert((size % 16) == 0); debug_assert((offset % 16) == 0); if (cb->user_buffer) { emit_const_user(ring, v, state->range[i].offset / 4, size / 4, cb->user_buffer + state->range[i].start); } else { emit_const_prsc(ring, v, state->range[i].offset / 4, offset, size / 4, cb->buffer); } } } static inline void ir3_emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v, struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf) { const struct ir3_const_state *const_state = ir3_const_state(v); uint32_t offset = const_state->offsets.ubo; /* a6xx+ uses UBO state and ldc instead of pointers emitted in * const state and ldg: */ if (ctx->screen->gen >= 6) return; if (v->constlen > offset) { uint32_t params = const_state->num_ubos; uint32_t offsets[params]; struct fd_bo *bos[params]; for (uint32_t i = 0; i < params; i++) { if (i == const_state->constant_data_ubo) { bos[i] = v->bo; offsets[i] = v->info.constant_data_offset; continue; } struct pipe_constant_buffer *cb = &constbuf->cb[i]; /* If we have user pointers (constbuf 0, aka GL uniforms), upload * them to a buffer now, and save it in the constbuf so that we * don't have to reupload until they get changed. */ if (cb->user_buffer) { struct pipe_context *pctx = &ctx->base; u_upload_data(pctx->stream_uploader, 0, cb->buffer_size, 64, cb->user_buffer, &cb->buffer_offset, &cb->buffer); cb->user_buffer = NULL; } if ((constbuf->enabled_mask & (1 << i)) && cb->buffer) { offsets[i] = cb->buffer_offset; bos[i] = fd_resource(cb->buffer)->bo; } else { offsets[i] = 0; bos[i] = NULL; } } assert(offset * 4 + params <= v->constlen * 4); emit_const_ptrs(ring, v, offset * 4, params, bos, offsets); } } static inline void ir3_emit_image_dims(struct fd_screen *screen, const struct ir3_shader_variant *v, struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si) { const struct ir3_const_state *const_state = ir3_const_state(v); uint32_t offset = const_state->offsets.image_dims; if (v->constlen > offset) { uint32_t dims[align(const_state->image_dims.count, 4)]; unsigned mask = const_state->image_dims.mask; while (mask) { struct pipe_image_view *img; struct fd_resource *rsc; unsigned index = u_bit_scan(&mask); unsigned off = const_state->image_dims.off[index]; img = &si->si[index]; rsc = fd_resource(img->resource); dims[off + 0] = util_format_get_blocksize(img->format); if (img->resource->target != PIPE_BUFFER) { struct fdl_slice *slice = fd_resource_slice(rsc, img->u.tex.level); /* note for 2d/cube/etc images, even if re-interpreted * as a different color format, the pixel size should * be the same, so use original dimensions for y and z * stride: */ dims[off + 1] = fd_resource_pitch(rsc, img->u.tex.level); /* see corresponding logic in fd_resource_offset(): */ if (rsc->layout.layer_first) { dims[off + 2] = rsc->layout.layer_size; } else { dims[off + 2] = slice->size0; } } else { /* For buffer-backed images, the log2 of the format's * bytes-per-pixel is placed on the 2nd slot. This is useful * when emitting image_size instructions, for which we need * to divide by bpp for image buffers. Since the bpp * can only be power-of-two, the division is implemented * as a SHR, and for that it is handy to have the log2 of * bpp as a constant. (log2 = first-set-bit - 1) */ dims[off + 1] = ffs(dims[off + 0]) - 1; } } uint32_t size = MIN2(ARRAY_SIZE(dims), v->constlen * 4 - offset * 4); emit_const_user(ring, v, offset * 4, size, dims); } } static inline void ir3_emit_immediates(struct fd_screen *screen, const struct ir3_shader_variant *v, struct fd_ringbuffer *ring) { const struct ir3_const_state *const_state = ir3_const_state(v); uint32_t base = const_state->offsets.immediate; int size = DIV_ROUND_UP(const_state->immediates_count, 4); /* truncate size to avoid writing constants that shader * does not use: */ size = MIN2(size + base, v->constlen) - base; /* convert out of vec4: */ base *= 4; size *= 4; if (size > 0) emit_const_user(ring, v, base, size, const_state->immediates); /* NIR constant data has the same lifetime as immediates, so upload it * now, too. */ ir3_emit_constant_data(screen, v, ring); } static inline void ir3_emit_link_map(struct fd_screen *screen, const struct ir3_shader_variant *producer, const struct ir3_shader_variant *v, struct fd_ringbuffer *ring) { const struct ir3_const_state *const_state = ir3_const_state(v); uint32_t base = const_state->offsets.primitive_map; int size = DIV_ROUND_UP(v->input_size, 4); /* truncate size to avoid writing constants that shader * does not use: */ size = MIN2(size + base, v->constlen) - base; /* convert out of vec4: */ base *= 4; size *= 4; if (size > 0) emit_const_user(ring, v, base, size, producer->output_loc); } /* emit stream-out buffers: */ static inline void emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v, struct fd_ringbuffer *ring) { /* streamout addresses after driver-params: */ const struct ir3_const_state *const_state = ir3_const_state(v); uint32_t offset = const_state->offsets.tfbo; if (v->constlen > offset) { struct fd_streamout_stateobj *so = &ctx->streamout; struct ir3_stream_output_info *info = &v->shader->stream_output; uint32_t params = 4; uint32_t offsets[params]; struct fd_bo *bos[params]; for (uint32_t i = 0; i < params; i++) { struct pipe_stream_output_target *target = so->targets[i]; if (target) { offsets[i] = (so->offsets[i] * info->stride[i] * 4) + target->buffer_offset; bos[i] = fd_resource(target->buffer)->bo; } else { offsets[i] = 0; bos[i] = NULL; } } assert(offset * 4 + params <= v->constlen * 4); emit_const_ptrs(ring, v, offset * 4, params, bos, offsets); } } static inline void emit_common_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring, struct fd_context *ctx, enum pipe_shader_type t) assert_dt { enum fd_dirty_shader_state dirty = ctx->dirty_shader[t]; /* When we use CP_SET_DRAW_STATE objects to emit constant state, * if we emit any of it we need to emit all. This is because * we are using the same state-group-id each time for uniform * state, and if previous update is never evaluated (due to no * visible primitives in the current tile) then the new stateobj * completely replaces the old one. * * Possibly if we split up different parts of the const state to * different state-objects we could avoid this. */ if (dirty && is_stateobj(ring)) dirty = ~0; if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) { struct fd_constbuf_stateobj *constbuf; bool shader_dirty; constbuf = &ctx->constbuf[t]; shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG); ring_wfi(ctx->batch, ring); ir3_emit_user_consts(ctx->screen, v, ring, constbuf); ir3_emit_ubos(ctx, v, ring, constbuf); if (shader_dirty) ir3_emit_immediates(ctx->screen, v, ring); } if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) { struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t]; ring_wfi(ctx->batch, ring); ir3_emit_image_dims(ctx->screen, v, ring, si); } } static inline void ir3_emit_vs_driver_params(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring, struct fd_context *ctx, const struct pipe_draw_info *info, const struct pipe_draw_indirect_info *indirect, const struct pipe_draw_start_count_bias *draw) assert_dt { assert(v->need_driver_params); const struct ir3_const_state *const_state = ir3_const_state(v); uint32_t offset = const_state->offsets.driver_param; uint32_t vertex_params[IR3_DP_VS_COUNT] = { [IR3_DP_DRAWID] = 0, /* filled by hw (CP_DRAW_INDIRECT_MULTI) */ [IR3_DP_VTXID_BASE] = info->index_size ? draw->index_bias : draw->start, [IR3_DP_INSTID_BASE] = info->start_instance, [IR3_DP_VTXCNT_MAX] = ctx->streamout.max_tf_vtx, }; if (v->key.ucp_enables) { struct pipe_clip_state *ucp = &ctx->ucp; unsigned pos = IR3_DP_UCP0_X; for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) { for (unsigned j = 0; j < 4; j++) { vertex_params[pos] = fui(ucp->ucp[i][j]); pos++; } } } /* Only emit as many params as needed, i.e. up to the highest enabled UCP * plane. However a binning pass may drop even some of these, so limit to * program max. */ const uint32_t vertex_params_size = MIN2(const_state->num_driver_params, (v->constlen - offset) * 4); assert(vertex_params_size <= IR3_DP_VS_COUNT); bool needs_vtxid_base = ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0); /* for indirect draw, we need to copy VTXID_BASE from * indirect-draw parameters buffer.. which is annoying * and means we can't easily emit these consts in cmd * stream so need to copy them to bo. */ if (indirect && needs_vtxid_base) { uint32_t vertex_params_area = align(vertex_params_size, 16); struct pipe_resource *vertex_params_rsc = pipe_buffer_create(&ctx->screen->base, PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM, vertex_params_area * 4); unsigned src_off = indirect->offset; ; void *ptr; ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo); memcpy(ptr, vertex_params, vertex_params_size * 4); if (info->index_size) { /* indexed draw, index_bias is 4th field: */ src_off += 3 * 4; } else { /* non-indexed draw, start is 3rd field: */ src_off += 2 * 4; } /* copy index_bias or start from draw params: */ ctx->screen->mem_to_mem(ring, vertex_params_rsc, 0, indirect->buffer, src_off, 1); emit_const_prsc(ring, v, offset * 4, 0, vertex_params_area, vertex_params_rsc); pipe_resource_reference(&vertex_params_rsc, NULL); } else { emit_const_user(ring, v, offset * 4, vertex_params_size, vertex_params); } /* if needed, emit stream-out buffer addresses: */ if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) { emit_tfbos(ctx, v, ring); } } static inline void ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring, struct fd_context *ctx, const struct pipe_draw_info *info, const struct pipe_draw_indirect_info *indirect, const struct pipe_draw_start_count_bias *draw) assert_dt { debug_assert(v->type == MESA_SHADER_VERTEX); emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX); /* emit driver params every time: */ if (info && v->need_driver_params) { ring_wfi(ctx->batch, ring); ir3_emit_vs_driver_params(v, ring, ctx, info, indirect, draw); } } static inline void ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring, struct fd_context *ctx) assert_dt { debug_assert(v->type == MESA_SHADER_FRAGMENT); emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT); } /* emit compute-shader consts: */ static inline void ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring, struct fd_context *ctx, const struct pipe_grid_info *info) assert_dt { debug_assert(gl_shader_stage_is_compute(v->type)); emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE); /* emit compute-shader driver-params: */ const struct ir3_const_state *const_state = ir3_const_state(v); uint32_t offset = const_state->offsets.driver_param; if (v->constlen > offset) { ring_wfi(ctx->batch, ring); if (info->indirect) { struct pipe_resource *indirect = NULL; unsigned indirect_offset; /* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs * to be aligned more strongly than 4 bytes. So in this case * we need a temporary buffer to copy NumWorkGroups.xyz to. * * TODO if previous compute job is writing to info->indirect, * we might need a WFI.. but since we currently flush for each * compute job, we are probably ok for now. */ if (info->indirect_offset & 0xf) { indirect = pipe_buffer_create(&ctx->screen->base, PIPE_BIND_COMMAND_ARGS_BUFFER, PIPE_USAGE_STREAM, 0x1000); indirect_offset = 0; ctx->screen->mem_to_mem(ring, indirect, 0, info->indirect, info->indirect_offset, 3); } else { pipe_resource_reference(&indirect, info->indirect); indirect_offset = info->indirect_offset; } emit_const_prsc(ring, v, offset * 4, indirect_offset, 16, indirect); pipe_resource_reference(&indirect, NULL); } else { uint32_t compute_params[IR3_DP_CS_COUNT] = { [IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0], [IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1], [IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2], [IR3_DP_LOCAL_GROUP_SIZE_X] = info->block[0], [IR3_DP_LOCAL_GROUP_SIZE_Y] = info->block[1], [IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2], }; uint32_t size = MIN2(const_state->num_driver_params, v->constlen * 4 - offset * 4); emit_const_user(ring, v, offset * 4, size, compute_params); } } }