/* * Copyright (C) 2014 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #ifndef IR3_GALLIUM_H_ #define IR3_GALLIUM_H_ #include "ir3/ir3_shader.h" #include "pipe/p_screen.h" #include "pipe/p_state.h" #include "freedreno_util.h" /** * The ir3 hwcso type, use ir3_get_shader() to dereference the * underlying ir3_shader */ struct ir3_shader_state; struct ir3_shader_variant * ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key, bool binning_pass, struct pipe_debug_callback *debug); void *ir3_shader_compute_state_create(struct pipe_context *pctx, const struct pipe_compute_state *cso); void *ir3_shader_state_create(struct pipe_context *pctx, const struct pipe_shader_state *cso); void ir3_shader_state_delete(struct pipe_context *pctx, void *hwcso); struct ir3_shader *ir3_get_shader(struct ir3_shader_state *hwcso); struct shader_info *ir3_get_shader_info(struct ir3_shader_state *hwcso); void ir3_fixup_shader_state(struct pipe_context *pctx, struct ir3_shader_key *key) assert_dt; void ir3_prog_init(struct pipe_context *pctx); void ir3_screen_init(struct pipe_screen *pscreen); void ir3_screen_fini(struct pipe_screen *pscreen); /** * A helper to determine if a fs input 'i' is point/sprite coord, given * the specified sprite_coord_enable mask */ static inline bool ir3_point_sprite(const struct ir3_shader_variant *fs, int i, uint32_t sprite_coord_enable, bool *coord_mode) { gl_varying_slot slot = fs->inputs[i].slot; switch (slot) { case VARYING_SLOT_PNTC: *coord_mode = true; return true; case VARYING_SLOT_TEX0 ... VARYING_SLOT_TEX7: return !!(sprite_coord_enable & BITFIELD_BIT(slot - VARYING_SLOT_TEX0)); default: return false; } } void ir3_update_max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v) assert_dt; #endif /* IR3_GALLIUM_H_ */