/* * Copyright © 2018 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * @file iris_blorp.c * * ============================= GENXML CODE ============================= * [This file is compiled once per generation.] * ======================================================================= * * GenX specific code for working with BLORP (blitting, resolves, clears * on the 3D engine). This provides the driver-specific hooks needed to * implement the BLORP API. * * See iris_blit.c, iris_clear.c, and so on. */ #include #include "iris_batch.h" #include "iris_resource.h" #include "iris_context.h" #include "util/u_upload_mgr.h" #include "intel/common/intel_l3_config.h" #include "blorp/blorp_genX_exec.h" static uint32_t * stream_state(struct iris_batch *batch, struct u_upload_mgr *uploader, unsigned size, unsigned alignment, uint32_t *out_offset, struct iris_bo **out_bo) { struct pipe_resource *res = NULL; void *ptr = NULL; u_upload_alloc(uploader, 0, size, alignment, out_offset, &res, &ptr); struct iris_bo *bo = iris_resource_bo(res); iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE); iris_record_state_size(batch->state_sizes, bo->address + *out_offset, size); /* If the caller has asked for a BO, we leave them the responsibility of * adding bo->address (say, by handing an address to genxml). If not, * we assume they want the offset from a base address. */ if (out_bo) *out_bo = bo; else *out_offset += iris_bo_offset_from_base_address(bo); pipe_resource_reference(&res, NULL); return ptr; } static void * blorp_emit_dwords(struct blorp_batch *blorp_batch, unsigned n) { struct iris_batch *batch = blorp_batch->driver_batch; return iris_get_command_space(batch, n * sizeof(uint32_t)); } static uint64_t combine_and_pin_address(struct blorp_batch *blorp_batch, struct blorp_address addr) { struct iris_batch *batch = blorp_batch->driver_batch; struct iris_bo *bo = addr.buffer; iris_use_pinned_bo(batch, bo, addr.reloc_flags & RELOC_WRITE, IRIS_DOMAIN_NONE); /* Assume this is a general address, not relative to a base. */ return bo->address + addr.offset; } static uint64_t blorp_emit_reloc(struct blorp_batch *blorp_batch, UNUSED void *location, struct blorp_address addr, uint32_t delta) { return combine_and_pin_address(blorp_batch, addr) + delta; } static void blorp_surface_reloc(struct blorp_batch *blorp_batch, uint32_t ss_offset, struct blorp_address addr, uint32_t delta) { /* Let blorp_get_surface_address do the pinning. */ } static uint64_t blorp_get_surface_address(struct blorp_batch *blorp_batch, struct blorp_address addr) { return combine_and_pin_address(blorp_batch, addr); } UNUSED static struct blorp_address blorp_get_surface_base_address(UNUSED struct blorp_batch *blorp_batch) { return (struct blorp_address) { .offset = IRIS_MEMZONE_BINDER_START }; } static void * blorp_alloc_dynamic_state(struct blorp_batch *blorp_batch, uint32_t size, uint32_t alignment, uint32_t *offset) { struct iris_context *ice = blorp_batch->blorp->driver_ctx; struct iris_batch *batch = blorp_batch->driver_batch; return stream_state(batch, ice->state.dynamic_uploader, size, alignment, offset, NULL); } UNUSED static void * blorp_alloc_general_state(struct blorp_batch *blorp_batch, uint32_t size, uint32_t alignment, uint32_t *offset) { /* Use dynamic state range for general state on iris. */ return blorp_alloc_dynamic_state(blorp_batch, size, alignment, offset); } static void blorp_alloc_binding_table(struct blorp_batch *blorp_batch, unsigned num_entries, unsigned state_size, unsigned state_alignment, uint32_t *bt_offset, uint32_t *surface_offsets, void **surface_maps) { struct iris_context *ice = blorp_batch->blorp->driver_ctx; struct iris_binder *binder = &ice->state.binder; struct iris_batch *batch = blorp_batch->driver_batch; *bt_offset = iris_binder_reserve(ice, num_entries * sizeof(uint32_t)); uint32_t *bt_map = binder->map + *bt_offset; for (unsigned i = 0; i < num_entries; i++) { surface_maps[i] = stream_state(batch, ice->state.surface_uploader, state_size, state_alignment, &surface_offsets[i], NULL); bt_map[i] = surface_offsets[i] - (uint32_t) binder->bo->address; } iris_use_pinned_bo(batch, binder->bo, false, IRIS_DOMAIN_NONE); batch->screen->vtbl.update_surface_base_address(batch, binder); } static void * blorp_alloc_vertex_buffer(struct blorp_batch *blorp_batch, uint32_t size, struct blorp_address *addr) { struct iris_context *ice = blorp_batch->blorp->driver_ctx; struct iris_batch *batch = blorp_batch->driver_batch; struct iris_bo *bo; uint32_t offset; void *map = stream_state(batch, ice->ctx.const_uploader, size, 64, &offset, &bo); *addr = (struct blorp_address) { .buffer = bo, .offset = offset, .mocs = iris_mocs(bo, &batch->screen->isl_dev, ISL_SURF_USAGE_VERTEX_BUFFER_BIT), }; return map; } /** * See iris_upload_render_state's IRIS_DIRTY_VERTEX_BUFFERS handling for * a comment about why these VF invalidations are needed. */ static void blorp_vf_invalidate_for_vb_48b_transitions(struct blorp_batch *blorp_batch, const struct blorp_address *addrs, UNUSED uint32_t *sizes, unsigned num_vbs) { #if GFX_VER < 11 struct iris_context *ice = blorp_batch->blorp->driver_ctx; struct iris_batch *batch = blorp_batch->driver_batch; bool need_invalidate = false; for (unsigned i = 0; i < num_vbs; i++) { struct iris_bo *bo = addrs[i].buffer; uint16_t high_bits = bo->address >> 32u; if (high_bits != ice->state.last_vbo_high_bits[i]) { need_invalidate = true; ice->state.last_vbo_high_bits[i] = high_bits; } } if (need_invalidate) { iris_emit_pipe_control_flush(batch, "workaround: VF cache 32-bit key [blorp]", PIPE_CONTROL_VF_CACHE_INVALIDATE | PIPE_CONTROL_CS_STALL); } #endif } static struct blorp_address blorp_get_workaround_address(struct blorp_batch *blorp_batch) { struct iris_batch *batch = blorp_batch->driver_batch; return (struct blorp_address) { .buffer = batch->screen->workaround_address.bo, .offset = batch->screen->workaround_address.offset, }; } static void blorp_flush_range(UNUSED struct blorp_batch *blorp_batch, UNUSED void *start, UNUSED size_t size) { /* All allocated states come from the batch which we will flush before we * submit it. There's nothing for us to do here. */ } static const struct intel_l3_config * blorp_get_l3_config(struct blorp_batch *blorp_batch) { struct iris_batch *batch = blorp_batch->driver_batch; return batch->screen->l3_config_3d; } static void iris_blorp_exec(struct blorp_batch *blorp_batch, const struct blorp_params *params) { struct iris_context *ice = blorp_batch->blorp->driver_ctx; struct iris_batch *batch = blorp_batch->driver_batch; #if GFX_VER >= 11 /* The PIPE_CONTROL command description says: * * "Whenever a Binding Table Index (BTI) used by a Render Target Message * points to a different RENDER_SURFACE_STATE, SW must issue a Render * Target Cache Flush by enabling this bit. When render target flush * is set due to new association of BTI, PS Scoreboard Stall bit must * be set in this packet." */ iris_emit_pipe_control_flush(batch, "workaround: RT BTI change [blorp]", PIPE_CONTROL_RENDER_TARGET_FLUSH | PIPE_CONTROL_STALL_AT_SCOREBOARD); #endif if (params->depth.enabled && !(blorp_batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL)) genX(emit_depth_state_workarounds)(ice, batch, ¶ms->depth.surf); /* Flush the render cache in cases where the same surface is used with * different aux modes, which can lead to GPU hangs. Invalidation of * sampler caches and flushing of any caches which had previously written * the source surfaces should already have been handled by the caller. */ if (params->dst.enabled) { iris_cache_flush_for_render(batch, params->dst.addr.buffer, params->dst.aux_usage); } iris_require_command_space(batch, 1400); #if GFX_VER == 8 genX(update_pma_fix)(ice, batch, false); #endif const unsigned scale = params->fast_clear_op ? UINT_MAX : 1; if (ice->state.current_hash_scale != scale) { genX(emit_hashing_mode)(ice, batch, params->x1 - params->x0, params->y1 - params->y0, scale); } #if GFX_VER >= 12 genX(invalidate_aux_map_state)(batch); #endif iris_handle_always_flush_cache(batch); blorp_exec(blorp_batch, params); iris_handle_always_flush_cache(batch); /* We've smashed all state compared to what the normal 3D pipeline * rendering tracks for GL. */ uint64_t skip_bits = (IRIS_DIRTY_POLYGON_STIPPLE | IRIS_DIRTY_SO_BUFFERS | IRIS_DIRTY_SO_DECL_LIST | IRIS_DIRTY_LINE_STIPPLE | IRIS_ALL_DIRTY_FOR_COMPUTE | IRIS_DIRTY_SCISSOR_RECT | IRIS_DIRTY_VF | IRIS_DIRTY_SF_CL_VIEWPORT); uint64_t skip_stage_bits = (IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE | IRIS_STAGE_DIRTY_UNCOMPILED_VS | IRIS_STAGE_DIRTY_UNCOMPILED_TCS | IRIS_STAGE_DIRTY_UNCOMPILED_TES | IRIS_STAGE_DIRTY_UNCOMPILED_GS | IRIS_STAGE_DIRTY_UNCOMPILED_FS | IRIS_STAGE_DIRTY_SAMPLER_STATES_VS | IRIS_STAGE_DIRTY_SAMPLER_STATES_TCS | IRIS_STAGE_DIRTY_SAMPLER_STATES_TES | IRIS_STAGE_DIRTY_SAMPLER_STATES_GS); if (!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL]) { /* BLORP disabled tessellation, that's fine for the next draw */ skip_stage_bits |= IRIS_STAGE_DIRTY_TCS | IRIS_STAGE_DIRTY_TES | IRIS_STAGE_DIRTY_CONSTANTS_TCS | IRIS_STAGE_DIRTY_CONSTANTS_TES | IRIS_STAGE_DIRTY_BINDINGS_TCS | IRIS_STAGE_DIRTY_BINDINGS_TES; } if (!ice->shaders.uncompiled[MESA_SHADER_GEOMETRY]) { /* BLORP disabled geometry shaders, that's fine for the next draw */ skip_stage_bits |= IRIS_STAGE_DIRTY_GS | IRIS_STAGE_DIRTY_CONSTANTS_GS | IRIS_STAGE_DIRTY_BINDINGS_GS; } /* we can skip flagging IRIS_DIRTY_DEPTH_BUFFER, if * BLORP_BATCH_NO_EMIT_DEPTH_STENCIL is set. */ if (blorp_batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL) skip_bits |= IRIS_DIRTY_DEPTH_BUFFER; if (!params->wm_prog_data) skip_bits |= IRIS_DIRTY_BLEND_STATE | IRIS_DIRTY_PS_BLEND; ice->state.dirty |= ~skip_bits; ice->state.stage_dirty |= ~skip_stage_bits; for (int i = 0; i < ARRAY_SIZE(ice->shaders.urb.size); i++) ice->shaders.urb.size[i] = 0; if (params->src.enabled) iris_bo_bump_seqno(params->src.addr.buffer, batch->next_seqno, IRIS_DOMAIN_OTHER_READ); if (params->dst.enabled) iris_bo_bump_seqno(params->dst.addr.buffer, batch->next_seqno, IRIS_DOMAIN_RENDER_WRITE); if (params->depth.enabled) iris_bo_bump_seqno(params->depth.addr.buffer, batch->next_seqno, IRIS_DOMAIN_DEPTH_WRITE); if (params->stencil.enabled) iris_bo_bump_seqno(params->stencil.addr.buffer, batch->next_seqno, IRIS_DOMAIN_DEPTH_WRITE); } static void blorp_measure_start(struct blorp_batch *blorp_batch, const struct blorp_params *params) { struct iris_context *ice = blorp_batch->blorp->driver_ctx; struct iris_batch *batch = blorp_batch->driver_batch; if (batch->measure == NULL) return; iris_measure_snapshot(ice, batch, params->snapshot_type, NULL, NULL, NULL); } void genX(init_blorp)(struct iris_context *ice) { struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen; blorp_init(&ice->blorp, ice, &screen->isl_dev); ice->blorp.compiler = screen->compiler; ice->blorp.lookup_shader = iris_blorp_lookup_shader; ice->blorp.upload_shader = iris_blorp_upload_shader; ice->blorp.exec = iris_blorp_exec; }