/* * Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * @file iris_resolve.c * * This file handles resolve tracking for main and auxiliary surfaces. * * It also handles our cache tracking. We have sets for the render cache, * depth cache, and so on. If a BO is in a cache's set, then it may have * data in that cache. The helpers take care of emitting flushes for * render-to-texture, format reinterpretation issues, and other situations. */ #include "util/hash_table.h" #include "util/set.h" #include "iris_context.h" #include "compiler/nir/nir.h" /** * Disable auxiliary buffers if a renderbuffer is also bound as a texture * or shader image. This causes a self-dependency, where both rendering * and sampling may concurrently read or write the CCS buffer, causing * incorrect pixels. */ static bool disable_rb_aux_buffer(struct iris_context *ice, bool *draw_aux_buffer_disabled, struct iris_resource *tex_res, unsigned min_level, unsigned num_levels, const char *usage) { struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer; bool found = false; /* We only need to worry about color compression and fast clears. */ if (tex_res->aux.usage != ISL_AUX_USAGE_CCS_D && tex_res->aux.usage != ISL_AUX_USAGE_CCS_E && tex_res->aux.usage != ISL_AUX_USAGE_GFX12_CCS_E) return false; for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) { struct iris_surface *surf = (void *) cso_fb->cbufs[i]; if (!surf) continue; struct iris_resource *rb_res = (void *) surf->base.texture; if (rb_res->bo == tex_res->bo && surf->base.u.tex.level >= min_level && surf->base.u.tex.level < min_level + num_levels) { found = draw_aux_buffer_disabled[i] = true; } } if (found) { perf_debug(&ice->dbg, "Disabling CCS because a renderbuffer is also bound %s.\n", usage); } return found; } static void resolve_sampler_views(struct iris_context *ice, struct iris_batch *batch, struct iris_shader_state *shs, const struct shader_info *info, bool *draw_aux_buffer_disabled, bool consider_framebuffer) { uint32_t views = info ? (shs->bound_sampler_views & info->textures_used[0]) : 0; while (views) { const int i = u_bit_scan(&views); struct iris_sampler_view *isv = shs->textures[i]; if (isv->res->base.b.target != PIPE_BUFFER) { if (consider_framebuffer) { disable_rb_aux_buffer(ice, draw_aux_buffer_disabled, isv->res, isv->view.base_level, isv->view.levels, "for sampling"); } iris_resource_prepare_texture(ice, isv->res, isv->view.format, isv->view.base_level, isv->view.levels, isv->view.base_array_layer, isv->view.array_len); } iris_emit_buffer_barrier_for(batch, isv->res->bo, IRIS_DOMAIN_OTHER_READ); } } static void resolve_image_views(struct iris_context *ice, struct iris_batch *batch, struct iris_shader_state *shs, const struct shader_info *info, bool *draw_aux_buffer_disabled, bool consider_framebuffer) { uint32_t views = info ? (shs->bound_image_views & info->images_used) : 0; while (views) { const int i = u_bit_scan(&views); struct pipe_image_view *pview = &shs->image[i].base; struct iris_resource *res = (void *) pview->resource; if (res->base.b.target != PIPE_BUFFER) { if (consider_framebuffer) { disable_rb_aux_buffer(ice, draw_aux_buffer_disabled, res, pview->u.tex.level, 1, "as a shader image"); } unsigned num_layers = pview->u.tex.last_layer - pview->u.tex.first_layer + 1; enum isl_aux_usage aux_usage = iris_image_view_aux_usage(ice, pview, info); iris_resource_prepare_access(ice, res, pview->u.tex.level, 1, pview->u.tex.first_layer, num_layers, aux_usage, false); } iris_emit_buffer_barrier_for(batch, res->bo, IRIS_DOMAIN_DATA_WRITE); } } /** * \brief Resolve buffers before drawing. * * Resolve the depth buffer's HiZ buffer, resolve the depth buffer of each * enabled depth texture, and flush the render cache for any dirty textures. */ void iris_predraw_resolve_inputs(struct iris_context *ice, struct iris_batch *batch, bool *draw_aux_buffer_disabled, gl_shader_stage stage, bool consider_framebuffer) { struct iris_shader_state *shs = &ice->state.shaders[stage]; const struct shader_info *info = iris_get_shader_info(ice, stage); uint64_t stage_dirty = (IRIS_STAGE_DIRTY_BINDINGS_VS << stage) | (consider_framebuffer ? IRIS_STAGE_DIRTY_BINDINGS_FS : 0); if (ice->state.stage_dirty & stage_dirty) { resolve_sampler_views(ice, batch, shs, info, draw_aux_buffer_disabled, consider_framebuffer); resolve_image_views(ice, batch, shs, info, draw_aux_buffer_disabled, consider_framebuffer); } } void iris_predraw_resolve_framebuffer(struct iris_context *ice, struct iris_batch *batch, bool *draw_aux_buffer_disabled) { struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer; struct iris_screen *screen = (void *) ice->ctx.screen; struct intel_device_info *devinfo = &screen->devinfo; struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[MESA_SHADER_FRAGMENT]; const nir_shader *nir = ish->nir; if (ice->state.dirty & IRIS_DIRTY_DEPTH_BUFFER) { struct pipe_surface *zs_surf = cso_fb->zsbuf; if (zs_surf) { struct iris_resource *z_res, *s_res; iris_get_depth_stencil_resources(zs_surf->texture, &z_res, &s_res); unsigned num_layers = zs_surf->u.tex.last_layer - zs_surf->u.tex.first_layer + 1; if (z_res) { iris_resource_prepare_render(ice, z_res, zs_surf->u.tex.level, zs_surf->u.tex.first_layer, num_layers, ice->state.hiz_usage); iris_emit_buffer_barrier_for(batch, z_res->bo, IRIS_DOMAIN_DEPTH_WRITE); } if (s_res) { iris_emit_buffer_barrier_for(batch, s_res->bo, IRIS_DOMAIN_DEPTH_WRITE); } } } if (devinfo->ver == 8 && nir->info.outputs_read != 0) { for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) { if (cso_fb->cbufs[i]) { struct iris_surface *surf = (void *) cso_fb->cbufs[i]; struct iris_resource *res = (void *) cso_fb->cbufs[i]->texture; iris_resource_prepare_texture(ice, res, surf->view.format, surf->view.base_level, 1, surf->view.base_array_layer, surf->view.array_len); } } } if (ice->state.stage_dirty & IRIS_STAGE_DIRTY_BINDINGS_FS) { for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) { struct iris_surface *surf = (void *) cso_fb->cbufs[i]; if (!surf) continue; struct iris_resource *res = (void *) surf->base.texture; enum isl_aux_usage aux_usage = iris_resource_render_aux_usage(ice, res, surf->view.base_level, surf->view.format, draw_aux_buffer_disabled[i]); if (ice->state.draw_aux_usage[i] != aux_usage) { ice->state.draw_aux_usage[i] = aux_usage; /* XXX: Need to track which bindings to make dirty */ ice->state.dirty |= IRIS_DIRTY_RENDER_BUFFER; ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_BINDINGS; } iris_resource_prepare_render(ice, res, surf->view.base_level, surf->view.base_array_layer, surf->view.array_len, aux_usage); iris_cache_flush_for_render(batch, res->bo, aux_usage); } } } /** * \brief Call this after drawing to mark which buffers need resolving * * If the depth buffer was written to and if it has an accompanying HiZ * buffer, then mark that it needs a depth resolve. * * If the color buffer is a multisample window system buffer, then * mark that it needs a downsample. * * Also mark any render targets which will be textured as needing a render * cache flush. */ void iris_postdraw_update_resolve_tracking(struct iris_context *ice, struct iris_batch *batch) { struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer; // XXX: front buffer drawing? bool may_have_resolved_depth = ice->state.dirty & (IRIS_DIRTY_DEPTH_BUFFER | IRIS_DIRTY_WM_DEPTH_STENCIL); struct pipe_surface *zs_surf = cso_fb->zsbuf; if (zs_surf) { struct iris_resource *z_res, *s_res; iris_get_depth_stencil_resources(zs_surf->texture, &z_res, &s_res); unsigned num_layers = zs_surf->u.tex.last_layer - zs_surf->u.tex.first_layer + 1; if (z_res) { if (may_have_resolved_depth && ice->state.depth_writes_enabled) { iris_resource_finish_render(ice, z_res, zs_surf->u.tex.level, zs_surf->u.tex.first_layer, num_layers, ice->state.hiz_usage); } } if (s_res) { if (may_have_resolved_depth && ice->state.stencil_writes_enabled) { iris_resource_finish_write(ice, s_res, zs_surf->u.tex.level, zs_surf->u.tex.first_layer, num_layers, s_res->aux.usage); } } } bool may_have_resolved_color = ice->state.stage_dirty & IRIS_STAGE_DIRTY_BINDINGS_FS; for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) { struct iris_surface *surf = (void *) cso_fb->cbufs[i]; if (!surf) continue; struct iris_resource *res = (void *) surf->base.texture; enum isl_aux_usage aux_usage = ice->state.draw_aux_usage[i]; if (may_have_resolved_color) { union pipe_surface_desc *desc = &surf->base.u; unsigned num_layers = desc->tex.last_layer - desc->tex.first_layer + 1; iris_resource_finish_render(ice, res, desc->tex.level, desc->tex.first_layer, num_layers, aux_usage); } } } void iris_cache_flush_for_render(struct iris_batch *batch, struct iris_bo *bo, enum isl_aux_usage aux_usage) { iris_emit_buffer_barrier_for(batch, bo, IRIS_DOMAIN_RENDER_WRITE); /* Check to see if this bo has been used by a previous rendering operation * but with a different aux usage. If it has, flush the render cache so we * ensure that it's only in there with one aux usage at a time. * * Even though it's not obvious, this can easily happen in practice. * Suppose a client is blending on a surface with sRGB encode enabled on * gfx9. This implies that you get AUX_USAGE_CCS_D at best. If the client * then disables sRGB decode and continues blending we will flip on * AUX_USAGE_CCS_E without doing any sort of resolve in-between (this is * perfectly valid since CCS_E is a subset of CCS_D). However, this means * that we have fragments in-flight which are rendering with UNORM+CCS_E * and other fragments in-flight with SRGB+CCS_D on the same surface at the * same time and the pixel scoreboard and color blender are trying to sort * it all out. This ends badly (i.e. GPU hangs). * * There are comments in various docs which indicate that the render cache * isn't 100% resilient to format changes. However, to date, we have never * observed GPU hangs or even corruption to be associated with switching the * format, only the aux usage. So we let that slide for now. */ void *v_aux_usage = (void *) (uintptr_t) aux_usage; struct hash_entry *entry = _mesa_hash_table_search_pre_hashed(batch->cache.render, bo->hash, bo); if (!entry) { _mesa_hash_table_insert_pre_hashed(batch->cache.render, bo->hash, bo, v_aux_usage); } else if (entry->data != v_aux_usage) { iris_emit_pipe_control_flush(batch, "cache tracker: aux usage mismatch", PIPE_CONTROL_RENDER_TARGET_FLUSH | PIPE_CONTROL_TILE_CACHE_FLUSH | PIPE_CONTROL_CS_STALL); entry->data = v_aux_usage; } } static void flush_ubos(struct iris_batch *batch, struct iris_shader_state *shs) { uint32_t cbufs = shs->dirty_cbufs & shs->bound_cbufs; while (cbufs) { const int i = u_bit_scan(&cbufs); struct pipe_shader_buffer *cbuf = &shs->constbuf[i]; struct iris_resource *res = (void *)cbuf->buffer; iris_emit_buffer_barrier_for(batch, res->bo, IRIS_DOMAIN_OTHER_READ); } shs->dirty_cbufs = 0; } static void flush_ssbos(struct iris_batch *batch, struct iris_shader_state *shs) { uint32_t ssbos = shs->bound_ssbos; while (ssbos) { const int i = u_bit_scan(&ssbos); struct pipe_shader_buffer *ssbo = &shs->ssbo[i]; struct iris_resource *res = (void *)ssbo->buffer; iris_emit_buffer_barrier_for(batch, res->bo, IRIS_DOMAIN_DATA_WRITE); } } void iris_predraw_flush_buffers(struct iris_context *ice, struct iris_batch *batch, gl_shader_stage stage) { struct iris_shader_state *shs = &ice->state.shaders[stage]; if (ice->state.stage_dirty & (IRIS_STAGE_DIRTY_CONSTANTS_VS << stage)) flush_ubos(batch, shs); if (ice->state.stage_dirty & (IRIS_STAGE_DIRTY_BINDINGS_VS << stage)) flush_ssbos(batch, shs); } static void iris_resolve_color(struct iris_context *ice, struct iris_batch *batch, struct iris_resource *res, unsigned level, unsigned layer, enum isl_aux_op resolve_op) { //DBG("%s to mt %p level %u layer %u\n", __FUNCTION__, mt, level, layer); struct blorp_surf surf; iris_blorp_surf_for_resource(&batch->screen->isl_dev, &surf, &res->base.b, res->aux.usage, level, true); iris_batch_maybe_flush(batch, 1500); /* Ivybridge PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)": * * "Any transition from any value in {Clear, Render, Resolve} to a * different value in {Clear, Render, Resolve} requires end of pipe * synchronization." * * In other words, fast clear ops are not properly synchronized with * other drawing. We need to use a PIPE_CONTROL to ensure that the * contents of the previous draw hit the render target before we resolve * and again afterwards to ensure that the resolve is complete before we * do any more regular drawing. */ iris_emit_end_of_pipe_sync(batch, "color resolve: pre-flush", PIPE_CONTROL_RENDER_TARGET_FLUSH); iris_batch_sync_region_start(batch); struct blorp_batch blorp_batch; blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0); blorp_ccs_resolve(&blorp_batch, &surf, level, layer, 1, res->surf.format, resolve_op); blorp_batch_finish(&blorp_batch); /* See comment above */ iris_emit_end_of_pipe_sync(batch, "color resolve: post-flush", PIPE_CONTROL_RENDER_TARGET_FLUSH); iris_batch_sync_region_end(batch); } static void iris_mcs_partial_resolve(struct iris_context *ice, struct iris_batch *batch, struct iris_resource *res, uint32_t start_layer, uint32_t num_layers) { //DBG("%s to mt %p layers %u-%u\n", __FUNCTION__, mt, //start_layer, start_layer + num_layers - 1); assert(isl_aux_usage_has_mcs(res->aux.usage)); iris_batch_maybe_flush(batch, 1500); struct blorp_surf surf; iris_blorp_surf_for_resource(&batch->screen->isl_dev, &surf, &res->base.b, res->aux.usage, 0, true); iris_emit_buffer_barrier_for(batch, res->bo, IRIS_DOMAIN_RENDER_WRITE); struct blorp_batch blorp_batch; iris_batch_sync_region_start(batch); blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0); blorp_mcs_partial_resolve(&blorp_batch, &surf, res->surf.format, start_layer, num_layers); blorp_batch_finish(&blorp_batch); iris_batch_sync_region_end(batch); } bool iris_sample_with_depth_aux(const struct intel_device_info *devinfo, const struct iris_resource *res) { switch (res->aux.usage) { case ISL_AUX_USAGE_HIZ: if (devinfo->has_sample_with_hiz) break; return false; case ISL_AUX_USAGE_HIZ_CCS: return false; case ISL_AUX_USAGE_HIZ_CCS_WT: break; default: return false; } for (unsigned level = 0; level < res->surf.levels; ++level) { if (!iris_resource_level_has_hiz(res, level)) return false; } /* From the BDW PRM (Volume 2d: Command Reference: Structures * RENDER_SURFACE_STATE.AuxiliarySurfaceMode): * * "If this field is set to AUX_HIZ, Number of Multisamples must be * MULTISAMPLECOUNT_1, and Surface Type cannot be SURFTYPE_3D. * * There is no such blurb for 1D textures, but there is sufficient evidence * that this is broken on SKL+. */ return res->surf.samples == 1 && res->surf.dim == ISL_SURF_DIM_2D; } /** * Perform a HiZ or depth resolve operation. * * For an overview of HiZ ops, see the following sections of the Sandy Bridge * PRM, Volume 1, Part 2: * - 7.5.3.1 Depth Buffer Clear * - 7.5.3.2 Depth Buffer Resolve * - 7.5.3.3 Hierarchical Depth Buffer Resolve */ void iris_hiz_exec(struct iris_context *ice, struct iris_batch *batch, struct iris_resource *res, unsigned int level, unsigned int start_layer, unsigned int num_layers, enum isl_aux_op op, bool update_clear_depth) { assert(iris_resource_level_has_hiz(res, level)); assert(op != ISL_AUX_OP_NONE); UNUSED const char *name = NULL; iris_batch_maybe_flush(batch, 1500); switch (op) { case ISL_AUX_OP_FULL_RESOLVE: name = "depth resolve"; break; case ISL_AUX_OP_AMBIGUATE: name = "hiz ambiguate"; break; case ISL_AUX_OP_FAST_CLEAR: name = "depth clear"; break; case ISL_AUX_OP_PARTIAL_RESOLVE: case ISL_AUX_OP_NONE: unreachable("Invalid HiZ op"); } //DBG("%s %s to mt %p level %d layers %d-%d\n", //__func__, name, mt, level, start_layer, start_layer + num_layers - 1); /* The following stalls and flushes are only documented to be required * for HiZ clear operations. However, they also seem to be required for * resolve operations. * * From the Ivybridge PRM, volume 2, "Depth Buffer Clear": * * "If other rendering operations have preceded this clear, a * PIPE_CONTROL with depth cache flush enabled, Depth Stall bit * enabled must be issued before the rectangle primitive used for * the depth buffer clear operation." * * Same applies for Gfx8 and Gfx9. */ iris_emit_pipe_control_flush(batch, "hiz op: pre-flush", PIPE_CONTROL_DEPTH_CACHE_FLUSH | PIPE_CONTROL_DEPTH_STALL | PIPE_CONTROL_CS_STALL); iris_batch_sync_region_start(batch); struct blorp_surf surf; iris_blorp_surf_for_resource(&batch->screen->isl_dev, &surf, &res->base.b, res->aux.usage, level, true); struct blorp_batch blorp_batch; enum blorp_batch_flags flags = 0; flags |= update_clear_depth ? 0 : BLORP_BATCH_NO_UPDATE_CLEAR_COLOR; blorp_batch_init(&ice->blorp, &blorp_batch, batch, flags); blorp_hiz_op(&blorp_batch, &surf, level, start_layer, num_layers, op); blorp_batch_finish(&blorp_batch); /* The following stalls and flushes are only documented to be required * for HiZ clear operations. However, they also seem to be required for * resolve operations. * * From the Broadwell PRM, volume 7, "Depth Buffer Clear": * * "Depth buffer clear pass using any of the methods (WM_STATE, * 3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a * PIPE_CONTROL command with DEPTH_STALL bit and Depth FLUSH bits * "set" before starting to render. DepthStall and DepthFlush are * not needed between consecutive depth clear passes nor is it * required if the depth clear pass was done with * 'full_surf_clear' bit set in the 3DSTATE_WM_HZ_OP." * * TODO: Such as the spec says, this could be conditional. */ iris_emit_pipe_control_flush(batch, "hiz op: post flush", PIPE_CONTROL_DEPTH_CACHE_FLUSH | PIPE_CONTROL_DEPTH_STALL); iris_batch_sync_region_end(batch); } /** * Does the resource's slice have hiz enabled? */ bool iris_resource_level_has_hiz(const struct iris_resource *res, uint32_t level) { iris_resource_check_level_layer(res, level, 0); if (!isl_aux_usage_has_hiz(res->aux.usage)) return false; /* Disable HiZ for LOD > 0 unless the width/height are 8x4 aligned. * For LOD == 0, we can grow the dimensions to make it work. */ if (level > 0) { if (u_minify(res->base.b.width0, level) & 7) return false; if (u_minify(res->base.b.height0, level) & 3) return false; } return true; } /** \brief Assert that the level and layer are valid for the resource. */ void iris_resource_check_level_layer(UNUSED const struct iris_resource *res, UNUSED uint32_t level, UNUSED uint32_t layer) { assert(level < res->surf.levels); assert(layer < util_num_layers(&res->base.b, level)); } static inline uint32_t miptree_level_range_length(const struct iris_resource *res, uint32_t start_level, uint32_t num_levels) { assert(start_level < res->surf.levels); if (num_levels == INTEL_REMAINING_LAYERS) num_levels = res->surf.levels; /* Check for overflow */ assert(start_level + num_levels >= start_level); assert(start_level + num_levels <= res->surf.levels); return num_levels; } static inline uint32_t miptree_layer_range_length(const struct iris_resource *res, uint32_t level, uint32_t start_layer, uint32_t num_layers) { assert(level <= res->base.b.last_level); const uint32_t total_num_layers = iris_get_num_logical_layers(res, level); assert(start_layer < total_num_layers); if (num_layers == INTEL_REMAINING_LAYERS) num_layers = total_num_layers - start_layer; /* Check for overflow */ assert(start_layer + num_layers >= start_layer); assert(start_layer + num_layers <= total_num_layers); return num_layers; } bool iris_has_invalid_primary(const struct iris_resource *res, unsigned start_level, unsigned num_levels, unsigned start_layer, unsigned num_layers) { if (res->aux.usage == ISL_AUX_USAGE_NONE) return false; /* Clamp the level range to fit the resource */ num_levels = miptree_level_range_length(res, start_level, num_levels); for (uint32_t l = 0; l < num_levels; l++) { const uint32_t level = start_level + l; const uint32_t level_layers = miptree_layer_range_length(res, level, start_layer, num_layers); for (unsigned a = 0; a < level_layers; a++) { enum isl_aux_state aux_state = iris_resource_get_aux_state(res, level, start_layer + a); if (!isl_aux_state_has_valid_primary(aux_state)) return true; } } return false; } void iris_resource_prepare_access(struct iris_context *ice, struct iris_resource *res, uint32_t start_level, uint32_t num_levels, uint32_t start_layer, uint32_t num_layers, enum isl_aux_usage aux_usage, bool fast_clear_supported) { if (res->aux.usage == ISL_AUX_USAGE_NONE) return; /* We can't do resolves on the compute engine, so awkwardly, we have to * do them on the render batch... */ struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER]; const uint32_t clamped_levels = miptree_level_range_length(res, start_level, num_levels); for (uint32_t l = 0; l < clamped_levels; l++) { const uint32_t level = start_level + l; const uint32_t level_layers = miptree_layer_range_length(res, level, start_layer, num_layers); for (uint32_t a = 0; a < level_layers; a++) { const uint32_t layer = start_layer + a; const enum isl_aux_state aux_state = iris_resource_get_aux_state(res, level, layer); const enum isl_aux_op aux_op = isl_aux_prepare_access(aux_state, aux_usage, fast_clear_supported); /* Prepare the aux buffer for a conditional or unconditional access. * A conditional access is handled by assuming that the access will * not evaluate to a no-op. If the access does in fact occur, the aux * will be in the required state. If it does not, no data is lost * because the aux_op performed is lossless. */ if (aux_op == ISL_AUX_OP_NONE) { /* Nothing to do here. */ } else if (isl_aux_usage_has_mcs(res->aux.usage)) { assert(aux_op == ISL_AUX_OP_PARTIAL_RESOLVE); iris_mcs_partial_resolve(ice, batch, res, layer, 1); } else if (isl_aux_usage_has_hiz(res->aux.usage)) { iris_hiz_exec(ice, batch, res, level, layer, 1, aux_op, false); } else if (res->aux.usage == ISL_AUX_USAGE_STC_CCS) { unreachable("iris doesn't resolve STC_CCS resources"); } else { assert(isl_aux_usage_has_ccs(res->aux.usage)); iris_resolve_color(ice, batch, res, level, layer, aux_op); } const enum isl_aux_state new_state = isl_aux_state_transition_aux_op(aux_state, res->aux.usage, aux_op); iris_resource_set_aux_state(ice, res, level, layer, 1, new_state); } } } void iris_resource_finish_write(struct iris_context *ice, struct iris_resource *res, uint32_t level, uint32_t start_layer, uint32_t num_layers, enum isl_aux_usage aux_usage) { if (res->aux.usage == ISL_AUX_USAGE_NONE) return; const uint32_t level_layers = miptree_layer_range_length(res, level, start_layer, num_layers); for (uint32_t a = 0; a < level_layers; a++) { const uint32_t layer = start_layer + a; const enum isl_aux_state aux_state = iris_resource_get_aux_state(res, level, layer); /* Transition the aux state for a conditional or unconditional write. A * conditional write is handled by assuming that the write applies to * only part of the render target. This prevents the new state from * losing the types of compression that might exist in the current state * (e.g. CLEAR). If the write evaluates to a no-op, the state will still * be able to communicate when resolves are necessary (but it may * falsely communicate this as well). */ const enum isl_aux_state new_aux_state = isl_aux_state_transition_write(aux_state, aux_usage, false); iris_resource_set_aux_state(ice, res, level, layer, 1, new_aux_state); } } enum isl_aux_state iris_resource_get_aux_state(const struct iris_resource *res, uint32_t level, uint32_t layer) { iris_resource_check_level_layer(res, level, layer); if (res->surf.usage & ISL_SURF_USAGE_DEPTH_BIT) { assert(isl_aux_usage_has_hiz(res->aux.usage)); } else { assert(res->surf.samples == 1 || res->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY); } return res->aux.state[level][layer]; } void iris_resource_set_aux_state(struct iris_context *ice, struct iris_resource *res, uint32_t level, uint32_t start_layer, uint32_t num_layers, enum isl_aux_state aux_state) { num_layers = miptree_layer_range_length(res, level, start_layer, num_layers); if (res->surf.usage & ISL_SURF_USAGE_DEPTH_BIT) { assert(iris_resource_level_has_hiz(res, level) || !isl_aux_state_has_valid_aux(aux_state)); } else { assert(res->surf.samples == 1 || res->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY); } for (unsigned a = 0; a < num_layers; a++) { if (res->aux.state[level][start_layer + a] != aux_state) { res->aux.state[level][start_layer + a] = aux_state; /* XXX: Need to track which bindings to make dirty */ ice->state.dirty |= IRIS_DIRTY_RENDER_BUFFER | IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES | IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES; ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_BINDINGS; } } if (res->mod_info && !res->mod_info->supports_clear_color) { assert(res->mod_info->aux_usage != ISL_AUX_USAGE_NONE); if (aux_state == ISL_AUX_STATE_CLEAR || aux_state == ISL_AUX_STATE_COMPRESSED_CLEAR || aux_state == ISL_AUX_STATE_PARTIAL_CLEAR) { iris_mark_dirty_dmabuf(ice, &res->base.b); } } } enum isl_aux_usage iris_resource_texture_aux_usage(struct iris_context *ice, const struct iris_resource *res, enum isl_format view_format) { struct iris_screen *screen = (void *) ice->ctx.screen; struct intel_device_info *devinfo = &screen->devinfo; switch (res->aux.usage) { case ISL_AUX_USAGE_HIZ: case ISL_AUX_USAGE_HIZ_CCS: case ISL_AUX_USAGE_HIZ_CCS_WT: assert(res->surf.format == view_format); return util_last_bit(res->aux.sampler_usages) - 1; case ISL_AUX_USAGE_MCS: case ISL_AUX_USAGE_MCS_CCS: case ISL_AUX_USAGE_STC_CCS: case ISL_AUX_USAGE_MC: return res->aux.usage; case ISL_AUX_USAGE_CCS_E: case ISL_AUX_USAGE_GFX12_CCS_E: /* If we don't have any unresolved color, report an aux usage of * ISL_AUX_USAGE_NONE. This way, texturing won't even look at the * aux surface and we can save some bandwidth. */ if (!iris_has_invalid_primary(res, 0, INTEL_REMAINING_LEVELS, 0, INTEL_REMAINING_LAYERS)) return ISL_AUX_USAGE_NONE; /* On Gfx9 color buffers may be compressed by the hardware (lossless * compression). There are, however, format restrictions and care needs * to be taken that the sampler engine is capable for re-interpreting a * buffer with format different the buffer was originally written with. * * For example, SRGB formats are not compressible and the sampler engine * isn't capable of treating RGBA_UNORM as SRGB_ALPHA. In such a case * the underlying color buffer needs to be resolved so that the sampling * surface can be sampled as non-compressed (i.e., without the auxiliary * MCS buffer being set). */ if (isl_formats_are_ccs_e_compatible(devinfo, res->surf.format, view_format)) return res->aux.usage; break; default: break; } return ISL_AUX_USAGE_NONE; } enum isl_aux_usage iris_image_view_aux_usage(struct iris_context *ice, const struct pipe_image_view *pview, const struct shader_info *info) { if (!info) return ISL_AUX_USAGE_NONE; const struct iris_screen *screen = (void *) ice->ctx.screen; const struct intel_device_info *devinfo = &screen->devinfo; struct iris_resource *res = (void *) pview->resource; enum isl_format view_format = iris_image_view_get_format(ice, pview); enum isl_aux_usage aux_usage = iris_resource_texture_aux_usage(ice, res, view_format); bool uses_atomic_load_store = ice->shaders.uncompiled[info->stage]->uses_atomic_load_store; /* On GFX12, compressed surfaces supports non-atomic operations. GFX12HP and * further, add support for all the operations. */ if (aux_usage == ISL_AUX_USAGE_GFX12_CCS_E && (devinfo->verx10 >= 125 || !uses_atomic_load_store)) return ISL_AUX_USAGE_GFX12_CCS_E; return ISL_AUX_USAGE_NONE; } bool iris_can_sample_mcs_with_clear(const struct intel_device_info *devinfo, const struct iris_resource *res) { assert(isl_aux_usage_has_mcs(res->aux.usage)); /* On TGL, the sampler has an issue with some 8 and 16bpp MSAA fast clears. * See HSD 1707282275, wa_14013111325. Due to the use of * format-reinterpretation, a simplified workaround is implemented. */ if (devinfo->ver >= 12 && isl_format_get_layout(res->surf.format)->bpb <= 16) { return false; } return true; } static bool isl_formats_are_fast_clear_compatible(enum isl_format a, enum isl_format b) { /* On gfx8 and earlier, the hardware was only capable of handling 0/1 clear * values so sRGB curve application was a no-op for all fast-clearable * formats. * * On gfx9+, the hardware supports arbitrary clear values. For sRGB clear * values, the hardware interprets the floats, not as what would be * returned from the sampler (or written by the shader), but as being * between format conversion and sRGB curve application. This means that * we can switch between sRGB and UNORM without having to whack the clear * color. */ return isl_format_srgb_to_linear(a) == isl_format_srgb_to_linear(b); } void iris_resource_prepare_texture(struct iris_context *ice, struct iris_resource *res, enum isl_format view_format, uint32_t start_level, uint32_t num_levels, uint32_t start_layer, uint32_t num_layers) { const struct iris_screen *screen = (void *) ice->ctx.screen; const struct intel_device_info *devinfo = &screen->devinfo; enum isl_aux_usage aux_usage = iris_resource_texture_aux_usage(ice, res, view_format); bool clear_supported = isl_aux_usage_has_fast_clears(aux_usage); /* Clear color is specified as ints or floats and the conversion is done by * the sampler. If we have a texture view, we would have to perform the * clear color conversion manually. Just disable clear color. */ if (!isl_formats_are_fast_clear_compatible(res->surf.format, view_format)) clear_supported = false; if (isl_aux_usage_has_mcs(aux_usage) && !iris_can_sample_mcs_with_clear(devinfo, res)) { clear_supported = false; } iris_resource_prepare_access(ice, res, start_level, num_levels, start_layer, num_layers, aux_usage, clear_supported); } /* Whether or not rendering a color value with either format results in the * same pixel. This can return false negatives. */ bool iris_render_formats_color_compatible(enum isl_format a, enum isl_format b, union isl_color_value color, bool clear_color_unknown) { if (a == b) return true; /* A difference in color space doesn't matter for 0/1 values. */ if (!clear_color_unknown && isl_format_srgb_to_linear(a) == isl_format_srgb_to_linear(b) && isl_color_value_is_zero_one(color, a)) { return true; } return false; } enum isl_aux_usage iris_resource_render_aux_usage(struct iris_context *ice, struct iris_resource *res, uint32_t level, enum isl_format render_format, bool draw_aux_disabled) { struct iris_screen *screen = (void *) ice->ctx.screen; struct intel_device_info *devinfo = &screen->devinfo; if (draw_aux_disabled) return ISL_AUX_USAGE_NONE; switch (res->aux.usage) { case ISL_AUX_USAGE_HIZ: case ISL_AUX_USAGE_HIZ_CCS: case ISL_AUX_USAGE_HIZ_CCS_WT: assert(render_format == res->surf.format); return iris_resource_level_has_hiz(res, level) ? res->aux.usage : ISL_AUX_USAGE_NONE; case ISL_AUX_USAGE_STC_CCS: assert(render_format == res->surf.format); return res->aux.usage; case ISL_AUX_USAGE_MCS: case ISL_AUX_USAGE_MCS_CCS: return res->aux.usage; case ISL_AUX_USAGE_CCS_D: case ISL_AUX_USAGE_CCS_E: case ISL_AUX_USAGE_GFX12_CCS_E: /* Disable CCS for some cases of texture-view rendering. On gfx12, HW * may convert some subregions of shader output to fast-cleared blocks * if CCS is enabled and the shader output matches the clear color. * Existing fast-cleared blocks are correctly interpreted by the clear * color and the resource format (see can_fast_clear_color). To avoid * gaining new fast-cleared blocks that can't be interpreted by the * resource format (and to avoid misinterpreting existing ones), shut * off CCS when the interpretation of the clear color differs between * the render_format and the resource format. */ if (!iris_render_formats_color_compatible(render_format, res->surf.format, res->aux.clear_color, res->aux.clear_color_unknown)) { return ISL_AUX_USAGE_NONE; } if (res->aux.usage == ISL_AUX_USAGE_CCS_D) return ISL_AUX_USAGE_CCS_D; if (isl_formats_are_ccs_e_compatible(devinfo, res->surf.format, render_format)) { return res->aux.usage; } FALLTHROUGH; default: return ISL_AUX_USAGE_NONE; } } void iris_resource_prepare_render(struct iris_context *ice, struct iris_resource *res, uint32_t level, uint32_t start_layer, uint32_t layer_count, enum isl_aux_usage aux_usage) { iris_resource_prepare_access(ice, res, level, 1, start_layer, layer_count, aux_usage, isl_aux_usage_has_fast_clears(aux_usage)); } void iris_resource_finish_render(struct iris_context *ice, struct iris_resource *res, uint32_t level, uint32_t start_layer, uint32_t layer_count, enum isl_aux_usage aux_usage) { iris_resource_finish_write(ice, res, level, start_layer, layer_count, aux_usage); }