#ifndef TEVALSHADERFROMNIR_H #define TEVALSHADERFROMNIR_H #include "sfn_shader_base.h" #include "sfn_vertexstageexport.h" namespace r600 { class TEvalShaderFromNir : public VertexStage { public: TEvalShaderFromNir(r600_pipe_shader *sh, r600_pipe_shader_selector& sel, const r600_shader_key& key, r600_shader *gs_shader, enum chip_class chip_class); bool scan_sysvalue_access(nir_instr *instr) override; PValue primitive_id() override {return m_primitive_id;} private: void emit_shader_start() override; bool do_allocate_reserved_registers() override; bool emit_intrinsic_instruction_override(nir_intrinsic_instr* instr) override; bool emit_load_tess_coord(nir_intrinsic_instr* instr); bool load_tess_z_coord(nir_intrinsic_instr* instr); void do_finalize() override; unsigned m_reserved_registers; PValue m_tess_coord[3]; PValue m_rel_patch_id; PValue m_primitive_id; std::unique_ptr m_export_processor; const r600_shader_key& m_key; }; } #endif // TEVALSHADERFROMNIR_H