/* * Copyright 2018 Advanced Micro Devices, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #define AC_SURFACE_INCLUDE_NIR #include "ac_surface.h" #include "si_pipe.h" static void *create_nir_cs(struct si_context *sctx, nir_builder *b) { nir_shader_gather_info(b->shader, nir_shader_get_entrypoint(b->shader)); struct pipe_compute_state state = {0}; state.ir_type = PIPE_SHADER_IR_NIR; state.prog = b->shader; sctx->b.screen->finalize_nir(sctx->b.screen, (void*)state.prog); return sctx->b.create_compute_state(&sctx->b, &state); } static nir_ssa_def *get_global_ids(nir_builder *b, unsigned num_components) { unsigned mask = BITFIELD_MASK(num_components); nir_ssa_def *local_ids = nir_channels(b, nir_load_local_invocation_id(b), mask); nir_ssa_def *block_ids = nir_channels(b, nir_load_workgroup_id(b, 32), mask); nir_ssa_def *block_size = nir_channels(b, nir_load_workgroup_size(b), mask); return nir_iadd(b, nir_imul(b, block_ids, block_size), local_ids); } static void unpack_2x16(nir_builder *b, nir_ssa_def *src, nir_ssa_def **x, nir_ssa_def **y) { *x = nir_iand(b, src, nir_imm_int(b, 0xffff)); *y = nir_ushr(b, src, nir_imm_int(b, 16)); } void *si_create_dcc_retile_cs(struct si_context *sctx, struct radeon_surf *surf) { const nir_shader_compiler_options *options = sctx->b.screen->get_compiler_options(sctx->b.screen, PIPE_SHADER_IR_NIR, PIPE_SHADER_COMPUTE); nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, options, "dcc_retile"); b.shader->info.workgroup_size[0] = 8; b.shader->info.workgroup_size[1] = 8; b.shader->info.workgroup_size[2] = 1; b.shader->info.cs.user_data_components_amd = 3; b.shader->info.num_ssbos = 1; /* Get user data SGPRs. */ nir_ssa_def *user_sgprs = nir_load_user_data_amd(&b); /* Relative offset from the displayable DCC to the non-displayable DCC in the same buffer. */ nir_ssa_def *src_dcc_offset = nir_channel(&b, user_sgprs, 0); nir_ssa_def *src_dcc_pitch, *dst_dcc_pitch, *src_dcc_height, *dst_dcc_height; unpack_2x16(&b, nir_channel(&b, user_sgprs, 1), &src_dcc_pitch, &src_dcc_height); unpack_2x16(&b, nir_channel(&b, user_sgprs, 2), &dst_dcc_pitch, &dst_dcc_height); /* Get the 2D coordinates. */ nir_ssa_def *coord = get_global_ids(&b, 2); nir_ssa_def *zero = nir_imm_int(&b, 0); /* Multiply the coordinates by the DCC block size (they are DCC block coordinates). */ coord = nir_imul(&b, coord, nir_imm_ivec2(&b, surf->u.gfx9.color.dcc_block_width, surf->u.gfx9.color.dcc_block_height)); nir_ssa_def *src_offset = ac_nir_dcc_addr_from_coord(&b, &sctx->screen->info, surf->bpe, &surf->u.gfx9.color.dcc_equation, src_dcc_pitch, src_dcc_height, zero, /* DCC slice size */ nir_channel(&b, coord, 0), nir_channel(&b, coord, 1), /* x, y */ zero, zero, zero); /* z, sample, pipe_xor */ src_offset = nir_iadd(&b, src_offset, src_dcc_offset); nir_ssa_def *value = nir_load_ssbo(&b, 1, 8, zero, src_offset, .align_mul=1); nir_ssa_def *dst_offset = ac_nir_dcc_addr_from_coord(&b, &sctx->screen->info, surf->bpe, &surf->u.gfx9.color.display_dcc_equation, dst_dcc_pitch, dst_dcc_height, zero, /* DCC slice size */ nir_channel(&b, coord, 0), nir_channel(&b, coord, 1), /* x, y */ zero, zero, zero); /* z, sample, pipe_xor */ nir_store_ssbo(&b, value, zero, dst_offset, .write_mask=0x1, .align_mul=1); return create_nir_cs(sctx, &b); } void *gfx9_create_clear_dcc_msaa_cs(struct si_context *sctx, struct si_texture *tex) { const nir_shader_compiler_options *options = sctx->b.screen->get_compiler_options(sctx->b.screen, PIPE_SHADER_IR_NIR, PIPE_SHADER_COMPUTE); nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, options, "clear_dcc_msaa"); b.shader->info.workgroup_size[0] = 8; b.shader->info.workgroup_size[1] = 8; b.shader->info.workgroup_size[2] = 1; b.shader->info.cs.user_data_components_amd = 2; b.shader->info.num_ssbos = 1; /* Get user data SGPRs. */ nir_ssa_def *user_sgprs = nir_load_user_data_amd(&b); nir_ssa_def *dcc_pitch, *dcc_height, *clear_value, *pipe_xor; unpack_2x16(&b, nir_channel(&b, user_sgprs, 0), &dcc_pitch, &dcc_height); unpack_2x16(&b, nir_channel(&b, user_sgprs, 1), &clear_value, &pipe_xor); clear_value = nir_u2u16(&b, clear_value); /* Get the 2D coordinates. */ nir_ssa_def *coord = get_global_ids(&b, 3); nir_ssa_def *zero = nir_imm_int(&b, 0); /* Multiply the coordinates by the DCC block size (they are DCC block coordinates). */ coord = nir_imul(&b, coord, nir_channels(&b, nir_imm_ivec4(&b, tex->surface.u.gfx9.color.dcc_block_width, tex->surface.u.gfx9.color.dcc_block_height, tex->surface.u.gfx9.color.dcc_block_depth, 0), 0x7)); nir_ssa_def *offset = ac_nir_dcc_addr_from_coord(&b, &sctx->screen->info, tex->surface.bpe, &tex->surface.u.gfx9.color.dcc_equation, dcc_pitch, dcc_height, zero, /* DCC slice size */ nir_channel(&b, coord, 0), nir_channel(&b, coord, 1), /* x, y */ tex->buffer.b.b.array_size > 1 ? nir_channel(&b, coord, 2) : zero, /* z */ zero, pipe_xor); /* sample, pipe_xor */ /* The trick here is that DCC elements for an even and the next odd sample are next to each other * in memory, so we only need to compute the address for sample 0 and the next DCC byte is always * sample 1. That's why the clear value has 2 bytes - we're clearing 2 samples at the same time. */ nir_store_ssbo(&b, clear_value, zero, offset, .write_mask=0x1, .align_mul=2); return create_nir_cs(sctx, &b); }