/********************************************************** * Copyright 2018-2020 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #include "pipe/p_context.h" #include "util/u_memory.h" #include "tgsi/tgsi_parse.h" #include "svga_context.h" #include "svga_shader.h" static void svga_set_tess_state(struct pipe_context *pipe, const float default_outer_level[4], const float default_inner_level[2]) { struct svga_context *svga = svga_context(pipe); unsigned i; for (i = 0; i < 4; i++) { svga->curr.default_tesslevels[i] = default_outer_level[i]; } for (i = 0; i < 2; i++) { svga->curr.default_tesslevels[i + 4] = default_inner_level[i]; } } static void svga_set_patch_vertices(struct pipe_context *pipe, uint8_t patch_vertices) { struct svga_context *svga = svga_context(pipe); svga->patch_vertices = patch_vertices; } static void * svga_create_tcs_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) { struct svga_context *svga = svga_context(pipe); struct svga_tcs_shader *tcs; tcs = CALLOC_STRUCT(svga_tcs_shader); if (!tcs) return NULL; SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATETCS); tcs->base.tokens = tgsi_dup_tokens(templ->tokens); /* Collect basic info that we'll need later: */ tgsi_scan_shader(tcs->base.tokens, &tcs->base.info); tcs->base.id = svga->debug.shader_id++; tcs->generic_outputs = svga_get_generic_outputs_mask(&tcs->base.info); SVGA_STATS_TIME_POP(svga_sws(svga)); return tcs; } static void svga_bind_tcs_state(struct pipe_context *pipe, void *shader) { struct svga_tcs_shader *tcs = (struct svga_tcs_shader *) shader; struct svga_context *svga = svga_context(pipe); if (tcs == svga->curr.tcs) return; svga->curr.tcs = tcs; svga->dirty |= SVGA_NEW_TCS; } static void svga_delete_tcs_state(struct pipe_context *pipe, void *shader) { struct svga_context *svga = svga_context(pipe); struct svga_tcs_shader *tcs = (struct svga_tcs_shader *) shader; struct svga_tcs_shader *next_tcs; struct svga_shader_variant *variant, *tmp; svga_hwtnl_flush_retry(svga); assert(tcs->base.parent == NULL); while (tcs) { next_tcs = (struct svga_tcs_shader *)tcs->base.next; for (variant = tcs->base.variants; variant; variant = tmp) { tmp = variant->next; /* Check if deleting currently bound shader */ if (variant == svga->state.hw_draw.tcs) { SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_HS, NULL)); svga->state.hw_draw.tcs = NULL; } svga_destroy_shader_variant(svga, variant); } FREE((void *)tcs->base.tokens); FREE(tcs); tcs = next_tcs; } } void svga_cleanup_tcs_state(struct svga_context *svga) { if (svga->tcs.passthrough_tcs) { svga_delete_tcs_state(&svga->pipe, svga->tcs.passthrough_tcs); } } static void * svga_create_tes_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) { struct svga_context *svga = svga_context(pipe); struct svga_tes_shader *tes; tes = CALLOC_STRUCT(svga_tes_shader); if (!tes) return NULL; SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATETES); tes->base.tokens = tgsi_dup_tokens(templ->tokens); /* Collect basic info that we'll need later: */ tgsi_scan_shader(tes->base.tokens, &tes->base.info); tes->base.id = svga->debug.shader_id++; tes->generic_inputs = svga_get_generic_inputs_mask(&tes->base.info); SVGA_STATS_TIME_POP(svga_sws(svga)); return tes; } static void svga_bind_tes_state(struct pipe_context *pipe, void *shader) { struct svga_tes_shader *tes = (struct svga_tes_shader *) shader; struct svga_context *svga = svga_context(pipe); if (tes == svga->curr.tes) return; svga->curr.tes = tes; svga->dirty |= SVGA_NEW_TES; } static void svga_delete_tes_state(struct pipe_context *pipe, void *shader) { struct svga_context *svga = svga_context(pipe); struct svga_tes_shader *tes = (struct svga_tes_shader *) shader; struct svga_tes_shader *next_tes; struct svga_shader_variant *variant, *tmp; svga_hwtnl_flush_retry(svga); assert(tes->base.parent == NULL); while (tes) { next_tes = (struct svga_tes_shader *)tes->base.next; for (variant = tes->base.variants; variant; variant = tmp) { tmp = variant->next; /* Check if deleting currently bound shader */ if (variant == svga->state.hw_draw.tes) { SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_DS, NULL)); svga->state.hw_draw.tes = NULL; } svga_destroy_shader_variant(svga, variant); } FREE((void *)tes->base.tokens); FREE(tes); tes = next_tes; } } void svga_init_ts_functions(struct svga_context *svga) { svga->pipe.set_tess_state = svga_set_tess_state; svga->pipe.set_patch_vertices = svga_set_patch_vertices; svga->pipe.create_tcs_state = svga_create_tcs_state; svga->pipe.bind_tcs_state = svga_bind_tcs_state; svga->pipe.delete_tcs_state = svga_delete_tcs_state; svga->pipe.create_tes_state = svga_create_tes_state; svga->pipe.bind_tes_state = svga_bind_tes_state; svga->pipe.delete_tes_state = svga_delete_tes_state; }