// zink specific driconf options DRI_CONF_SECTION_DEBUG DRI_CONF_DUAL_COLOR_BLEND_BY_LOCATION(false) DRI_CONF_OPT_B(radeonsi_inline_uniforms, false, "Optimize shaders by replacing uniforms with literals") DRI_CONF_SECTION_END DRI_CONF_SECTION_PERFORMANCE DRI_CONF_SECTION_END