#include "zink_context.h" #include "zink_helpers.h" #include "zink_query.h" #include "zink_resource.h" #include "zink_screen.h" #include "util/u_blitter.h" #include "util/u_rect.h" #include "util/u_surface.h" #include "util/format/u_format.h" static void apply_dst_clears(struct zink_context *ctx, const struct pipe_blit_info *info, bool discard_only) { if (info->scissor_enable) { struct u_rect rect = { info->scissor.minx, info->scissor.maxx, info->scissor.miny, info->scissor.maxy }; zink_fb_clears_apply_or_discard(ctx, info->dst.resource, rect, discard_only); } else zink_fb_clears_apply_or_discard(ctx, info->dst.resource, zink_rect_from_box(&info->dst.box), discard_only); } static bool blit_resolve(struct zink_context *ctx, const struct pipe_blit_info *info) { if (util_format_get_mask(info->dst.format) != info->mask || util_format_get_mask(info->src.format) != info->mask || util_format_is_depth_or_stencil(info->dst.format) || info->scissor_enable || info->alpha_blend) return false; if (info->src.box.width != info->dst.box.width || info->src.box.height != info->dst.box.height || info->src.box.depth != info->dst.box.depth) return false; if (info->render_condition_enable && ctx->render_condition_active) return false; struct zink_resource *src = zink_resource(info->src.resource); struct zink_resource *dst = zink_resource(info->dst.resource); struct zink_screen *screen = zink_screen(ctx->base.screen); if (src->format != zink_get_format(screen, info->src.format) || dst->format != zink_get_format(screen, info->dst.format)) return false; if (info->dst.resource->target == PIPE_BUFFER) util_range_add(info->dst.resource, &dst->valid_buffer_range, info->dst.box.x, info->dst.box.x + info->dst.box.width); apply_dst_clears(ctx, info, false); zink_fb_clears_apply_region(ctx, info->src.resource, zink_rect_from_box(&info->src.box)); struct zink_batch *batch = &ctx->batch; zink_batch_no_rp(ctx); zink_batch_reference_resource_rw(batch, src, false); zink_batch_reference_resource_rw(batch, dst, true); zink_resource_setup_transfer_layouts(ctx, src, dst); VkImageResolve region = {0}; region.srcSubresource.aspectMask = src->aspect; region.srcSubresource.mipLevel = info->src.level; region.srcOffset.x = info->src.box.x; region.srcOffset.y = info->src.box.y; if (src->base.b.array_size > 1) { region.srcOffset.z = 0; region.srcSubresource.baseArrayLayer = info->src.box.z; region.srcSubresource.layerCount = info->src.box.depth; } else { assert(info->src.box.depth == 1); region.srcOffset.z = info->src.box.z; region.srcSubresource.baseArrayLayer = 0; region.srcSubresource.layerCount = 1; } region.dstSubresource.aspectMask = dst->aspect; region.dstSubresource.mipLevel = info->dst.level; region.dstOffset.x = info->dst.box.x; region.dstOffset.y = info->dst.box.y; if (dst->base.b.array_size > 1) { region.dstOffset.z = 0; region.dstSubresource.baseArrayLayer = info->dst.box.z; region.dstSubresource.layerCount = info->dst.box.depth; } else { assert(info->dst.box.depth == 1); region.dstOffset.z = info->dst.box.z; region.dstSubresource.baseArrayLayer = 0; region.dstSubresource.layerCount = 1; } region.extent.width = info->dst.box.width; region.extent.height = info->dst.box.height; region.extent.depth = info->dst.box.depth; VKCTX(CmdResolveImage)(batch->state->cmdbuf, src->obj->image, src->layout, dst->obj->image, dst->layout, 1, ®ion); return true; } static VkFormatFeatureFlags get_resource_features(struct zink_screen *screen, struct zink_resource *res) { VkFormatProperties props = screen->format_props[res->base.b.format]; return res->optimal_tiling ? props.optimalTilingFeatures : props.linearTilingFeatures; } static bool blit_native(struct zink_context *ctx, const struct pipe_blit_info *info) { if (util_format_get_mask(info->dst.format) != info->mask || util_format_get_mask(info->src.format) != info->mask || info->scissor_enable || info->alpha_blend) return false; if (info->render_condition_enable && ctx->render_condition_active) return false; if (util_format_is_depth_or_stencil(info->dst.format) && info->dst.format != info->src.format) return false; /* vkCmdBlitImage must not be used for multisampled source or destination images. */ if (info->src.resource->nr_samples > 1 || info->dst.resource->nr_samples > 1) return false; struct zink_resource *src = zink_resource(info->src.resource); struct zink_resource *dst = zink_resource(info->dst.resource); struct zink_screen *screen = zink_screen(ctx->base.screen); if (src->format != zink_get_format(screen, info->src.format) || dst->format != zink_get_format(screen, info->dst.format)) return false; if (!(get_resource_features(screen, src) & VK_FORMAT_FEATURE_BLIT_SRC_BIT) || !(get_resource_features(screen, dst) & VK_FORMAT_FEATURE_BLIT_DST_BIT)) return false; if ((util_format_is_pure_sint(info->src.format) != util_format_is_pure_sint(info->dst.format)) || (util_format_is_pure_uint(info->src.format) != util_format_is_pure_uint(info->dst.format))) return false; if (info->filter == PIPE_TEX_FILTER_LINEAR && !(get_resource_features(screen, src) & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT)) return false; apply_dst_clears(ctx, info, false); zink_fb_clears_apply_region(ctx, info->src.resource, zink_rect_from_box(&info->src.box)); struct zink_batch *batch = &ctx->batch; zink_batch_no_rp(ctx); zink_batch_reference_resource_rw(batch, src, false); zink_batch_reference_resource_rw(batch, dst, true); zink_resource_setup_transfer_layouts(ctx, src, dst); if (info->dst.resource->target == PIPE_BUFFER) util_range_add(info->dst.resource, &dst->valid_buffer_range, info->dst.box.x, info->dst.box.x + info->dst.box.width); VkImageBlit region = {0}; region.srcSubresource.aspectMask = src->aspect; region.srcSubresource.mipLevel = info->src.level; region.srcOffsets[0].x = info->src.box.x; region.srcOffsets[0].y = info->src.box.y; region.srcOffsets[1].x = info->src.box.x + info->src.box.width; region.srcOffsets[1].y = info->src.box.y + info->src.box.height; switch (src->base.b.target) { case PIPE_TEXTURE_CUBE: case PIPE_TEXTURE_CUBE_ARRAY: case PIPE_TEXTURE_2D_ARRAY: case PIPE_TEXTURE_1D_ARRAY: /* these use layer */ region.srcSubresource.baseArrayLayer = info->src.box.z; region.srcSubresource.layerCount = info->src.box.depth; region.srcOffsets[0].z = 0; region.srcOffsets[1].z = 1; break; case PIPE_TEXTURE_3D: /* this uses depth */ region.srcSubresource.baseArrayLayer = 0; region.srcSubresource.layerCount = 1; region.srcOffsets[0].z = info->src.box.z; region.srcOffsets[1].z = info->src.box.z + info->src.box.depth; break; default: /* these must only copy one layer */ region.srcSubresource.baseArrayLayer = 0; region.srcSubresource.layerCount = 1; region.srcOffsets[0].z = 0; region.srcOffsets[1].z = 1; } region.dstSubresource.aspectMask = dst->aspect; region.dstSubresource.mipLevel = info->dst.level; region.dstOffsets[0].x = info->dst.box.x; region.dstOffsets[0].y = info->dst.box.y; region.dstOffsets[1].x = info->dst.box.x + info->dst.box.width; region.dstOffsets[1].y = info->dst.box.y + info->dst.box.height; assert(region.dstOffsets[0].x != region.dstOffsets[1].x); assert(region.dstOffsets[0].y != region.dstOffsets[1].y); switch (dst->base.b.target) { case PIPE_TEXTURE_CUBE: case PIPE_TEXTURE_CUBE_ARRAY: case PIPE_TEXTURE_2D_ARRAY: case PIPE_TEXTURE_1D_ARRAY: /* these use layer */ region.dstSubresource.baseArrayLayer = info->dst.box.z; region.dstSubresource.layerCount = info->dst.box.depth; region.dstOffsets[0].z = 0; region.dstOffsets[1].z = 1; break; case PIPE_TEXTURE_3D: /* this uses depth */ region.dstSubresource.baseArrayLayer = 0; region.dstSubresource.layerCount = 1; region.dstOffsets[0].z = info->dst.box.z; region.dstOffsets[1].z = info->dst.box.z + info->dst.box.depth; break; default: /* these must only copy one layer */ region.dstSubresource.baseArrayLayer = 0; region.dstSubresource.layerCount = 1; region.dstOffsets[0].z = 0; region.dstOffsets[1].z = 1; } assert(region.dstOffsets[0].z != region.dstOffsets[1].z); VKCTX(CmdBlitImage)(batch->state->cmdbuf, src->obj->image, src->layout, dst->obj->image, dst->layout, 1, ®ion, zink_filter(info->filter)); return true; } void zink_blit(struct pipe_context *pctx, const struct pipe_blit_info *info) { struct zink_context *ctx = zink_context(pctx); const struct util_format_description *src_desc = util_format_description(info->src.format); const struct util_format_description *dst_desc = util_format_description(info->dst.format); if (info->render_condition_enable && unlikely(!zink_screen(pctx->screen)->info.have_EXT_conditional_rendering && !zink_check_conditional_render(ctx))) return; if (src_desc == dst_desc || src_desc->nr_channels != 4 || src_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN || (src_desc->nr_channels == 4 && src_desc->channel[3].type != UTIL_FORMAT_TYPE_VOID)) { /* we can't blit RGBX -> RGBA formats directly since they're emulated * so we have to use sampler views */ if (info->src.resource->nr_samples > 1 && info->dst.resource->nr_samples <= 1) { if (blit_resolve(ctx, info)) return; } else { if (blit_native(ctx, info)) return; } } struct zink_resource *src = zink_resource(info->src.resource); struct zink_resource *dst = zink_resource(info->dst.resource); /* if we're copying between resources with matching aspects then we can probably just copy_region */ if (src->aspect == dst->aspect) { struct pipe_blit_info new_info = *info; if (src->aspect & VK_IMAGE_ASPECT_STENCIL_BIT && new_info.render_condition_enable && !ctx->render_condition_active) new_info.render_condition_enable = false; if (util_try_blit_via_copy_region(pctx, &new_info)) return; } if (!util_blitter_is_blit_supported(ctx->blitter, info)) { debug_printf("blit unsupported %s -> %s\n", util_format_short_name(info->src.resource->format), util_format_short_name(info->dst.resource->format)); return; } /* this is discard_only because we're about to start a renderpass that will * flush all pending clears anyway */ apply_dst_clears(ctx, info, true); if (info->dst.resource->target == PIPE_BUFFER) util_range_add(info->dst.resource, &dst->valid_buffer_range, info->dst.box.x, info->dst.box.x + info->dst.box.width); zink_blit_begin(ctx, ZINK_BLIT_SAVE_FB | ZINK_BLIT_SAVE_FS | ZINK_BLIT_SAVE_TEXTURES); util_blitter_blit(ctx->blitter, info); } /* similar to radeonsi */ void zink_blit_begin(struct zink_context *ctx, enum zink_blit_flags flags) { util_blitter_save_vertex_elements(ctx->blitter, ctx->element_state); util_blitter_save_viewport(ctx->blitter, ctx->vp_state.viewport_states); util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vertex_buffers); util_blitter_save_vertex_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_VERTEX]); util_blitter_save_tessctrl_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_TESS_CTRL]); util_blitter_save_tesseval_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_TESS_EVAL]); util_blitter_save_geometry_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_GEOMETRY]); util_blitter_save_rasterizer(ctx->blitter, ctx->rast_state); util_blitter_save_so_targets(ctx->blitter, ctx->num_so_targets, ctx->so_targets); if (flags & ZINK_BLIT_SAVE_FS) { util_blitter_save_fragment_constant_buffer_slot(ctx->blitter, ctx->ubos[PIPE_SHADER_FRAGMENT]); util_blitter_save_blend(ctx->blitter, ctx->gfx_pipeline_state.blend_state); util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->dsa_state); util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref); util_blitter_save_sample_mask(ctx->blitter, ctx->gfx_pipeline_state.sample_mask); util_blitter_save_scissor(ctx->blitter, ctx->vp_state.scissor_states); /* also util_blitter_save_window_rectangles when we have that? */ util_blitter_save_fragment_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_FRAGMENT]); } if (flags & ZINK_BLIT_SAVE_FB) util_blitter_save_framebuffer(ctx->blitter, &ctx->fb_state); if (flags & ZINK_BLIT_SAVE_TEXTURES) { util_blitter_save_fragment_sampler_states(ctx->blitter, ctx->di.num_samplers[PIPE_SHADER_FRAGMENT], (void**)ctx->sampler_states[PIPE_SHADER_FRAGMENT]); util_blitter_save_fragment_sampler_views(ctx->blitter, ctx->di.num_sampler_views[PIPE_SHADER_FRAGMENT], ctx->sampler_views[PIPE_SHADER_FRAGMENT]); } if (flags & ZINK_BLIT_NO_COND_RENDER && ctx->render_condition_active) zink_stop_conditional_render(ctx); } bool zink_blit_region_fills(struct u_rect region, unsigned width, unsigned height) { struct u_rect intersect = {0, width, 0, height}; struct u_rect r = { MIN2(region.x0, region.x1), MAX2(region.x0, region.x1), MIN2(region.y0, region.y1), MAX2(region.y0, region.y1), }; if (!u_rect_test_intersection(&r, &intersect)) /* is this even a thing? */ return false; u_rect_find_intersection(&r, &intersect); if (intersect.x0 != 0 || intersect.y0 != 0 || intersect.x1 != width || intersect.y1 != height) return false; return true; } bool zink_blit_region_covers(struct u_rect region, struct u_rect covers) { struct u_rect r = { MIN2(region.x0, region.x1), MAX2(region.x0, region.x1), MIN2(region.y0, region.y1), MAX2(region.y0, region.y1), }; struct u_rect c = { MIN2(covers.x0, covers.x1), MAX2(covers.x0, covers.x1), MIN2(covers.y0, covers.y1), MAX2(covers.y0, covers.y1), }; struct u_rect intersect; if (!u_rect_test_intersection(&r, &c)) return false; u_rect_union(&intersect, &r, &c); return intersect.x0 == c.x0 && intersect.y0 == c.y0 && intersect.x1 == c.x1 && intersect.y1 == c.y1; }