/* * Copyright 2018 Collabora Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef ZINK_COMPILER_H #define ZINK_COMPILER_H #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "compiler/nir/nir.h" #include "compiler/shader_info.h" #include "util/u_live_shader_cache.h" #include #include "zink_descriptors.h" #define ZINK_WORKGROUP_SIZE_X 1 #define ZINK_WORKGROUP_SIZE_Y 2 #define ZINK_WORKGROUP_SIZE_Z 3 struct pipe_screen; struct zink_context; struct zink_screen; struct zink_shader_key; struct zink_shader_module; struct zink_gfx_program; struct nir_shader_compiler_options; struct nir_shader; struct set; struct tgsi_token; struct zink_so_info { struct pipe_stream_output_info so_info; unsigned so_info_slots[PIPE_MAX_SO_OUTPUTS]; bool have_xfb; }; const void * zink_get_compiler_options(struct pipe_screen *screen, enum pipe_shader_ir ir, enum pipe_shader_type shader); struct nir_shader * zink_tgsi_to_nir(struct pipe_screen *screen, const struct tgsi_token *tokens); struct zink_shader { struct util_live_shader base; uint32_t hash; struct nir_shader *nir; enum pipe_prim_type reduced_prim; // PIPE_PRIM_MAX for vs struct zink_so_info streamout; struct { int index; int binding; VkDescriptorType type; unsigned char size; } bindings[ZINK_DESCRIPTOR_TYPES][ZINK_MAX_DESCRIPTORS_PER_TYPE]; size_t num_bindings[ZINK_DESCRIPTOR_TYPES]; unsigned num_texel_buffers; uint32_t ubos_used; // bitfield of which ubo indices are used uint32_t ssbos_used; // bitfield of which ssbo indices are used bool bindless; simple_mtx_t lock; struct set *programs; union { struct zink_shader *generated; // a generated shader that this shader "owns" bool is_generated; // if this is a driver-created shader (e.g., tcs) nir_variable *fbfetch; //for fs output }; }; void zink_screen_init_compiler(struct zink_screen *screen); void zink_compiler_assign_io(nir_shader *producer, nir_shader *consumer); VkShaderModule zink_shader_compile(struct zink_screen *screen, struct zink_shader *zs, nir_shader *nir, const struct zink_shader_key *key); struct zink_shader * zink_shader_create(struct zink_screen *screen, struct nir_shader *nir, const struct pipe_stream_output_info *so_info); char * zink_shader_finalize(struct pipe_screen *pscreen, void *nirptr); void zink_shader_free(struct zink_context *ctx, struct zink_shader *shader); struct zink_shader * zink_shader_tcs_create(struct zink_screen *screen, struct zink_shader *vs, unsigned vertices_per_patch); static inline bool zink_shader_descriptor_is_buffer(struct zink_shader *zs, enum zink_descriptor_type type, unsigned i) { return zs->bindings[type][i].type == VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER || zs->bindings[type][i].type == VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; } #endif