/* * Copyright 2018 Collabora Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef ZINK_CONTEXT_H #define ZINK_CONTEXT_H #define ZINK_FBFETCH_BINDING 6 //COMPUTE+1 #define ZINK_SHADER_COUNT (PIPE_SHADER_TYPES - 1) #define ZINK_DEFAULT_MAX_DESCS 5000 #define ZINK_DEFAULT_DESC_CLAMP (ZINK_DEFAULT_MAX_DESCS * 0.9) #define ZINK_MAX_BINDLESS_HANDLES 1024 #include "zink_clear.h" #include "zink_pipeline.h" #include "zink_batch.h" #include "zink_compiler.h" #include "zink_descriptors.h" #include "zink_surface.h" #include "pipe/p_context.h" #include "pipe/p_state.h" #include "util/u_rect.h" #include "util/u_threaded_context.h" #include "util/u_idalloc.h" #include "util/slab.h" #include "util/list.h" #include "util/u_dynarray.h" #include #ifdef __cplusplus extern "C" { #endif struct blitter_context; struct list_head; struct zink_blend_state; struct zink_depth_stencil_alpha_state; struct zink_gfx_program; struct zink_rasterizer_state; struct zink_resource; struct zink_vertex_elements_state; enum zink_blit_flags { ZINK_BLIT_NORMAL = 1 << 0, ZINK_BLIT_SAVE_FS = 1 << 1, ZINK_BLIT_SAVE_FB = 1 << 2, ZINK_BLIT_SAVE_TEXTURES = 1 << 3, ZINK_BLIT_NO_COND_RENDER = 1 << 4, }; struct zink_sampler_state { VkSampler sampler; uint32_t hash; struct zink_descriptor_refs desc_set_refs; struct zink_batch_usage *batch_uses; bool custom_border_color; }; struct zink_buffer_view { struct pipe_reference reference; struct pipe_resource *pres; VkBufferViewCreateInfo bvci; VkBufferView buffer_view; uint32_t hash; struct zink_batch_usage *batch_uses; struct zink_descriptor_refs desc_set_refs; }; struct zink_sampler_view { struct pipe_sampler_view base; union { struct zink_surface *image_view; struct zink_buffer_view *buffer_view; }; }; struct zink_image_view { struct pipe_image_view base; union { struct zink_surface *surface; struct zink_buffer_view *buffer_view; }; }; static inline struct zink_sampler_view * zink_sampler_view(struct pipe_sampler_view *pview) { return (struct zink_sampler_view *)pview; } struct zink_so_target { struct pipe_stream_output_target base; struct pipe_resource *counter_buffer; VkDeviceSize counter_buffer_offset; uint32_t stride; bool counter_buffer_valid; }; static inline struct zink_so_target * zink_so_target(struct pipe_stream_output_target *so_target) { return (struct zink_so_target *)so_target; } struct zink_viewport_state { struct pipe_viewport_state viewport_states[PIPE_MAX_VIEWPORTS]; struct pipe_scissor_state scissor_states[PIPE_MAX_VIEWPORTS]; uint8_t num_viewports; }; struct zink_descriptor_surface { union { struct zink_surface *surface; struct zink_buffer_view *bufferview; }; bool is_buffer; }; struct zink_bindless_descriptor { struct zink_descriptor_surface ds; struct zink_sampler_state *sampler; uint32_t handle; uint32_t access; //PIPE_ACCESS_... }; static inline struct zink_resource * zink_descriptor_surface_resource(struct zink_descriptor_surface *ds) { return ds->is_buffer ? (struct zink_resource*)ds->bufferview->pres : (struct zink_resource*)ds->surface->base.texture; } typedef void (*pipe_draw_vbo_func)(struct pipe_context *pipe, const struct pipe_draw_info *info, unsigned drawid_offset, const struct pipe_draw_indirect_info *indirect, const struct pipe_draw_start_count_bias *draws, unsigned num_draws); typedef void (*pipe_launch_grid_func)(struct pipe_context *pipe, const struct pipe_grid_info *info); typedef enum { ZINK_NO_MULTIDRAW, ZINK_MULTIDRAW, } zink_multidraw; typedef enum { ZINK_NO_DYNAMIC_STATE, ZINK_DYNAMIC_STATE, } zink_dynamic_state; typedef enum { ZINK_NO_DYNAMIC_STATE2, ZINK_DYNAMIC_STATE2, } zink_dynamic_state2; typedef enum { ZINK_NO_DYNAMIC_VERTEX_INPUT, ZINK_DYNAMIC_VERTEX_INPUT, } zink_dynamic_vertex_input; struct zink_context { struct pipe_context base; struct threaded_context *tc; struct slab_child_pool transfer_pool; struct slab_child_pool transfer_pool_unsync; struct blitter_context *blitter; pipe_draw_vbo_func draw_vbo[2]; //batch changed pipe_launch_grid_func launch_grid[2]; //batch changed struct pipe_device_reset_callback reset; simple_mtx_t batch_mtx; struct zink_fence *deferred_fence; struct zink_fence *last_fence; //the last command buffer submitted struct zink_batch_state *batch_states; //list of submitted batch states: ordered by increasing timeline id unsigned batch_states_count; //number of states in `batch_states` struct util_dynarray free_batch_states; //unused batch states bool oom_flush; bool oom_stall; struct zink_batch batch; unsigned shader_has_inlinable_uniforms_mask; unsigned inlinable_uniforms_valid_mask; uint32_t compute_inlinable_uniforms[MAX_INLINABLE_UNIFORMS]; struct pipe_constant_buffer ubos[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS]; struct pipe_shader_buffer ssbos[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS]; uint32_t writable_ssbos[PIPE_SHADER_TYPES]; struct zink_image_view image_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES]; struct pipe_framebuffer_state fb_state; struct zink_framebuffer *(*get_framebuffer)(struct zink_context*); void (*init_framebuffer)(struct zink_screen *screen, struct zink_framebuffer *fb, struct zink_render_pass *rp); struct hash_table framebuffer_cache; struct zink_vertex_elements_state *element_state; struct zink_rasterizer_state *rast_state; struct zink_depth_stencil_alpha_state *dsa_state; struct hash_table desc_set_layouts[ZINK_DESCRIPTOR_TYPES]; bool pipeline_changed[2]; //gfx, compute struct zink_shader *gfx_stages[ZINK_SHADER_COUNT]; struct zink_shader *last_vertex_stage; bool shader_reads_drawid; bool shader_reads_basevertex; struct zink_gfx_pipeline_state gfx_pipeline_state; /* there are 5 gfx stages, but VS and FS are assumed to be always present, * thus only 3 stages need to be considered, giving 2^3 = 8 program caches. */ struct hash_table program_cache[8]; uint32_t gfx_hash; struct zink_gfx_program *curr_program; struct zink_descriptor_data *dd; struct zink_shader *compute_stage; struct zink_compute_pipeline_state compute_pipeline_state; struct hash_table compute_program_cache; struct zink_compute_program *curr_compute; unsigned shader_stages : ZINK_SHADER_COUNT; /* mask of bound gfx shader stages */ unsigned dirty_shader_stages : 6; /* mask of changed shader stages */ bool last_vertex_stage_dirty; struct set render_pass_state_cache; struct hash_table *render_pass_cache; bool new_swapchain; bool fb_changed; bool rp_changed; struct zink_framebuffer *framebuffer; struct zink_framebuffer_clear fb_clears[PIPE_MAX_COLOR_BUFS + 1]; uint16_t clears_enabled; uint16_t rp_clears_enabled; uint16_t fbfetch_outputs; struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS]; bool vertex_buffers_dirty; void *sampler_states[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; struct zink_viewport_state vp_state; bool vp_state_changed; bool scissor_changed; float blend_constants[4]; bool sample_locations_changed; VkSampleLocationEXT vk_sample_locations[PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE * PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE]; uint8_t sample_locations[2 * 4 * 8 * 16]; struct pipe_stencil_ref stencil_ref; union { struct { float default_inner_level[2]; float default_outer_level[4]; }; float tess_levels[6]; }; struct list_head suspended_queries; struct list_head primitives_generated_queries; bool queries_disabled, render_condition_active; struct { struct zink_query *query; bool inverted; } render_condition; struct pipe_resource *dummy_vertex_buffer; struct pipe_resource *dummy_xfb_buffer; struct pipe_surface *dummy_surface[7]; struct zink_buffer_view *dummy_bufferview; unsigned buffer_rebind_counter; struct { /* descriptor info */ VkDescriptorBufferInfo ubos[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS]; uint32_t push_valid; uint8_t num_ubos[PIPE_SHADER_TYPES]; VkDescriptorBufferInfo ssbos[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS]; uint8_t num_ssbos[PIPE_SHADER_TYPES]; VkDescriptorImageInfo textures[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; VkBufferView tbos[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; uint8_t num_samplers[PIPE_SHADER_TYPES]; uint8_t num_sampler_views[PIPE_SHADER_TYPES]; VkDescriptorImageInfo images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES]; VkBufferView texel_images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES]; uint8_t num_images[PIPE_SHADER_TYPES]; VkDescriptorImageInfo fbfetch; struct zink_resource *descriptor_res[ZINK_DESCRIPTOR_TYPES][PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; struct zink_descriptor_surface sampler_surfaces[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; struct zink_descriptor_surface image_surfaces[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES]; struct { struct util_idalloc tex_slots; struct util_idalloc img_slots; struct hash_table tex_handles; struct hash_table img_handles; VkBufferView *buffer_infos; //tex, img VkDescriptorImageInfo *img_infos; //tex, img struct util_dynarray updates; struct util_dynarray resident; } bindless[2]; //img, buffer union { bool bindless_dirty[2]; //tex, img uint16_t any_bindless_dirty; }; bool bindless_refs_dirty; } di; struct set *need_barriers[2]; //gfx, compute struct set update_barriers[2][2]; //[gfx, compute][current, next] uint8_t barrier_set_idx[2]; unsigned memory_barrier; uint32_t num_so_targets; struct pipe_stream_output_target *so_targets[PIPE_MAX_SO_OUTPUTS]; bool dirty_so_targets; bool xfb_barrier; bool first_frame_done; bool have_timelines; bool gfx_dirty; bool is_device_lost; bool primitive_restart; bool vertex_state_changed : 1; bool blend_state_changed : 1; bool rast_state_changed : 1; bool dsa_state_changed : 1; bool stencil_ref_changed : 1; }; static inline struct zink_context * zink_context(struct pipe_context *context) { return (struct zink_context *)context; } static inline bool zink_fb_clear_enabled(const struct zink_context *ctx, unsigned idx) { if (idx == PIPE_MAX_COLOR_BUFS) return ctx->clears_enabled & PIPE_CLEAR_DEPTHSTENCIL; return ctx->clears_enabled & (PIPE_CLEAR_COLOR0 << idx); } void zink_fence_wait(struct pipe_context *ctx); void zink_wait_on_batch(struct zink_context *ctx, uint32_t batch_id); bool zink_check_batch_completion(struct zink_context *ctx, uint32_t batch_id, bool have_lock); void zink_flush_queue(struct zink_context *ctx); void zink_update_fbfetch(struct zink_context *ctx); bool zink_resource_access_is_write(VkAccessFlags flags); void zink_resource_buffer_barrier(struct zink_context *ctx, struct zink_resource *res, VkAccessFlags flags, VkPipelineStageFlags pipeline); bool zink_resource_image_needs_barrier(struct zink_resource *res, VkImageLayout new_layout, VkAccessFlags flags, VkPipelineStageFlags pipeline); bool zink_resource_image_barrier_init(VkImageMemoryBarrier *imb, struct zink_resource *res, VkImageLayout new_layout, VkAccessFlags flags, VkPipelineStageFlags pipeline); void zink_resource_image_barrier(struct zink_context *ctx, struct zink_resource *res, VkImageLayout new_layout, VkAccessFlags flags, VkPipelineStageFlags pipeline); bool zink_resource_needs_barrier(struct zink_resource *res, VkImageLayout layout, VkAccessFlags flags, VkPipelineStageFlags pipeline); void zink_update_descriptor_refs(struct zink_context *ctx, bool compute); void zink_init_vk_sample_locations(struct zink_context *ctx, VkSampleLocationsInfoEXT *loc); void zink_begin_render_pass(struct zink_context *ctx); void zink_end_render_pass(struct zink_context *ctx); static inline void zink_batch_rp(struct zink_context *ctx) { if (!ctx->batch.in_rp) zink_begin_render_pass(ctx); } static inline void zink_batch_no_rp(struct zink_context *ctx) { zink_end_render_pass(ctx); assert(!ctx->batch.in_rp); } static inline VkPipelineStageFlags zink_pipeline_flags_from_pipe_stage(enum pipe_shader_type pstage) { switch (pstage) { case PIPE_SHADER_VERTEX: return VK_PIPELINE_STAGE_VERTEX_SHADER_BIT; case PIPE_SHADER_FRAGMENT: return VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; case PIPE_SHADER_GEOMETRY: return VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT; case PIPE_SHADER_TESS_CTRL: return VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT; case PIPE_SHADER_TESS_EVAL: return VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT; case PIPE_SHADER_COMPUTE: return VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; default: unreachable("unknown shader stage"); } } void zink_rebind_all_buffers(struct zink_context *ctx); void zink_flush_memory_barrier(struct zink_context *ctx, bool is_compute); void zink_init_draw_functions(struct zink_context *ctx, struct zink_screen *screen); void zink_init_grid_functions(struct zink_context *ctx); #ifdef __cplusplus } #endif #ifndef __cplusplus VkPipelineStageFlags zink_pipeline_flags_from_stage(VkShaderStageFlagBits stage); VkShaderStageFlagBits zink_shader_stage(enum pipe_shader_type type); struct pipe_context * zink_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags); void zink_context_query_init(struct pipe_context *ctx); void zink_blit_begin(struct zink_context *ctx, enum zink_blit_flags flags); void zink_blit(struct pipe_context *pctx, const struct pipe_blit_info *info); bool zink_blit_region_fills(struct u_rect region, unsigned width, unsigned height); bool zink_blit_region_covers(struct u_rect region, struct u_rect covers); static inline struct u_rect zink_rect_from_box(const struct pipe_box *box) { return (struct u_rect){box->x, box->x + box->width, box->y, box->y + box->height}; } static inline VkComponentSwizzle zink_component_mapping(enum pipe_swizzle swizzle) { switch (swizzle) { case PIPE_SWIZZLE_X: return VK_COMPONENT_SWIZZLE_R; case PIPE_SWIZZLE_Y: return VK_COMPONENT_SWIZZLE_G; case PIPE_SWIZZLE_Z: return VK_COMPONENT_SWIZZLE_B; case PIPE_SWIZZLE_W: return VK_COMPONENT_SWIZZLE_A; case PIPE_SWIZZLE_0: return VK_COMPONENT_SWIZZLE_ZERO; case PIPE_SWIZZLE_1: return VK_COMPONENT_SWIZZLE_ONE; case PIPE_SWIZZLE_NONE: return VK_COMPONENT_SWIZZLE_IDENTITY; // ??? default: unreachable("unexpected swizzle"); } } enum pipe_swizzle zink_clamp_void_swizzle(const struct util_format_description *desc, enum pipe_swizzle swizzle); bool zink_resource_rebind(struct zink_context *ctx, struct zink_resource *res); void zink_rebind_framebuffer(struct zink_context *ctx, struct zink_resource *res); void zink_copy_buffer(struct zink_context *ctx, struct zink_resource *dst, struct zink_resource *src, unsigned dst_offset, unsigned src_offset, unsigned size); void zink_copy_image_buffer(struct zink_context *ctx, struct zink_resource *dst, struct zink_resource *src, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, unsigned src_level, const struct pipe_box *src_box, enum pipe_map_flags map_flags); void zink_destroy_buffer_view(struct zink_screen *screen, struct zink_buffer_view *buffer_view); void debug_describe_zink_buffer_view(char *buf, const struct zink_buffer_view *ptr); static inline void zink_buffer_view_reference(struct zink_screen *screen, struct zink_buffer_view **dst, struct zink_buffer_view *src) { struct zink_buffer_view *old_dst = dst ? *dst : NULL; if (pipe_reference_described(old_dst ? &old_dst->reference : NULL, &src->reference, (debug_reference_descriptor)debug_describe_zink_buffer_view)) zink_destroy_buffer_view(screen, old_dst); if (dst) *dst = src; } #endif #endif