/* * Copyright 2018 Collabora Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef ZINK_PIPELINE_H #define ZINK_PIPELINE_H #include #include "pipe/p_state.h" #include "zink_shader_keys.h" #include "zink_state.h" struct zink_blend_state; struct zink_depth_stencil_alpha_state; struct zink_gfx_program; struct zink_compute_program; struct zink_rasterizer_state; struct zink_render_pass; struct zink_screen; struct zink_vertex_elements_state; struct zink_gfx_pipeline_state { uint32_t rast_state : ZINK_RAST_HW_STATE_SIZE; //zink_rasterizer_hw_state uint32_t vertices_per_patch:5; uint32_t rast_samples:7; uint32_t void_alpha_attachments:PIPE_MAX_COLOR_BUFS; VkSampleMask sample_mask; unsigned rp_state; uint32_t blend_id; /* Pre-hashed value for table lookup, invalid when zero. * Members after this point are not included in pipeline state hash key */ uint32_t hash; bool dirty; struct { struct zink_depth_stencil_alpha_hw_state *depth_stencil_alpha_state; //non-dynamic state VkFrontFace front_face; unsigned num_viewports; } dyn_state1; bool primitive_restart; //dynamic state2 VkShaderModule modules[PIPE_SHADER_TYPES - 1]; bool modules_changed; struct zink_vertex_elements_hw_state *element_state; uint32_t vertex_hash; uint32_t final_hash; uint32_t vertex_buffers_enabled_mask; uint32_t vertex_strides[PIPE_MAX_ATTRIBS]; bool sample_locations_enabled; bool have_EXT_extended_dynamic_state; bool have_EXT_extended_dynamic_state2; uint8_t has_points; //either gs outputs points or prim type is points struct { struct zink_shader_key key[5]; struct zink_shader_key last_vertex; } shader_keys; struct zink_blend_state *blend_state; struct zink_render_pass *render_pass; VkPipeline pipeline; uint8_t patch_vertices; unsigned idx : 8; enum pipe_prim_type gfx_prim_mode; //pending mode }; struct zink_compute_pipeline_state { /* Pre-hashed value for table lookup, invalid when zero. * Members after this point are not included in pipeline state hash key */ uint32_t hash; bool dirty; bool use_local_size; uint32_t local_size[3]; VkPipeline pipeline; }; VkPipeline zink_create_gfx_pipeline(struct zink_screen *screen, struct zink_gfx_program *prog, struct zink_gfx_pipeline_state *state, VkPrimitiveTopology primitive_topology); VkPipeline zink_create_compute_pipeline(struct zink_screen *screen, struct zink_compute_program *comp, struct zink_compute_pipeline_state *state); #endif