/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include "util/u_debug.h" #include "stw_winsys.h" #include "stw_device.h" #include "gdi/gdi_sw_winsys.h" #include "softpipe/sp_texture.h" #include "softpipe/sp_screen.h" #include "softpipe/sp_public.h" #ifndef GALLIUM_D3D12 #error "This file must be compiled only with the D3D12 driver" #endif #include "d3d12/wgl/d3d12_wgl_public.h" static struct pipe_screen * gdi_screen_create(HDC hDC) { struct pipe_screen *screen = NULL; struct sw_winsys *winsys; winsys = gdi_create_sw_winsys(); if(!winsys) goto no_winsys; screen = d3d12_wgl_create_screen( winsys, hDC ); if(!screen) goto no_screen; return screen; no_screen: winsys->destroy(winsys); no_winsys: return NULL; } static void gdi_present(struct pipe_screen *screen, struct pipe_context *context, struct pipe_resource *res, HDC hDC) { d3d12_wgl_present(screen, context, res, hDC); } static boolean gdi_get_adapter_luid(struct pipe_screen *screen, HDC hDC, LUID *adapter_luid) { if (!stw_dev || !stw_dev->callbacks.pfnGetAdapterLuid) return false; stw_dev->callbacks.pfnGetAdapterLuid(hDC, adapter_luid); return true; } static unsigned gdi_get_pfd_flags(struct pipe_screen *screen) { return d3d12_wgl_get_pfd_flags(screen); } static struct stw_winsys_framebuffer * gdi_create_framebuffer(struct pipe_screen *screen, HWND hWnd, int iPixelFormat) { return d3d12_wgl_create_framebuffer(screen, hWnd, iPixelFormat); } static const char * get_name(void) { return "d3d12"; } static const struct stw_winsys stw_winsys = { &gdi_screen_create, &gdi_present, &gdi_get_adapter_luid, NULL, /* shared_surface_open */ NULL, /* shared_surface_close */ NULL, /* compose */ &gdi_get_pfd_flags, &gdi_create_framebuffer, &get_name, }; EXTERN_C BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved); BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) { switch (fdwReason) { case DLL_PROCESS_ATTACH: stw_init(&stw_winsys); stw_init_thread(); break; case DLL_THREAD_ATTACH: stw_init_thread(); break; case DLL_THREAD_DETACH: stw_cleanup_thread(); break; case DLL_PROCESS_DETACH: if (lpvReserved == NULL) { // We're being unloaded from the process. stw_cleanup_thread(); stw_cleanup(); } else { // Process itself is terminating, and all threads and modules are // being detached. // // The order threads (including llvmpipe rasterizer threads) are // destroyed can not be relied up, so it's not safe to cleanup. // // However global destructors (e.g., LLVM's) will still be called, and // if Microsoft OPENGL32.DLL's DllMain is called after us, it will // still try to invoke DrvDeleteContext to destroys all outstanding, // so set stw_dev to NULL to return immediately if that happens. stw_dev = NULL; } break; } return TRUE; }