diff --git a/kwin/scene-fragment.glsl b/kwin/scene-fragment.glsl index 22463c1..ce0e133 100644 --- a/kwin/scene-fragment.glsl +++ b/kwin/scene-fragment.glsl @@ -12,12 +12,6 @@ void main() { tex.a += float(u_forceAlpha); - if( saturation != 1.0 ) { - vec3 desaturated = tex.rgb * vec3( 0.30, 0.59, 0.11 ); - desaturated = vec3( dot( desaturated, tex.rgb )); - tex.rgb = tex.rgb * vec3( saturation ) + desaturated * vec3( 1.0 - saturation ); - } - tex *= modulation; #ifdef KWIN_SHADER_DEBUG